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RoboRally

From Wikipedia, the free encyclopedia

RoboRally
Typical RoboRally race course
DesignersRichard Garfield
Players2–8
Setup time10 minutes
Playing time120 minutes
ChanceMedium
Age range10+
SkillsSimple programming

RoboRally, also stylized as Robo Rally, is a board game for 2–8 players designed by Richard Garfield and published by Wizards of the Coast (WotC) in 1994. Various expansions and revisions have been published by WotC, Avalon Hill, and Renegade Games.

Description

[edit]
7-player game in progress

In RoboRally, 2–8 players assume control of "Robot Control Computers" in a dangerous widget factory filled with moving, course-altering conveyor belts, metal-melting laser beams, bottomless pits, crushers, and a variety of other obstacles. Using randomly dealt "program cards", the controllers attempt to maneuver their robot to reach a pre-designated number of checkpoints in a particular order.

Components

[edit]

The game box contains:

  • 4 double-sided map boards
  • 8 player mats
  • 8 robot tokens and matching archive markers
  • 8 Power Down tokens
  • 84 Program cards that either move a robot ahead or back, or turn it either 90 degrees left or right, or reverse its direction
  • 26 Option cards
  • 40 Life markers
  • 60 Damage tokens
  • two-sided Docking Bay board
  • 30-second hourglass timer
  • rulebook

Set-up

[edit]

Each player chooses a robot token and its matching archive token, and also receives three life tokens and a player mat. The players choose a race course by common consent, place numbered flags on it according to the race course chosen, and abut the Docking Panel board against the side of the map indicated by the race course chosen. In randomly determined order, each player places their robot on a starting square on the Docking Bay board with their matching archive marker under the robot.

Preparing to move

[edit]

On each turn:

  1. The Program card deck is shuffled and nine cards are dealt to each player.
    1. For each point of robot damage, the number of cards is reduced by 1.
  2. Players plan how to get to the first numbered flag, choose five Program cards from their hand as the robot's next five moves, and place the cards in order facedown on the table.
    1. When all players but one have chosen their cards, the 30-second sand timer is started. If this runs out while the last player is still choosing cards, the player's cards are chosen at random from the player's hand.
  3. Unused cards are placed in a discard pile.

Movement

[edit]
  1. Each player simultaneously reveals their first Program card. The player with the highest numbered Program card moves first, followed by each player in order of descending Program card values.
    1. If the robot hits a wall, it cannot proceed.
    2. If a robot hits another robot, it pushes the second robot in front of it.

End of phase

[edit]

After everyone has moved (called a "phase")

  • the express conveyor belts move any robots on it one space in the direction of its arrows, rotating as the space they move on to.
  • the slow and express conveyor belts move any robots one space in the direction of its arrows, rotating as the space they move on to.
  • pushers push if active for that register phase.
  • gears rotate robots either 90 degrees clockwise or counterclockwise as indicated by their directional arrows
  • every board laser and robot fires a high intensity laser down the row of squares in front of them. If the beam hits a robot before being stopped by a wall, the target robot takes a point of damage.
  • crushers activate, destroying any robot on them.
  • If a robot ends a phase on a wrench or numbered flag, the player moves the robot's archive marker to that flag. If the robot was seeking that flag, the player now attempts to reach the next numbered flag.
  • If a robot ends a turn on any repair site (a space with a wrench), the robot's archive marker is moved to that spot.
  • If a robot ends a turn on a space with one wrench, one point of damage is repaired.
  • If a robot ends a turn on a space with two wrenches, two points of damage are repaired OR the robot receives a random upgrade card.
  • If a robot ends a turn on a space with a wrench and a hammer, one point of damage is repaired, AND the robot receives a random upgrade card.

Play then returns to the beginning of the next turn.

A player can choose to totally repair their robot by announcing, a turn in advance while programming their robot, that their robot will "power down" at the end of the coming turn. The robot plays the programmed turn, then shuts down for the entire next turn to repair itself. The robot returns to 100% status at the end of the turn. Any damage taken during the repair turn reduces the robot's current point total before repairs, and may destroy the robot before it completes its repairs.

Robot destruction

[edit]

If a robot takes more than 9 points of damage, or falls down a pit or drives off the board or is pushed off the board, the robot is destroyed. The player loses a Life token, and a clone of the robot with two damage returns at the start of the next turn on the robot's archive marker. If a player runs out of Life tokens, (four robots destroyed), the player is out of the game.

Victory conditions

[edit]

The first robot to touch the final numbered flag is the winner.

Publication history

[edit]

Game designer Richard Garfield designed RoboRally in 1985,[1] but when he first showed it to WotC, they were uninterested. After WotC produced Garfield's collectible card game Magic: The Gathering in 1993, they expressed interest in publishing RoboRally,[2] which was released in 1994 with pewter playing tokens designed by Phil Foglio, who also did the artwork for the game.[2]

Several updates and expansions rapidly followed, including a second edition (1995); Armed and Dangerous (1995); Crash and Burn (1997); Grand Prix (1997); and Radioactive (1998).

In 2005, Avalon Hill re-published the game with minor rule revisions and cosmetic changes that included replacing the pewter robots tokens with plastic robots. Eleven years later, Avalon Hill re-released the game in 2016 with revised boards and substantial rules changes making the game incompatible with the previous editions.

In 2023, Renegade Game Studios obtained the rights to a number of games published under the Avalon Hill brand from Wizards of the Coast, among these was Robo Rally. The board size went back to the 12x12 inch grids but the rules remain close to the 2016 revision. Two expansions, Wet & Wild and Chaos & Carnage, were available close to release. A Transformers tie-in game was announced in summer 2023,[3] changing to six distinct Transformers characters and their personalized upgrades and abilities. One day later a further expansion, Master Builder, was announced, which was meant to give players the opportunity to customize boards with 6x6" tiles as well as tokens of the most common board elements.[4]

Reception

[edit]

In Issue 18 of Shadis, David Williams liked this "manic racing game", and thought that the components were of "high quality" but questioned the use of expensive pewter playing pieces instead of plastic tokens, saying, "Wizards did not cut corners, but it would be nice to have a cheaper option."[2]

In Issue 2 of Arcane, Andy Butcher found that this was a good game for casual playing. He concluded by giving it an average rating of 7 out of 10, saying, "anyone who's looking for great way to while away a couple of hours and have fun is strongly advised to check this out – it's simple to learn, extremely replayable, and most importantly, a great game – although you do need at least four players to get the most out of it."[5]

John ONeill of Black Gate commented that "all the challenge comes in the nature of your idiotic robots, and the numerous ways they can stumble stoically – nay, joyously – towards their own destruction on the factory floor."[6]

RoboRally was chosen for inclusion in the 2007 book Hobby Games: The 100 Best. James Ernest commented: "Why is RoboRally one of the best hobby games ever? Besides being a completely solid game at heart, RoboRally succeeds at one of the hardest tricks in game design: it is genuinely funny. I don't just mean that it has funny jokes in the rules or funny robot characters. It has those things, but putting jokes in a rulebook is relatively easy. The richest humor in this game comes from the play of the game itself."[7]

Other reviews and commentary

[edit]

Awards

[edit]
  • At the 1995 Origins Awards, RoboRally won awards in two categories:
    • "Best Fantasy or Science Fiction Boardgame of 1994"
    • "Best Graphic Presentation of a Boardgame of 1994"[13]
  • At the 1996 Origins Awards, the Armed and Dangerous expansion won "Best Graphic Presentation of a Boardgame of 1995"[14]
  • At the 1997 Origins Awards, RoboRally Grand Prix won "Best Fantasy or Science Fiction Boardgame of 1996"[15]

Editions and expansions (with board names)

[edit]

Between 1994 and 1999 Wizards of the Coast (WotC) released the original game, four expansion sets, and a limited edition board.

  • RoboRally (first edition, WotC, 1994): Basic boards (6), unpainted metal miniatures with detached plastic bases (8), movement cards, option cards, and counters.
  • RoboRally (second edition, WotC, 1995): Basic boards (same 6, with lighter coloring), unpainted metal miniatures with integrated metal bases (8), movement cards, option cards, and counters.
  • Armed and Dangerous (WotC, 1995): Additional boards (6), additional option cards, and counters.
  • Crash and Burn (WotC, 1997): Additional boards (2)
  • Grand Prix (WotC, 1997): Additional boards (3), with randomly selected reprinted basic boards on the backs.
  • Radioactive (WotC, 1998): Additional boards (3)
  • "Origins ’99" (WotC, 1999): A single new board (King of the Hill), only given to finalists in the championship tournament.

In Europe (German by Amigo, and Dutch by 999 Games), a different series was released. It incorporated a few rules changes and fewer components to make the game simpler. The damage and life tokens are larger and thicker than those of the original American release. The movement cards are color-coded. Forward (Move) cards have blue arrows, Backward (Back Up) cards have red ones and Turn cards yellow ones.

  • RoboRally (Amigo, 1999; and 999 Games, 2000): Basic boards (4, lettered instead of named), prepainted plastic bots (4), color-coded movement cards, counters.
  • Crash & Burn (Amigo, 2000): Additional boards (4, lettered instead of named), prepainted plastic bots (4), option cards.

The Avalon Hill edition also changed the cards. The new Move cards have only an arrow in the corner instead of the number with the arrow, which means you have to look at the full face of the card to distinguish them. It also has larger counters. Character sheets were introduced to track damage, life counters, power-down status, and program cards. Each sheet also contains a copy of the turn sequence for reference. The graphics have been redesigned to make the functionality of board elements clearer. The rules were also simplified to remove the concept of virtual robots.

  • RoboRally (Avalon Hill, 2005): Double-sided boards (4), Docking Bay (a double-sided starting grid, one-third the size of a regular board), plastic bots (8), movement cards, option cards, plastic flags (8), sand timer, and counters. The board combinations are Chop Shop & Island, Spin Zone & Maelstrom, Chess & Cross, and Vault & Exchange.

The 2016 edition significantly changed the damage system and gave every player an individual deck rather than a shared deck. Priority is determined by proximity to an antenna token and archive markers have been replaced with respawn point tokens. The boards in this edition are 10x10 rather than 12x12, and are named 1A, 1B - 6A and 6B. The docking bay is 10x3.

  • Robo Rally (Avalon Hill, 2016): Double-sided boards (6), double-sided start board, prepainted plastic bots (6), individual movement decks, damage decks, option cards, plastic flags (6), sand timer, plastic antenna token, plastic energy cubes and counters

The 2023 edition sees the return of the 12x12 boards. Some of the classic expansion boards are reprinted, while newer ones are introduced as well. The material quality is upgraded from the previous edition with thicker boards and tokens and larger cards.

  • Robo Rally (Renegade Game Studios, 2023): Double-sided boards (4), double-sided start board, pre-painted plastic bots (6), plastic checkpoint marker flags (6), individual movement decks (6x20 cards), damage deck (40 cards), upgrade cards (40), energy tracking cubes (8), reboot tokens (6), archive tokens (6), checkpoint tracking tokens (6), player aid,
  • Robo Rally: Wet & Wild (Renegade Game Studios, 2023): Double-sided boards (3), upgrade cards (5)
  • Robo Rally: Chaos & Carnage (Renegade Game Studios, 2023): Double-sided boards (3), upgrade cards (5)
  • Transformers: Robo Rally (Renegade Game Studios, 2024)
  • Robo Rally: Master Builder (Renegade Game Studios, 2024): 6x6" game boards (8), tokens (17), upgrade cards (5)
  • Robo Rally: Thrills & Spills (Renegade Game Studios, 2024): Double-sided boards (3), upgrade cards (5)
  • Robo Rally: 30th Anniversary Edition (Renegade Game Studios, 2024): Double-sided boards (4), upgrade cards (40)
  • Robo Rally: Contamination (Renegade Game Studios, 2024): Double-sided boards (3), upgrade cards (5)
  • Robo Rally: Turn & Burn (Renegade Game Studios, 2024): Double-sided boards (3), upgrade cards (5)
PUBLISHED BOARDS
Board Name Reverse Side Year Source Product Name Size Edition Publisher
Cannery Row – 1994/1995 RoboRally 12x12 1st/2nd Wizards of the Coast
Cross – 1994/1995 RoboRally 12x12 1st/2nd Wizards of the Coast
Exchange – 1994/1995 RoboRally 12x12 1st/2nd Wizards of the Coast
Island – 1994/1995 RoboRally 12x12 1st/2nd Wizards of the Coast
Maelstrom – 1994/1995 RoboRally 12x12 1st/2nd Wizards of the Coast
Pit Maze – 1994/1995 RoboRally 12x12 1st/2nd Wizards of the Coast
Chasm – 1995 Armed & Dangerous 12x12 2nd Wizards of the Coast
Circuit Trap – 1995 Armed & Dangerous 12x12 2nd Wizards of the Coast
Coliseum – 1995 Armed & Dangerous 12x12 2nd Wizards of the Coast
Flood Zone – 1995 Armed & Dangerous 12x12 2nd Wizards of the Coast
Gear Box – 1995 Armed & Dangerous 12x12 2nd Wizards of the Coast
Laser Maze – 1995 Armed & Dangerous 12x12 2nd Wizards of the Coast
Blast Furnace – 1997 Crash & Burn 12x12 2nd Wizards of the Coast
Machine Shop – 1997 Crash & Burn 12x12 2nd Wizards of the Coast
Back Stretch <random reprint> 1997 Grand Prix 12x12 2nd Wizards of the Coast
Canyon <random reprint> 1997 Grand Prix 12x12 2nd Wizards of the Coast
Pit Row <random reprint> 1997 Grand Prix 12x12 2nd Wizards of the Coast
Pinwheel – 1998 Radioactive 12x12 2nd Wizards of the Coast
Reactor Core – 1998 Radioactive 12x12 2nd Wizards of the Coast
Shake ’N’ Bake – 1998 Radioactive 12x12 2nd Wizards of the Coast
King of the Hill – 1999 Origins '99 12x12 2nd Wizards of the Coast
A (Pit Maze) – 1999/2000 RoboRally 12x12 2nd European (various)
B (Exchange) – 1999/2000 RoboRally 12x12 2nd European (various)
C (Cross) – 1999/2000 RoboRally 12x12 2nd European (various)
D (Cannery Row) – 1999/2000 RoboRally 12x12 2nd European (various)
E (Island) – 2000 Crash & Burn 12x12 2nd European (various)
F (Maelstrom) – 2000 Crash & Burn 12x12 2nd European (various)
G (Machine Shop) – 2000 Crash & Burn 12x12 2nd European (various)
H (Blast Furnace) – 2000 Crash & Burn 12x12 2nd European (various)
Island Chop Shop 2005 RoboRally 12x12 3rd Avalon Hill
Chop Shop Island 2005 RoboRally 12x12 3rd Avalon Hill
Spin Zone Maelstrom 2005 RoboRally 12x12 3rd Avalon Hill
Maelstrom Spin Zone 2005 RoboRally 12x12 3rd Avalon Hill
Chess Cross 2005 RoboRally 12x12 3rd Avalon Hill
Cross Chess 2005 RoboRally 12x12 3rd Avalon Hill
Exchange Vault 2005 RoboRally 12x12 3rd Avalon Hill
Vault Exchange 2005 RoboRally 12x12 3rd Avalon Hill
Docking Bay A Docking Bay B 2005 RoboRally 12x4 3rd Avalon Hill
Docking Bay B Docking Bay A 2005 RoboRally 12x4 3rd Avalon Hill
1A 1B 2016 Robo Rally 10x10 4th Avalon Hill
1B 1A 2016 Robo Rally 10x10 4th Avalon Hill
2A 2B 2016 Robo Rally 10x10 4th Avalon Hill
2B 2A 2016 Robo Rally 10x10 4th Avalon Hill
3A 3B 2016 Robo Rally 10x10 4th Avalon Hill
3B 3A 2016 Robo Rally 10x10 4th Avalon Hill
4A 4B 2016 Robo Rally 10x10 4th Avalon Hill
4B 4A 2016 Robo Rally 10x10 4th Avalon Hill
5A 5B 2016 Robo Rally 10x10 4th Avalon Hill
5B 5A 2016 Robo Rally 10x10 4th Avalon Hill
6A 6B 2016 Robo Rally 10x10 4th Avalon Hill
6B 6A 2016 Robo Rally 10x10 4th Avalon Hill
A (Docking Bay) B (Docking Bay) 2016 Robo Rally 10x3 4th Avalon Hill
B (Docking Bay) A (Docking Bay) 2016 Robo Rally 10x3 4th Avalon Hill
Cactus Sidewinder 2023 Robo Rally 12x12 5th Renegade Game Studios
Sidewinder Cactus 2023 Robo Rally 12x12 5th Renegade Game Studios
Energize Misdirection 2023 Robo Rally 12x12 5th Renegade Game Studios
Misdirection Energize 2023 Robo Rally 12x12 5th Renegade Game Studios
Steps In & Out 2023 Robo Rally 12x12 5th Renegade Game Studios
In & Out Steps 2023 Robo Rally 12x12 5th Renegade Game Studios
Tempest The Keep 2023 Robo Rally 12x12 5th Renegade Game Studios
The Keep Tempest 2023 Robo Rally 12x12 5th Renegade Game Studios
Docking Bay A Docking Bay B 2023 Robo Rally 12x3 5th Renegade Game Studios
Docking Bay B Docking Bay A 2023 Robo Rally 12x3 5th Renegade Game Studios
Transition Coliseum 2023 Wet & Wild 12x12 5th Renegade Game Studios
Coliseum Transition 2023 Wet & Wild 12x12 5th Renegade Game Studios
Trench Run Flood Zone 2023 Wet & Wild 12x12 5th Renegade Game Studios
Flood Zone Trench Run 2023 Wet & Wild 12x12 5th Renegade Game Studios
Circuit Trap Water Park 2023 Wet & Wild 12x12 5th Renegade Game Studios
Water Park Circuit Trap 2023 Wet & Wild 12x12 5th Renegade Game Studios
Gear Box Labyrinth 2023 Chaos & Carnage 12x12 5th Renegade Game Studios
Labyrinth Gear Box 2023 Chaos & Carnage 12x12 5th Renegade Game Studios
Pushy Laser Maze 2023 Chaos & Carnage 12x12 5th Renegade Game Studios
Laser Maze Pushy 2023 Chaos & Carnage 12x12 5th Renegade Game Studios
Chasm Stop & Go 2023 Chaos & Carnage 12x12 5th Renegade Game Studios
Stop & Go Chasm 2023 Chaos & Carnage 12x12 5th Renegade Game Studios
Black Gold Fireball Factory 2024 Thrills & Spills 12x12 5th Renegade Game Studios
Gauntlet of Fire Portal Palace 2024 Thrills & Spills 12x12 5th Renegade Game Studios
Locked The "O" Ring 2024 Thrills & Spills 12x12 5th Renegade Game Studios
All Roads Winding 2024 Master Builder 6x6 5th Renegade Game Studios
Assembly The X 2024 Master Builder 6x6 5th Renegade Game Studios
Blueprint Whirlpool 2024 Master Builder 6x6 5th Renegade Game Studios
Circles The Zone 2024 Master Builder 6x6 5th Renegade Game Studios
Coming & Going The Wave 2024 Master Builder 6x6 5th Renegade Game Studios
Convergence The Oval 2024 Master Builder 6x6 5th Renegade Game Studios
Doubles The H 2024 Master Builder 6x6 5th Renegade Game Studios
Mergers Tabula Rasa 2024 Master Builder 6x6 5th Renegade Game Studios
Docking Bay A Docking Bay B 2023 Master Builder 6x2 5th Renegade Game Studios
Concentric Links 2024 Robo Rally: 30th Anniversary Edition 12x12 5th Renegade Game Studios
Links Concentric 2024 Robo Rally: 30th Anniversary Edition 12x12 5th Renegade Game Studios
Double Helix Falling 2024 Robo Rally: 30th Anniversary Edition 12x12 5th Renegade Game Studios
Falling Double Helix 2024 Robo Rally: 30th Anniversary Edition 12x12 5th Renegade Game Studios
Meeple Straight-A-Ways 2024 Robo Rally: 30th Anniversary Edition 12x12 5th Renegade Game Studios
Straight-A-Ways Meeple 2024 Robo Rally: 30th Anniversary Edition 12x12 5th Renegade Game Studios
Vacancy Sampler 2024 Robo Rally: 30th Anniversary Edition 12x12 5th Renegade Game Studios
Sampler Vacancy 2024 Robo Rally: 30th Anniversary Edition 12x12 5th Renegade Game Studios
Docking Bay A Docking Bay B 2024 Robo Rally: 30th Anniversary Edition 12x3 5th Renegade Game Studios
Docking Bay B Docking Bay A 2024 Robo Rally: 30th Anniversary Edition 12x3 5th Renegade Game Studios
Reactor Core Discovery 2025 Contamination 12x12 5th Renegade Game Studios
Discovery Reactor Core 2025 Contamination 12x12 5th Renegade Game Studios
Pinwheel Reactor Leak 2025 Contamination 12x12 5th Renegade Game Studios
Reactor Leak Pinwheel 2025 Contamination 12x12 5th Renegade Game Studios
Shake N' Bake Spill 2025 Contamination 12x12 5th Renegade Game Studios
Spill Shake N' Bake 2025 Contamination 12x12 5th Renegade Game Studios
Bounce House Back Stretch 2025 Turn & Burn 12x12 5th Renegade Game Studios
Back Stretch Bounce House 2025 Turn & Burn 12x12 5th Renegade Game Studios
Check In Canyon 2025 Turn & Burn 12x12 5th Renegade Game Studios
Canyon Check In 2025 Turn & Burn 12x12 5th Renegade Game Studios
Open Circuit Pit Row 2025 Turn & Burn 12x12 5th Renegade Game Studios
Pit Row Open Circuit 2025 Turn & Burn 12x12 5th Renegade Game Studios

Options/Upgrades

[edit]
UPGRADESOURCETYPEPOINTSEDITION
Ablative CoatBaseRun-Time1st/2nd
Abort SwitchBaseRun-Time1st/2nd
Big GunA&DOptional Weapon1st/2nd
Big JetA&DPhase-Programmed1st/2nd
The Big OneA&DPhase-Programmed1st/2nd
Bio OptionA&DRun-Time1st/2nd
BrakesBaseRun-Time1st/2nd
Bridge LayerA&DPhase-Programmed1st/2nd
Buzz BombA&DTurn-Programmed1st/2nd
Circuit BreakerBaseRun-Time1st/2nd
ConditionalBaseRun-Time1st/2nd
ConverterA&DRun-Time (Mandatory)1st/2nd
Crab LegsA&DPhase-Programmed1st/2nd
Double-Barrel LaserBaseMain Laser Mod1st/2nd
Drone LauncherA&DOptional Weapon1st/2nd
Dual ProcessorA&DPhase-Programmed1st/2nd
Extra MemoryBaseRun-Time1st/2nd
Fire ControlBaseMain Laser Mod1st/2nd
FlywheelBaseTurn-Programmed1st/2nd
Fourth GearBaseRun-Time1st/2nd
Frog LegsA&DRun-Time1st/2nd
Goo DropperA&DPhase-Programmed1st/2nd
Gyroscopic StabilizerBaseTurn-Programmed1st/2nd
High Power LaserBaseMain Laser Mod1st/2nd
Homing DeviceA&DOptional Weapon / Turn-Programmed1st/2nd
InterceptorA&DOptional Weapon / Run-Time1st/2nd
Mechanical ArmBaseRun-Time1st/2nd
Mine LayerA&DPhase-Programmed1st/2nd
Mini-HowitzerBaseOptional Weapon1st/2nd
Missile LauncherA&DOptional Weapon1st/2nd
Option Damping FieldA&DTurn-Programmed1st/2nd
Overload OverrideA&DPhase-Programmed1st/2nd
Portable TeleporterA&DPhase-Programmed1st/2nd
Power Down ShieldBaseRun-Time1st/2nd
Pressor BeamBaseOptional Weapon1st/2nd
Proximity MineA&DPhase-Programmed1st/2nd
Radio ControlBaseOptional Weapon1st/2nd
Ramming GearBaseRun-Time1st/2nd
Rear LaserBaseAdditional Weapon1st/2nd
RecompileBaseRun-Time1st/2nd
Reengineering UnitA&DRun-Time1st/2nd
ReflectorA&DTurn-Programmed1st/2nd
Retro-RocketsA&DPhase-Programmed1st/2nd
Reverse GearsBaseRun-Time1st/2nd
Robo-CopterA&DTurn-Programmed1st/2nd
ScramblerBaseOptional Weapon1st/2nd
Scrambler BombA&DPhase-Programmed1st/2nd
Self-DestructA&DPhase-Programmed1st/2nd
ShieldBaseTurn-Programmed1st/2nd
Superior Archive CopyBaseRun-Time1st/2nd
Tractor BeamBaseOptional Weapon1st/2nd
TurretBaseTurn-Programmed1st/2nd
Abort SwitchBase/30thTemporary5th
All AboardBase/30thTemporary5th
BoinkBase/30thTemporary5th
BrakesBase/30thPermanent5th
Calibration ProtocolBase/30thTemporary5th
Chaos TheoryBase/30thPermanent5th
Crab LegsBase/30thPermanent5th
Deflector ShieldBase/30thPermanent5th
Displacing BlastBase/30thTemporary5th
Double Barrel LaserBase/30thPermanent5th
Drifting (Left)Base/30thPermanent5th
Energy ConversionBase/30thPermanent5th
FirewallBase/30thPermanent5th
Flash DriveBase/30thPermanent5th
Hover UnitBase/30thPermanent5th
Laser KataBase/30thPermanent5th
Lucky BoosterBase/30thTemporary5th
MagneticBase/30thTemporary5th
Memory CardsBase/30thPermanent5th
Memory SwapBase/30thTemporary5th
Mini HowitzerBase/30thPermanent5th
Modular ChassisBase/30thPermanent5th
OverclockedBase/30thTemporary5t
Piercing DrillBase/30thTemporary5th
Power Slide (Right)Base/30thPermanent5th
Pressor BeamBase/30thPermanent5th
Pressure ReleaseBase/30thTemporary5th
Rail GunBase/30thPermanent5th
Ramming GearBase/30thPermanent5th
Rear LaserBase/30thPermanent5th
RechargeBase/30thTemporary5th
Re-InitializeBase/30thTemporary5th
RewireBase/30thPermanent5th
ScramblerBase/30thPermanent5th
Self-DiagnosticsBase/30thPermanent5th
Spam FilterBase/30thPermanent5th
SpikyBase/30thTemporary5th
SwitchBase/30thPermanent5th
Tractor BeamBase/30thTemporary5th
ZoopBase/30thTemporary5th
Calculated OddsWet & WildPermanent55th
DiffuserWet & WildPermanent35th
Edge GuardWet & WildPermanent35th
TurboWet & WildPermanent45th
Controlled ChaosChaos & CarnagePermanent35th
Indirect FireChaos & CarnagePermanent35th
LeachingChaos & CarnagePermanent35th
MirrorChaos & CarnagePermanent35th
StunChaos & CarnageTemporary15th
Memory TransferThrills & SpillsPermanent35th
PhasingThrills & SpillsTemporary25th
Repulsion FieldThrills & SpillsPermanent45th
SPAM-powered RocketThrills & SpillsTemporary25th
Splash DamageThrills & SpillsPermanentX5th
AnchorMaster BuilderPermanent25th
Moon WalkMaster BuilderTemporary15th
OverclockedMaster BuilderTemporary15th
The OppositronMaster BuilderTemporary25th
Top HeavyMaster BuilderPermanent45th
Bad ScannerTurn & BurnTemporary25th
Field StabilizerTurn & BurnPermanent25th
FireworksTurn & BurnPermanent45th
Pit Trap DanceTurn & BurnTemporary15th
Slow ProcessorTurn & BurnPermanent35th
GlitchContaminationTemporary25th
Radiation ShieldingContaminationPermanent25th
Tech ForecastingContaminationPermanent15th
Wall BreakerContaminationTemporary15th
Wire PoisoningContaminationPermanent25th

Online

[edit]

A large number of additional game boards and elements are available via Internet communities, created by fans of the game.

In August 2008, GameTableOnline.com (defunct and redirected to a porn site, as of October 2020) licensed the rights for an online version of RoboRally from Wizards of the Coast.[16]

References

[edit]
  1. ↑ Vasel, Tom (2005-06-19). "Interviews by an Optimist # 49 - Richard Garfield". Archived from the original on 2007-08-14.
  2. 1 2 3 Williams, Dave (January 1990). "Closer Look". Shadis. No. 18. p. 65.
  3. ↑ "Renegade Game Studios Unveils Transformers Robo Rally and a G.I. JOE Game Powered by the Axis & Allies Game Engine!". Renegade Game Studios. Retrieved 2023-08-20.
  4. ↑ "Renegade Game Studios Introduces Robo Rally Master Builder: An Expansion Unlocking Infinite Possibilities for Dream Racecourses". Renegade Game Studios. Retrieved 2023-08-20.
  5. ↑ Butcher, Andy (January 1996). "Games Reviews". Arcane. No. 2. p. 80.
  6. ↑ "Eat Flaming Laser Death: An Evening of RoboRally – Black Gate". 2 October 2011.
  7. ↑ James Ernest (2007). "RoboRally". In James Lowder (ed.). Hobby Games: The 100 Best. Green Ronin Publishing. pp. 258–260. ISBN 978-1-932442-96-0.
  8. ↑ "Anmeldelser | Article | RPGGeek". rpggeek.com.
  9. ↑ "Pyramid: Pyramid Review: RoboRally".
  10. ↑ "Casus Belli #086". 1995.
  11. ↑ "Australian Realms Magazine - Complete Collection". June 1988.
  12. ↑ "Coleção Dragão Brasil".
  13. ↑ "Origins Award Winners (1994)". Academy of Adventure Gaming Arts & Design. Archived from the original on 2008-03-17. Retrieved 2007-10-29.
  14. ↑ "Origins Award Winners (1995)". Academy of Adventure Gaming Arts & Design. Archived from the original on 2008-01-02. Retrieved 2007-10-29.
  15. ↑ "Origins Award Winners (1997)". Academy of Adventure Gaming Arts & Design. Archived from the original on 2008-01-30. Retrieved 2007-10-29.
  16. ↑ Shayed, Marc (August 18, 2008). "GameTable Online Adopts Wizard's Online Boardgames". GamingReport.com.
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