Talk:Guerrilla Games
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Fair use rationale for Image:Guerrilla-logo.png
[edit]
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Guerrilla = tactical warfare
[edit]The definition of Guerrilla (warfare), is a type of warfare that is stealthy. A smaller, more mobile army versus a larger and non mobile army. This fits in what Killzone is all about (ISA vs Helghast)
Also, there should be a section about Killzone, or Killzone 2, they are the best and most popular games GG has released. — Preceding unsigned comment added by Androo123 (talk • contribs) 13:58, 23 June 2009 (UTC)
Proposed change to Company infobox
[edit]| This edit request by an editor with a conflict of interest has now been answered. |
(Please note that I work at Guerrilla. I understand this constitutes a clear Conflict of Interest as outlined by Wikipedia's policies, and have tried to follow the Suggestions for COI compliance.)
I'd like to request the removal of Arthur Houtman's name from the list of Founders. Mr. Houtman has no connection to the studio and has never worked at Guerrilla, as confirmed by his own LinkedIn profile.
It has always been my understanding that (current managing director) Hermen Hulst and (former development director) Arjan Brussee were Guerrilla co-founders, but they're not listed as founders in the infobox. I'd like to suggest the "Founders" parameter be omitted entirely until a full list of Guerrilla founders has been sourced and verified.
Victorzuylen (talk) 10:18, 19 September 2017 (UTC)
Done The founders list was a challenged claim lacking a citation, therefore I have removed it from the article. Altamel (talk) 02:20, 12 October 2017 (UTC)- I think the confusion here comes from the name change from Lost Boys to Guerilla Games. Aryan, Martin de Ronde, Michel Mol were founders of the Lost Boys who then became Guerilla Games. Hermen was around for the rebranding of Guerilla Games, but wasn't part of the original Lost Boy in 1999s.So, the way the article is currently written is misleading. SmartyMartyAlltimes (talk) 10:57, 27 September 2025 (UTC)
- You're replying to eight-year-old comments, but still: How is the article currently misleading? Hulst is not listed as a founder and the prose very clearly outlines that he joined in 2001. IceWelder [✉] 15:54, 27 September 2025 (UTC)
- I'm a Wikipedia noob, so appreciate the feedback, I'll pay more attention to dates before responding going forward. 2A00:23CC:BD10:FD01:A907:54BE:A4D6:8787 (talk) 11:36, 29 September 2025 (UTC)
- You're replying to eight-year-old comments, but still: How is the article currently misleading? Hulst is not listed as a founder and the prose very clearly outlines that he joined in 2001. IceWelder [✉] 15:54, 27 September 2025 (UTC)
I have founded four sources that states Arjan Brussee, Arnout van der Kamp, Hermen Hulst, Martin de Ronde and Michiel Mol are co-founders of Guerrilla Games. I added the founders field back into infobox along with these names and sources. TheDeviantPro (talk) 11:47, 23 October 2017 (UTC)
- I don't think we should consider Hulst a founder on grounds that he only joined in 2001, a year after the company was founded. Four entities and their managers were involved in the merger-creation: Orange Games (Arjan Brussee), Digital Infinity (Arnout van der Kamp), Formula (Martin de Ronde), and Lost Boys (Michiel Mol). Lordtobi (✉) 21:02, 29 September 2019 (UTC)
- I was the producer on Killzone from 1999 to 2001. I never saw or heard of Herman until I signed Shellshock at Eidos in 2002. SmartyMartyAlltimes (talk) 10:38, 27 September 2025 (UTC)
Employee count
[edit]There's been numerous edits recently suggesting the number of employees is 400 as of 2019 and, just as I'm writing this, one suggesting 350 in 2020. Although these edits didn't include a source and were rightfully reverted, I do believe that 400 is an accurate number, given this interview (Archive) from November 2019 with Hermen Hulst. The relevant section translates as follows:
Guerrilla, waar zo’n 400 mensen in vaste dienst werken – een aantal dat tijdens de gameproductie makkelijk kan verdubbelen – heeft altijd in de binnenstad gezeten.
Guerrilla, where 400 people are currently employed – a number that can double during production – has always been housed in the city center.
Furthermore, the LinkedIn page for Guerrilla Games (Login required) lists 348 employees, further corroborating that the current employee count is around 400.
- Fdebijl (talk) 14:29, 18 August 2020 (UTC)
- Fdebijl, the Het Parool source does the trick, thanks. Note that LinkedIn only counts the employees also registered with LinkedIn, where entries can be outdated, falsified, and missing, so the number is not really accurate (and hence not reliable). IceWelder [✉] 14:37, 18 August 2020 (UTC)
Killzone Development background information
[edit]The pre-production of Killzone began in 1999. I was the producer at Sony Computer Entertainment who developed the original concept for Killzone. In 1999 Lost Boys originally pitched 3 ideas when I first met them. The first was a futuristic top down 3D point and click game, that was clearly designed for PC, and not consoles. The next was a J-RPG with 2D isometric graphics that there was no way could compete with Final Fantasy. IThe final concept was just a design document for a shooter with no hook (I think called Turley World?). But they did have a impressive o3D tech demo of a oil rigwothatwused Bezier patch rendering. So I knew their renderer was cutting edge. So I got them a contract to develop a prototype for a first person shooter, which evolved into Killzone. After leaving Sony in 2001 ined Eidos, and where I ctme up with the concept for Shellshock,: Nam 67 which was signed in 2002. This means the first original franchise entirely created by Guerilla Games was Horizon: Zero Dawn. This information can be verified by Martin de Ronde, who was managing director and then head of business development, and Aryan Brusse who was CTO at Lost Boys/Guerilla.
I can provide a lot more detail about the development of Killzone between 1999-2001 if required.
SmartyMartyAlltimes (talk) 10:08, 27 September 2025 (UTC)
- Not sure what we are supposed to do with this. It's not really the focus of this article, plus we cannot use talk page posts as sources anyway (Wikipedia is an unreliable source on Wikipedia). If you believe there is a story that needs to be told, maybe write a blog or get in touch with journalists in the field. IceWelder [✉] 10:26, 27 September 2025 (UTC)
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