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Lost Luggage is a 1982 action video game developed and published by Games by Apollo for the Atari 2600. The player controls skycaps working at an airport and tries to collect pieces of luggage that fall overhead from a frantic luggage carousel. A two-player mode, in which the second player controls the direction the luggage falls, is also available.
Programmer Ed Salvo was inspired to make Lost Luggage when he was waiting for his luggage at the Dallas/Fort Worth International Airport, and the game took around four weeks to produce. Reviewers criticized the game's similarity to Activision's Kaboom!—which itself is based on the arcade game Avalanche—believing Lost Luggage to be an inferior clone. (Full article...)
The game was developed by a team of twelve people, who took two months to make a playable demo and three more to finish the game. Infinity Blade was intended to demonstrate the new iOS version of the Unreal Engine, and to combine the combat of Karateka and Prince of Persia with the loneliness of Shadow of the Colossus. The game received four free expansions that added new equipment, endings, and game modes.
Infinity Blade was the fastest-grossing app in the history of iOS upon its release. It made US$1.6 million in its first four days, and over US$23 million by the end of 2011. It was well received by gaming critics. Reviews praised the graphics and compared the mobile game favorably to console games. Critics also praised the swipe-based combat system, but split opinions on the cyclical gameplay as either addictive or repetitive. Chair later released an arcadeport and two sequels: Infinity Blade II and Infinity Blade III. Author Brandon Sanderson also wrote two novellas set between the games: Infinity Blade: Awakening and Infinity Blade: Redemption. (Full article...)
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Final Fantasy Tactics is a 1997 tactical role-playing game developed and published by Square for the PlayStation. It was released in Japan in June 1997 and in North America in January 1998 by Sony Computer Entertainment. It is the first game of the Tactics sub-series within the Final Fantasy franchise, and the first entry set in the fictional world later known as Ivalice. The story follows Ramza Beoulve, a highborn cadet placed in the middle of a military conflict known as The Lion War, where two opposing noble factions are coveting the throne of the kingdom.
Production was begun in 1995 by Yasumi Matsuno, a newcomer who had created the Ogre Battle series at Quest Corporation. Matsuno's wish was for an accessible tactical game with a storyline focusing on class-based conflict and the rewriting of history. Matsuno acted as director and writer, Final Fantasy creator Hironobu Sakaguchi was producer, and the battles were designed by Hiroyuki Ito. Multiple other staff members were veterans of the Ogre Battle series, including artists Hiroshi Minagawa and Akihiko Yoshida, and composers Hitoshi Sakimoto and Masaharu Iwata. The game received critical acclaim and has become a cult classic since its release. The PlayStation version sold over one million units in Japan during 1997, and over 2.4 million worldwide by August 2011. It has been cited as one of the greatest video games of all time.
Critics have been polarized in their critiques of the character, with a focus on the frequent modifications and inconsistency in his design. Several publications have referred to Chris as one of the sexiest video game characters. Some critics have referred to a scene of his punching a boulder in Resident Evil 5 (2009), which became an internet meme, as one of the most memorable within the Resident Evil series. (Full article...)
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Super Smash Bros. Brawl is a 2008 crossover fighting game developed by Sora Ltd. and published by Nintendo for the Wii. The third installment in the Super Smash Bros. series and the successor to Super Smash Bros. Melee, it was the first game in the series not to be developed primarily by HAL Laboratory. It was developed by a creative team under Sora that included members from several Nintendo and third-party development teams. It was announced at a pre-E3 2005 press conference by Nintendo president Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director at Iwata's request. Game development began in October 2005; after delays due to development problems, the game was released in Japan on January 31, 2008, North America on March 9, 2008, Australia on June 26, 2008, and Europe on June 27, 2008.
The number of playable characters in Brawl has grown from that in Super Smash Bros. Melee, although some characters from Melee were cut in the game. Brawl is the first game in the series to have playable third-party characters. Like that of its predecessors, the objective of Brawl is to knock opponents off the screen. It is a departure from traditional fighting games, notably in its simplified move commands and emphasis on ring outs over knockouts. It includes a more extensive single-player mode than its predecessors, known as "The Subspace Emissary". This mode is a side-scrolling and plot-driven beat 'em up featuring computer-generated cutscenes. Brawl supports multiplayer battles with up to four combatants and is the first game of its franchise to feature online battles via Nintendo Wi-Fi Connection. The game can be played with four different controllers, including the Wii Remote, Wii Remote with Nunchuk, GameCube controller and Classic Controller, simultaneously.
God of War is a 2005 action-adventure game developed by Santa Monica Studio and published by Sony Computer Entertainment (SCE). First released for the PlayStation 2 on March 22, 2005, the game is the first installment in the God of War series and the fourth chronologically. Loosely based on Greek mythology, it is set in ancient Greece with vengeance as its central motif. The player controls the protagonist Kratos, a Spartan warrior who serves the Olympian gods. The goddess Athena tasks Kratos with killing Ares, the God of War and Kratos' former mentor who tricked Kratos into killing his wife and daughter. As Ares besieges Athens out of hatred for Athena, Kratos embarks on a quest to find the one object capable of stopping the god once and for all: Pandora's Box.
The gameplay of God of War focuses on combo-based combat, achieved through the player's main weapon—the Blades of Chaos—and a secondary weapon acquired later in the game. It features quick time events that require the player to complete various game controller actions in a timed sequence to defeat stronger enemies and bosses. The player can use up to four magical attacks and a power-enhancing ability as alternative combat options. It also features puzzles and platforming elements.
Upon being released on the PlayStation 2 console God of War was universally acclaimed, being highly praised for its graphics, sound, story, and gameplay and has been cited as one of the greatest video games ever made. Regarded as one of the best action-adventure games for the platform, God of War won several "Game of the Year" awards. In 2009, entertainment website IGN named God of War the seventh-best PlayStation 2 game of all time. The game sold over 4.6 million units by June 2012, making it the 12th best-selling PlayStation 2 game of all time. The success of the game led to the development of eight more games and expansion into other media. The game and its first sequel, God of War II, were remastered and released in November 2009 as the God of War Collection, and in 2012, the remastered version was re-released as part of the God of War Saga, both for the PlayStation 3. God of War Collection was later ported to the PlayStation Vita in 2014. A novelization of the game was published in May 2010, and a film adaptation had been in development for many years but was ultimately canceled. A remake of the original God of War trilogy for the PlayStation 5 was announced in February 2026. (Full article...)
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Teardown is a 2022 sandbox game with puzzle and action elements. Developed and published by Tuxedo Labs, the game revolves around the owner of a financially stricken demolition company, who is caught undertaking a questionable job and becomes entangled in helping police investigations while taking on further dubious assignments. Teardown features levels made of destructible voxels, and the player follows the campaign through consecutive missions. In most missions, the player must collect or destroy objects connected to a security alarm that triggers a timer. The player has unlimited time to prepare and is given upgradable tools, vehicles, and explosives to create a path within the level that allows them to complete the objectives and reach a getaway vehicle before the timer runs out.
Teardown uses a proprietary game engine developed by Dennis Gustafsson, who began creating the technology after winding down his previous company, Mediocre, in 2017. He initially implemented destructible voxels with ray tracing and, after several discarded designs, conceived the two-phase heist concept. While working closely with the former Mediocre designer Emil Bengtsson, Gustafsson regularly shared development updates via Twitter and the resulting popularity led him not to pursue traditional marketing for Teardown. The game was announced in October 2019 and an early version was available through early access from October 2020, with the full game released in April 2022.
Teardown saw positive reactions leading up to and during its early access phase, and it received favourable reviews upon release. Critics praised the game's physics, interactivity, graphics implementation, art style, and music. Mixed opinions were voiced regarding the campaign progression and story, while some control elements were criticised. The game's support for mods was cited as a major factor for its potential longevity. Teardown had sold 1.1 million copies by August 2022, and the game's success led to Tuxedo Labs being acquired by Saber Interactive under Embracer Group. PlayStation 5 and Xbox Series X/S ports, published by Saber Interactive, were released in November 2023, upping the player count to 2.5 million. (Full article...)
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Top: The initial PlayStation model (1994) with original controller and memory card Bottom: The redesigned PS one (2000) with DualShock controller and memory card
Sony began developing the PlayStation after a failed venture with Nintendo to create a CD-ROM peripheral for the Super Nintendo Entertainment System in the early 1990s. The console was primarily designed by Ken Kutaragi and Sony Computer Entertainment in Japan, while additional development was outsourced in the United Kingdom. An emphasis on 3D polygon graphics was placed at the forefront of the console's design. PlayStation game production was designed to be streamlined and inclusive, enticing the support of many third party developers.
The player controls Link from an overhead perspective. In Seasons, the Triforce transports Link to the land of Holodrum, where he sees Onox kidnap Din, the Oracle of Seasons. In Ages, the Triforce transports Link to Labrynna, where Veran possesses Nayru. The main plot is revealed once the player finishes both games. Link is armed with a sword and shield as well as a variety of secondary weapons and items for battling enemies and solving puzzles. The central items are the Rod of Seasons, which controls the seasons in Holodrum, and the Harp of Ages, which lets Link travel through time in Labrynna. Before he can infiltrate Onox's castle and Veran's tower, Link must collect the eight Essences of Nature and the eight Essences of Time, which are hidden in dungeons and guarded by bosses.
After experimenting with porting the original Legend of Zelda (1986) to the Game Boy Color, Capcom's Flagship team, supervised by Yoshiki Okamoto, began developing three interconnected Zelda games that could be played in any order. The complexity of this system led the team to cancel one game. Both Seasons and Ages were a critical success, and sold 3.96 million units each. Critics complimented the gameplay, colorful designs and graphic quality, but criticized the inconsistent sound quality. Both games were rereleased on the Virtual Console of Nintendo 3DS in 2013 and the Nintendo Classics service in 2023. (Full article...)
... that the first Sokoban video game featured text-based graphics and only five levels, until a salesman saw it and suggested that it had commercial potential?
... that the board game Dorfromantik was inspired by a video game that was inspired by board games?
... that Gambit Digital acquired the rights to the 2023 video game Fae Farm five days after the original developer ended online support in September 2025?
... that The Shikoku Shimbun, which published numerous articles about video game addiction, also published an advertisement that says "don't just study, play some games"?
Ken Kutaragi (久夛良木 健, Kutaragi Ken; born 2 August 1950) is a Japanese engineering technologist and businessman, currently president and CEO of Cyber AI Entertainment. Formerly the chairman and CEO of Sony Computer Entertainment (SCE), the video game division of Sony, Kutaragi is known as "The Father of the PlayStation" having overseen the development of the original console and its successors and spinoffs until departing the company in 2007, shortly after the PlayStation 3 was released.
Yuji Naka (中 裕司, Naka Yūji; born September 17, 1965), sometimes credited as YU2, is a Japanese former video game designer and programmer. He is the co-creator of the Sonic the Hedgehog series and was the president of Sonic Team at Sega until his departure in 2006.
Nobuo Uematsu (植松 伸夫, Uematsu Nobuo; born March 21, 1959) is a Japanese composer and keyboardist best known for his contributions to the Final Fantasy video game series by Square Enix. A self-taught musician, he began playing the piano at the age of twelve. Uematsu joined Square in 1986, where he first met Final Fantasy creator Hironobu Sakaguchi. The two later worked together on many games at the company, most notably in the Final Fantasy series. After nearly two decades with Square, Uematsu left in 2004 to create his own production company and music label, Dog Ear Records. He has since composed music as a freelancer for other games, including ones developed by Square Enix and Sakaguchi's studio Mistwalker.
Many soundtracks and arranged albums of Uematsu's game scores have been released. Pieces from his video game works have been performed in various Final Fantasy concerts, where he has worked with conductor Arnie Roth and Game Concerts producer Thomas Böcker on several of these performances. Uematsu was also the keyboardist in The Black Mages in the 2000s, which played various hard rock versions of his Final Fantasy compositions. He has since performed with the Earthbound Papas, which he formed as the successor to The Black Mages in 2011. Uematsu has made several listings in Britain's Classic FM Hall of Fame, with the station referring to him as the Beethoven of game music. (Full article...)
Felix Arvid Ulf Kjellberg (born 24 October 1989), better known as PewDiePie, is a Swedish YouTuber. Best known for his gaming videos, he is also recognised for his satirical commentary, comedy-sketches and lifestyle vlogging. Kjellberg's popularity on YouTube and extensive media coverage have made him one of the most noted online personalities and content creators. Media coverage of him has cited him as a figurehead for YouTube, especially in the gaming genre.
Born and raised in Gothenburg, Kjellberg registered his YouTube channel "PewDiePie" in 2010, primarily posting Let's Play videos of horror and action video games. His channel gained a substantial following and was one of the fastest growing channels in 2012 and 2013, before becoming the most-subscribed on YouTube on 15 August 2013. From 29 December 2014 to 14 February 2017, Kjellberg's channel was also the most-viewed on the platform. After becoming the platform's most-popular creator, he diversified his content, shifting its focus from Let's Plays and began to frequently include vlogs, comedy shorts, formatted shows, and music videos. For its first foray into original programming as part of the relaunch of its subscription service, YouTube also enlisted Kjellberg to star in a reality web series. (Full article...)
In 2013, he resigned from id Software to work full-time at Oculus VR as their CTO. In 2019, he reduced his role to Consulting CTO so he could allocate more time toward artificial general intelligence (AGI). In 2022, he left Oculus to work on his AGI startup, Keen Technologies. (Full article...)
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Mechner in 2017
Jordan Mechner (born June 4, 1964) is an American video game designer, graphic novelist, author, screenwriter, filmmaker, and former video game programmer. A major figure in the development of cinematic video games and a pioneer in video game animation, he began his career designing and programming the bestselling 1984 martial arts game Karateka for the Apple II while a student at Yale University. He followed it with the platform game Prince of Persia five years later; it was widely ported and became a hit. Both games used rotoscoping, where actors shot on film by Mechner were drawn over to create in-game animation. Prince of Persia has become the basis for a long-running franchise, including a 2010 live-action film released by Walt Disney Pictures and an ongoing series of video games published by Ubisoft.
Mechner is the recipient of many accolades, including the 2017 GDC Pioneer Award. His works are often included in all-time lists of the game industry's best and most influential titles. (Full article...)
The first computer game Wright designed was Raid on Bungeling Bay in 1984, but it was SimCity that brought him to prominence. The game was published by Maxis, which Wright co-formed with Jeff Braun. Wright continued to innovate on the game's central theme of simulation with numerous other titles including SimEarth and SimAnt. (Full article...)
William James Mitchell Jr. (born July 16, 1965) is an American video game player. Throughout the 1980s and 1990s, he was recognized for numerous records on classic video games before disputes arose over their legitimacy beginning in 2018. Mitchell has also appeared in several documentaries on competitive gaming and retrogaming.
Gunpei Yokoi (Japanese: 横井 軍平, Hepburn: Yokoi Gunpei; 10 September 1941 – 4 October 1997), sometimes transliterated as Gumpei Yokoi, was a Japanese toy maker and video game designer. As a long-time Nintendo employee, he was best known as the original designer of several notable Nintendo products, including the Ultra Hand toy, the Game & Watch and Game Boy handheld game systems, as well as the producer of a few critically acclaimed franchises such as Donkey Kong, Metroid, and Kid Icarus. The modern Nintendo philosophy called the "Blue Ocean Theory," or focusing on interactive gameplay with black-and-white graphics over cutting-edge technology was espoused by Yokoi and still applied today. (Full article...)
Hironobu Sakaguchi (坂口 博信, Sakaguchi Hironobu; born November 25, 1962) is a Japanese game designer, director, producer, and writer. Originally working for Square (later Square Enix) from 1983 to 2003, he departed the company and founded independent studio Mistwalker in 2004. He is known as the creator of the Final Fantasy franchise, in addition to other titles during his time at Square. At Mistwalker, he is known for creating the Blue Dragon and Terra Battle series among several standalone titles like Lost Odyssey, as well as later moving away from home consoles and creating titles for mobile platforms.
Originally intending to become a musician, he briefly studied electronics and programming, joining Square as a part-time employee, then later a full-time employee when Square became an independent company in 1986. He led the development of several titles before helping to create the original Final Fantasy, which proved highly successful and cemented his status within the company. Following the financial failure of Final Fantasy: The Spirits Within, his debut as a film director, Sakaguchi withdrew from Square's management and eventually resigned in 2003. He continued his game career through Mistwalker, first co-developing projects through external partners and then smaller in-studio mobile projects. (Full article...)
Michael Morhaime (born November 3, 1967) is an American video game developer and entrepreneur. He is the chief executive officer (CEO) and founder of Dreamhaven, located in Irvine, California. Morhaime is best known as the co-founder and the former president of Blizzard Entertainment, a subsidiary of Activision Blizzard, Inc., that was founded in 1991 as Silicon & Synapse. He served on the Vivendi Games executive committee from January 1999, when Blizzard Entertainment, Inc. became a subsidiary of Vivendi Games, until July 2008. (Full article...)
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North in 2025
Nolan North (born October 31, 1970) is an American actor best known for his voice acting roles.
Satoru Iwata (Japanese: 岩田 聡; December 6, 1959 – July 11, 2015) was a Japanese businessman, video game programmer and producer. Beginning in 2002, Iwata served as the fourth president of Nintendo, as well as the chief executive officer (CEO) of Nintendo of America from 2013 until his death in 2015. Iwata was a major contributor in broadening the appeal of video games by focusing on novel and entertaining games rather than top-of-the-line hardware.
Born in Sapporo, Iwata expressed interest in video games from an early age and created his first simple game while in high school. He majored in computer science at the Tokyo Institute of Technology. In 1980, he joined the game developer HAL Laboratory while attending the university. At HAL, he worked as a programmer and closely collaborated with Nintendo, producing his first commercial game in 1983. Games to which he contributed include EarthBound and many games in the Kirby series. Following a downturn and near-bankruptcy, Iwata became the president of HAL in 1993 at the insistence of Nintendo president Hiroshi Yamauchi and brought financial stability. In the following years, he worked in the development of the Pokémon and Super Smash Bros. series. Iwata joined Nintendo as the head of its corporate planning division in 2000. (Full article...)
Keiji Inafune (稲船 敬二, Inafune Keiji; born 8 May 1965) is a Japanese video game producer, character designer, game designer, and businessman. In 2009, he was chosen by IGN as one of the top 100 game creators of all time.
Starting his career at Capcom in the late 1980s, his job was as an artist and illustrator. The first two games he worked on were the original Street Fighter and Mega Man in 1987. He was then a character designer and planner of the Mega Man series during the NES and Super NES era. For Mega Man X, he created and designed the character Zero. (Full article...)
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Hiroshi Yamauchi (Japanese: 山内 溥; 7 November 1927 – 19 September 2013) was the third president of Nintendo, serving in the role from 25 April 1949 to 24 May 2002, and principal owner of the Seattle Mariners from 1992 until his death. Before joining Nintendo, he had strong familial connections; his great-grandfather, Fusajiro Yamauchi, founded the company, and was its first president, and his grandfather, Sekiryo Kaneda, was its second president. During his tenure, Nintendo was transformed from a Japanese manufacturer of hanafuda into a global conglomerate largely focused on manufacturing video game consoles and publishing video games. On the basis of this success, and his ownership of most of Nintendo's shares, he became considerably wealthy. In 2008, he was Japan's wealthiest person, with an estimated net worth of $7.8 billion. Even in 2013, with this figure having declined to $2.1 billion, he was the 13th richest person in Japan and the 491st richest in the world. (Full article...)
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Akira Toriyama (Japanese: 鳥山明, Hepburn: Toriyama Akira; April 5, 1955 – March 1, 2024) was a Japanese manga artist and character designer. He is regarded as one of the greatest and most influential authors in the history of manga and created numerous highly influential and popular series, with his most famous and successful project being the Dragon Ball franchise.
Toriyama first achieved mainstream recognition for creating the manga series Dr. Slump, which was serialized in Shueisha's Weekly Shōnen Jump magazine. He earned the 1981 Shogakukan Manga Award for best shōnen series. Dr. Slump went on to sell over 35 million copies in Japan. It was adapted into an anime, with a second series created in 1997, 13 years after the manga ended. Toriyama wrote and illustrated the Dragon Ball manga from 1984 to 1995. It became one of the best-selling manga series of all time, with 260 million copies sold worldwide, and is considered a key work in increasing manga circulation to its peak in the mid-1980s and mid-1990s. Overseas, Dragon Ball's anime adaptations have been credited with boosting anime's international popularity. (Full article...)
John Bruce Thompson (born July 25, 1951) is an American activist and disbarred attorney. As an attorney, Thompson focused his legal efforts against what he perceives as obscenity in modern culture. He gained recognition as an anti-video game activist, criticizing the content of games and their alleged effects on children. He also targeted rap music and radio personality Howard Stern.
Thompson grew up in Cleveland, Ohio, and attended Vanderbilt University Law School. He became nationally known for targeting rap music in the 1990s, particularly 2 Live Crew, N.W.A, and Ice-T. He later shifted towards criticizing video games, campaigning against their producers and distributors. Thompson has alleged that video games had negative effects on children. He is mostly known for his actions against Rockstar Games and the Grand Theft Auto franchise. He has lobbied against nudity in video games and has supported banning sales of violent and sexually explicit games to minors. (Full article...)