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// Workers AI · dad joke modeWhat did the perfect assassin say? "I'm killing it.

From Wikipedia, the free encyclopedia
Perfect Assassin
DeveloperSynthetic Dimensions
PublisherGrolier Interactive
PlatformsMS-DOS, PlayStation
Release1997 (DOS), 1998 (PlayStation)
GenrePoint and click adventure
ModeSingle-player

Perfect Assassin is a point and click adventure released by Grolier Interactive for MS-DOS and the PlayStation in 1997 and 1998 respectively. The game's titular character, Charon, a cyborg with superhuman abilities, suddenly loses his memory during one of his most important missions, landing on the planet Kar-Naq. Hunted by strangers using only his old instincts as a weapon, he must remember the target of his mission and execute it,[1] before he himself is assassinated.[2]

Fantasy comic artist Kev Walker was recruited to create the environment for the game.[2]

The game uses a third-person perspective and a mouse-driven interface despite using a 3D engine.[2]

Perfect Assassin is complemented by a topical conversation system that lets players set the tone/mood of the protagonist.[3]

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