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Strategic Conquest Plus

From Wikipedia, the free encyclopedia
Strategic Conquest Plus
PublisherPBI Software
PlatformApple II
Release1986
GenreStrategy

Strategic Conquest Plus is a 1986 video game published by PBI Software.

Gameplay

[edit]

Strategic Conquest Plus is a game in which features and enhancements to Strategic Conquest include the option for automated moves, an automatic save game function, digitized sound and networking support from AppleTalk.[1] The game takes place on a 60-by-100 foot square map, and the player wins by conquering the world.[2] Players may compete against each other or against computer opponents of up to 15 skill levels.[2] Each player begins the game in their home city and must begin building armies, exploring the world and capturing other cities which can produce new war machines.[3]

Development and release

[edit]

Strategic Conquest Plus was released in 1986. In later documents this is generally referred to Strategic Conquest 2.0. The Apple II version of 1.0 shipped the same year,[4] and the Plus version the next year.[5]

Reception

[edit]

William H. Harrington reviewed the game for Computer Gaming World, and stated that "Strategic Conquest Plus is one of those rare games that the author seems committed to improving. With a host of innovative new features and the ability to withstand a billion or so replays, SC+ is certainly worth taking a look at. Just keep the sound down if the boss is around."[1]

James D. Hornfischer for MacUser said that "With this wonderfully playable yet intricate program, PBI has superseded the tired genres of shoot-'em-up arcade spiels and rigidly structured text adventures."[2]

David Langendoen for Home Office Computing rating the game at 4 stars for overall performance, and said that the game was "a strong enough game to overcome [its] handicaps and come out smelling like silicon roses".[3]

Byte named it the game of the month for May 1987,[6] and runner-up for game of the year of 1987.[7][8]

References

[edit]
  1. 1 2 Harrington, William H. (March 1987). "Micro-Reviews". Computer Gaming World. Vol. 1, no. 35. p. 53.
  2. 1 2 3 "MacUser February 1988". February 1, 1988 via Internet Archive.
  3. 1 2 "Home Office Computing - November 1989". November 1, 1989 via Internet Archive.
  4. James Hague. "The Giant List of Classic Game Programmers". Retrieved 2008-05-01.
  5. Steven Weyhrich (1992-09-21). "Apple II History Software". Steven Weyhrich. Archived from the original on 2001-11-24. Retrieved 2008-05-01.
  6. "198705 Byte Magazine Vol 12-05 Desktop Publishing and Internal Modems". April 1, 1987 via Internet Archive.
  7. "198803 Byte Magazine Vol 13-03 New Math Coprocessors - Enhanced EGA VGA Boards". April 1, 1988 via Internet Archive.
  8. "198808 Byte Magazine Vol 13-08 25mhz machines - Macintosh Supplement". April 1, 1988 via Internet Archive.