Talk:Marc LeBlanc
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External links modified
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- Added archive https://web.archive.org/web/20081120034510/http://www.viridiangames.com/blog/2007/10/17/an-evening-with-marc-leblanc/ to http://www.viridiangames.com/blog/2007/10/17/an-evening-with-marc-leblanc/
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COI edit request: sourcing and updating biography
[edit]| The user below has a request that an edit be made to Marc LeBlanc. That user has an actual or apparent conflict of interest. The requested edits backlog is very high. Please be extremely patient. There are currently 904 requests waiting for review. Please read the instructions for the parameters used by this template for accepting and declining them, and review the request below and make the edit if it is well sourced, neutral, and follows other Wikipedia guidelines and policies. Remember to set the |answered= parameter to "yes" when the request has been accepted, rejected or on hold awaiting user input. |
Hello editors,
I am Marc LeBlanc, the subject of this article. I am reaching out in the hopes that some uninvolved editor will take an interest in the article, and make some revisions. The article has had a sourcing banner for many years, and some of its content is out of date.
I'd like to ask you to consider whether the "8 kinds of fun" section has too much weight for this biography. I don't have any other specific suggestions, and I will of course leave it to uninvolved editors to decide what the final shape and content of the article should be.
I'd also like to offer the following sources:
Here is a link to my master's thesis, which confirms my 1994 MS from MIT: http://hdl.handle.net/1721.1/36313
The March 2002 issue of game developer magazine describes me as "lead designer" at Visual Concepts, and talks about my workshop. https://archive.gamehistory.org/item/769a8bbe-32de-42d1-b3a1-f093099753f7
This 2023 article mentions my involvement with Thief and System Shock, and my current employment at Riot Games as of 2023: https://www.pcgamer.com/one-of-the-og-system-shocks-devs-is-streaming-the-remake-we-see-our-feet-never-coulda-done-that-in-1994/
This 2005 article documents my involvement in Oasis and the prizes it won: https://www.gamespot.com/articles/oasis-emerges-from-development/1100-6122142/
This 2005 postmortem of Oasis mentions my involvement in it, and in the GDC workshop: https://www.gamedeveloper.com/design/indie-postmortem-mind-control-s-i-oasis-i-
Here's a 2008 article on the workshop: https://www.gamedeveloper.com/game-platforms/gdc-game-design-workshop-mechanics-dynamics-aesthetics
The article already cites the MDA paper. This 2003 article by Robin Hunicke refers to "LeBlanc's MDA workshop framework" and predates that paper. https://users.cs.northwestern.edu/~hunicke/pubs/gdmag_career_guide_feature.pdf
Here are some sources for a tabletop game I worked on, Heroes Welcome, released in 2019:
- https://boardgamegeek.com/boardgame/212839/heroes-welcome
- https://dicetower.com/video/heroes-welcome-review-tom-vasel
Thanks for your consideration.
Disclosure: I used ChatGPT to read the article and help me find sources and make suggestions. However, this post is my own writing. Algorithmancy (talk) 06:24, 15 September 2026 (UTC)
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