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Southend Interactive

From Wikipedia, the free encyclopedia

Southend Interactive was a game development studio based in Malmö, Sweden and founded in 1998.[1] Southend worked on game productions from various genres that run from various clients, such as Ubisoft and Sierra Online. They also created games for Microsoft's Xbox Live Arcade service on the Xbox 360. Southend's company slogan was "Tomorrow's experiences today."[2][verification needed]

Southend closed in June 2013 when Ubisoft Massive acquired Southend's 24 developers and some technology[3] to be used in Massive's Tom Clancy's The Division, a massively multiplayer online game. Southend had been seeking a suitor and partially blamed its publisher, Deep Silver, for the company's closure.[4]

Games

[edit]
YearTitlePlatform(s)
2002 Deathrow Xbox
2003 XIII Xbox
2006 The Da Vinci Code 3D Mobile phones
2008 Commanders: Attack of the Genos Xbox 360 (XBLA)
2009 R-Type Dimensions Xbox 360 (XBLA)
2009 Lode Runner Xbox 360 (XBLA)
2009 Xtrakt Windows Mobile
2009 Experiment 13 Windows Mobile, Android
2010 Tecmo Bowl Throwback Xbox 360 (XBLA), PlayStation 3 (PSN)
2010 ilomilo Windows Phone, Xbox 360 (XBLA), Windows
2013 Sacred Citadel Xbox 360 (XBLA), PlayStation 3 (PSN), Windows[5]
Cancelled Brisby & Donnovan[6] N/A

Further reading

[edit]
  • ""Vi har varit lite oroliga"". Realtid (in Swedish). 19 May 2006.
  • "FSN Capital säljer Southend till Tactelgrundare". Rapidus (in Swedish). 6 March 2013.
  • Corriea, Alexa Ray (17 April 2013). "Sacred Citadel developer Southend Interactive separates from parent company". Polygon.com.

References

[edit]
  1. "SouthEnd Interactive". Eurogamer. Gamer Network. 17 December 1999. Retrieved 2 September 2022.
  2. "SOUTHEND". Archived from the original on October 1, 2008. Retrieved December 7, 2008.
  3. "Ubisoft Massive acquires Southend Interactive". MCV/DEVELOP. June 11, 2013. Retrieved December 8, 2020.
  4. Handrahan, Matthew (June 12, 2013). "Massive hires entire Southend Interactive team". GamesIndustry.biz. Retrieved December 8, 2020.
  5. Dyer, Mitch (6 August 2012). "Sacred Citadel: Cartoon Brawling for Hardcore RPG Nerds".
  6. Matulef, Jeffrey (22 April 2014). "ilomilo and Year Walk devs reveal canned game Brisby & Donnovan". Eurogamer. Gamer Network. Retrieved 23 April 2014.
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