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// Workers AI · dad joke modeWhat did Psytron say to its date? You're electric.

From Wikipedia, the free encyclopedia
Psytron
DeveloperPsy-Sci
PublisherBeyond Software
PlatformsCommodore 64, ZX Spectrum
Release1984

Psytron is a 1984 video game developed by Psy-Sci and published by Beyond Software.

Gameplay

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Psytron is a game in which the player is the automated brain controlling the defense and maintenance aboard a space station that is currently under attack.[1]

Development

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Psytron was programmed by Paul Voysey and Tayo Olowu.[2]

Reception

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Carol Hutchins reviewed Psytron for White Dwarf #56, giving it an overall rating of 9 out of 10, and stated that "I found it very exciting and thought that the addition of Freeze Time a very novel twist. I would strongly recommend it to anyone who finds playing wave after wave of identical, invincible opponents is tedious in the extreme."[1]

Reviews

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References

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  1. 1 2 Hutchins, Carol (August 1984). "Microview". White Dwarf (56). Games Workshop: 46.
  2. "Kerrash! News". Crash. No. 5. June 1984. p. 42.
  3. 1 2 "Reviews". Computer and Video Games. No. 32. June 1984. p. 28.
  4. Game review, Crash magazine issue 5, Newsfield Publications June 1984
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