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// Workers AI · dad joke modeWhat did Super Fruit Fall say? Nothing, it just dropped the conversation.

From Wikipedia, the free encyclopedia

Super Fruit Fall
Wii version cover art
DevelopersNissimo
SLAM Productions
Aqua Pacific (Wii)
PublisherSystem 3
PlatformsWii
PlayStation 2
PlayStation Portable
Nintendo DS
Release
  • EU: 8 December 2006
  • AU: 11 January 2007
  • NA: 17 November 2009 (Wii)
GenrePuzzle
ModeSingle-player

Super Fruit Fall is a video game designed by Cheshire-based game developer Nissimo and published by Cheshire-based System 3. Wii, PlayStation 2, and PSP versions of the game were developed by Leamington Spa-based game developer Aqua Pacific. A Nintendo DS version was also released.

Gameplay

[edit]

The object of the game is to get rid of all the fruit by spinning the puzzle frame in order to combine matching fruit into formations or 3 or more before the time runs out.[citation needed]

Release

[edit]

It was released for Wii in the UK on 8 December 2006, and in the US it was released on the Nintendo DS on 15 November 2007. It was released for PSP in Europe as Super Fruit Fall Deluxe Edition on 7 July 2007.[citation needed]

Super Fruit Fall was one of two Nintendo Wii launch titles developed by a UK developer.[1]

Reception

[edit]

The Official Nintendo Magazine, praised the game for the addictiveness throughout the game, but criticized the fact that flicking the Remote and Nunchuk to move the grid feels very pointless, and even stated that while it was addictive, it also didn't have enough value for money, as the game could be downloaded on PC for half the price.[citation needed]

References

[edit]
  1. 1 2 Matt Wales (7 December 2006). "Super Fruitfall UK Review". IGN. News Corporation. Archived from the original on 30 April 2017. Retrieved 4 January 2018.{{cite web}}: CS1 maint: bot: original URL status unknown (link)