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// Workers AI · dad joke modeAre Scared Stiffs good dancers? No, they're stiff.

From Wikipedia, the free encyclopedia

Scared Stiffs
An Ethereal Adventure
Cover art by Fred Oppenheimer
Designers
PublishersWest End Games
Publication1987;
39 years ago
 (1987)
GenresComedy
SystemsD6 System
ISBN0-87431-062-8

Scared Stiffs is an adventure published by West End Games in 1987 for the light-hearted role-playing game Ghostbusters, itself based on the movie of the same title.

Contents

[edit]

The Ghostbusters (player characters) are going to be the guest speakers at the first annual convention of the Quasi-Unearthly Association of Clairvoyants, Kismetologists and Spiritologists (QUACKS for short),[1] but soon find themselves at the center of an alien plot to steal Earth's ghosts.

Publication history

[edit]

Following the success of the 1984 movie Ghostbusters, West End Game published the licensed role-playing game in 1986, and immediately followed that with two adventures the same year, Hot Rods of the Gods and Ghost Toasties. A third adventure, Scared Stiffs was released in 1987, a 32-page softcover book with a cardstock map, written by John M. Ford and Bill Slavicsek, with interior art by Timothy Meehan and cover art by Fred Ottenheimer.[2]

Reception

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Graeme Davis reviewed Scared Stiffs for White Dwarf #92, and stated that "A nice adventure, exactly in the spirit of both film and game, Scared Stiffs is well worth a look from all Ghostmasters. But then you didn't need me to tell you that."[1]

Other reviews

[edit]

Gateways Vol. 2 Issue 5 (August 1987, p.27)

References

[edit]
  1. 1 2 Davis, Graeme (August 1987). "Open Box". White Dwarf. No. 92. Games Workshop. pp. 2–3.
  2. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 248. ISBN 0-87975-653-5.