Edge Rewrite
// HTMLRewriter · presentation

This page was redesigned at the edge.

Cloudflare fetched the original article and streamed it through HTMLRewriter to apply an entirely new visual system without rebuilding the source page.

// request.cf · coarse context

A page that knows where it met you.

Only coarse request metadata is shown. This demo does not display or persist visitor IP addresses.

Country
US
Cloudflare location
CMH
Connection
HTTP/2
Language
Not provided

Ray ID: a21d0d573c9e8682

Jump to content

SWIV 3D

From Wikipedia, the free encyclopedia
SWIV 3D
DeveloperSales Curve Interactive
PublisherSales Curve Interactive
Programmers
  • James Sharman
  • Richard Matthias
Artists
  • Glenn Broadway
  • Pieter Warmington
SeriesSWIV
PlatformsWindows, MS-DOS
Release1996
GenreShoot 'em up
ModeSingle-player

SWIV 3D (also known as SWIV 3D Assault) is a 3D video game remake of SWIV developed and published by Sales Curve Interactive. It was released in 1996 for MS-DOS and Windows. It is the last game in the Silkworm/SWIV series and the only game of the series to use a voxel-based 3D engine.

Gameplay

[edit]

In SWIV 3D the player pilots a helicopter through a series of landscapes while destroying buildings to fulfil mission goals. There are also opportunities to use an armoured SUV.

Development

[edit]

SCi attempted to license some tracks by Hallucinogen for the soundtrack, but due to a difficulty with getting royalties cleared, they were not able to secure the license in time for the game's release.[1]

In early 1997, Interplay Productions bought the U.S. publishing rights for the game from Sales Curve, intending to publish the game for the PlayStation in June 1997.[2] However, this version of the game was never released. Interplay did, however, re-release the game as SWIV 3D Assault in the US. Its only notable in-game difference was the implementation of Glide support.[3]

Reception

[edit]

GameSpot rated the game an 8.6 of 10, stating, "SWIV 3D kicks ass in the shooter genre and avid action gamers will almost certainly kick themselves for not picking up a copy."[4]

References

[edit]
  1. "The Future Sound of Game Music". Next Generation. No. 24. Imagine Media. December 1996. p. 90.
  2. "Inside Scoop". GamePro. No. 104. IDG. May 1997. p. 24.
  3. "Swiv". Interplay Productions. Archived from the original on January 16, 1998. Retrieved November 22, 2025.
  4. 1 2 Blevins, Tal (May 2, 2000). "SWIV 3D Review". GameSpot. Retrieved August 31, 2021.
  5. "SWIV 3D". PC Review. December 1996. p. 63. Retrieved August 31, 2021.
  6. "SWIV 3D". Gambler (in Polish). February 1997. p. 16. Retrieved August 31, 2021.
  7. "SWIV 3D". PC Games (in German). January 1997. p. 214. Retrieved August 31, 2021.
  8. "SWIV 3D". Computer and Video Games. December 1996. p. 90. Retrieved March 30, 2025.