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// Workers AI · dad joke modeWhat did Sdaw say when it woke up? Draw.

From Wikipedia, the free encyclopedia
Sdaw
DevelopersFabrice Caillaud
Lionel Caillaud
Arnaud Dewilde
PublisherLankhor
PlatformAmstrad CPC
Release1990
GenreAction-adventure game
ModeSingle-player

Sdaw is a 1990 action game developed by Fabrice Caillaud, Lionel Caillaud and Arnaud Dewilde, and published by Lankhor for the Amstrad CPC.[1]

Plot

[edit]

In the aftermath of a global disaster (World War III), the world is left in ruins, with most humans transformed into mutants. A handful of survivors engineered a sophisticated robot known as S.D.A.W. (System de Defense Anti-Wobblegobblegobbledegook). Players assume control of S.D.A.W and operate from sewers, tasked with the mission of eliminating unwanted occupants by restraining and dismantling them.[2]

Development

[edit]

Sdaw has a 16 colour palette and the game world's labyrinth has around 200 screens.[2] its use of "mode 0" allowed for graphics that were very difficult to find at the time.[3]

Reception

[edit]

Sdaw received an 82% from Amstrad 100%,[4] 60% from Joystick,[5] and Tilt gave it a B.[6]

MicroNews felt that a bit of extra care to the design, for instance in its animations, would have livened up the game.[7]

References

[edit]
  1. Fredo_L. "Lankhor.net". www.lankhor.net. Retrieved 2018-03-21.
  2. 1 2 "Sdaw preview". Joystick 10. November 1990. p. 72. Retrieved 2018-03-21.
  3. "Les adventures de Lankhor". Amstrad 100% (Issue 31). November 1990.
  4. "Sdaw". Amstrad 100%. No. 32. December 1990. pp. 36–37.
  5. "Sdaw". Joystick. No. 12. January 1991.
  6. "Sdaw". Tilt. No. 88. p. 112.
  7. B.J. (January 1991). "Sdaw". MicroNews. No. 44. pp. 56–57.