Talk:Geometry Dash
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| Robert Topala was merged into this article. The discussion was closed on 29 December 2022 with a consensus to merge. The original page is now a redirect to this article. Its history now serves to provide attribution for the content in this article, and it must not be deleted as long as this article exists. |
Orbs are not rings
[edit]Remove "rings" from the part about orbs MrPizza101 (talk) 11:24, 18 July 2026 (UTC)
- they are called rings in the game files ~2026-41161-11 (talk) 13:33, 23 July 2026 (UTC)
- could common name apply? Purpulexe (My Talk huh?) 22:59, 18 September 2026 (UTC)
Edit request in gameplay section
[edit]Instead of "requiring the player to use a single button" put "requiring the player to use one or two buttons" because of two player mode ~2026-41161-11 (talk) 13:37, 23 July 2026 (UTC)
- @~2026-41161-11 this would be a great suggestion, but this might be unclear for people who don't play the game. I think that it should be changed to "requiring the player to use one or two buttons, the latter being introduced in a later update." Jamie9870 (talk) 08:47, 24 July 2026 (UTC)
- There is information about two-player mode in the second paragraph of the gameplay section. This is a very minor feature in the game, and for >99% of playtime, you will be using one button. To me it feels like a needless inclusion, especially given the already present information later in the article. ZKevinTheCat (talk) 22:47, 31 July 2026 (UTC)
History of Geometry Dash
[edit]I think we should add a history tab about the history of Geometry Dash and its skill climb. A major part about the game is how deceptively difficult it can be. Also we should include example levels that shaped creation (like Nine Circles for example) and major verifications that pushed the skill gap beyond its limit. I think it is also important to note 2.2 because it implied major changes in the game's physics, creation, etc., leading many to label the game as "a video game engine at this point." We can use actual Geometry Dash level IDs as sources for these extremely influential levels as well as users. Many people also shaped the game to be different, like Michigun who immortalized the idea of triple spikes and made it a community joke forever, or Riot, who began to stir up the first thoughts that the game would be easier on higher refresh rates. Alright that was a bit of a mouhtful but can anyone provide some information on how we could reliably implement this with sources other than YouTube videos if possible? We can also talk about the physics of the game. InterstellarCore (talk) 04:29, 11 August 2026 (UTC)
- Hi InterstellarCore, there is already a Geometry Dash#Development section, which describes its developmental history. If you can find reliable sources, it can be expanded. soetermans. ↑↑↓↓←→←→ B A TALK 04:37, 11 August 2026 (UTC)
- @Soetermans this doesn't include anything else they said, like the level ID's and Michigun. Sources can probably be found on the game's wiki [] Jamie9870 (talk) 07:59, 13 August 2026 (UTC)
- The GD Wiki is not a reliable source (see Wikipedia:WikiProject Video games/Sources). I am 99.99% certain there are no reliable sources on this subject. I have searched literally every single reliable and situational publication as listed on the WPVG sources page (linked above) and there were no references to any of this information. Even on unreliable sources I didn't find anything. Someone in the 'Top Players' discussion above (which is essentially the same as this one) suggested using the players themselves as sources, but this is also not considered reliable. ZKevinTheCat (talk) 09:35, 13 August 2026 (UTC)
- @Soetermans this doesn't include anything else they said, like the level ID's and Michigun. Sources can probably be found on the game's wiki [] Jamie9870 (talk) 07:59, 13 August 2026 (UTC)
Semi-protected edit request on 16 August 2026
[edit]This edit request has been answered. Set the |answered= parameter to no to reactivate your request. |
Add the link to the official https://geometrydash.com/ website in the infobox StysanOff (talk) 20:15, 16 August 2026 (UTC)
Not done: {{Infobox video game}} doesn't support a website parameter (for some reason) pattersonuwu njz (talk) 20:47, 16 August 2026 (UTC)
- I have already added this in the external link section a while back now. WXchaser (Say what?) 14:01, 18 September 2026 (UTC)
Remove or overhaul "Internet Memes" section
[edit]This segment claims that several memes have sprung from the Geometry Dash community to the wider internet, and makes some claims about how they are usually formatted + used in the community, but only cites one example of a Geometry Dash meme, and the only source is a YouTube video uploaded by the subject of that example. Should this be removed, reworded, or have more citations added? I am new to editing
For the record, as a member of the GD community I do think the description of the npesta reaction meme is accurate, but I don't think it should be on Wikipedia without more and better sources :) Fish Gameing (talk) 03:28, 31 August 2026 (UTC)
Redundancy in "Development" section
[edit]Most of this section is information that was already stated at the beginning of the article, I think it needs an overhaul. Scratchcrafter1 (talk) 19:01, 2 September 2026 (UTC)
- Fair enough, I knew at the time that there weren’t many sources on the topic and it also was more of a thing to do with npesta as a person than the game itself, and the information really wasn’t important to anyone not involved specifically in the community. But I do think there should be a section about how it’s impacted popular culture, as it has probably had a larger impact culturally than other games relative to its size, even if it is already quite large Wandom (talk) 22:51, 4 September 2026 (UTC)
- Oh sorry I replied to the wrong talk topic Wandom (talk) 22:52, 4 September 2026 (UTC)
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[edit]Is there any possibility that some of the topics covered in this page warrant another page by themselves? Purpulexe (My Talk huh?) 22:58, 18 September 2026 (UTC)
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