Edge Rewrite
// HTMLRewriter · presentation

This page was redesigned at the edge.

Cloudflare fetched the original article and streamed it through HTMLRewriter to apply an entirely new visual system without rebuilding the source page.

// request.cf · coarse context

A page that knows where it met you.

Only coarse request metadata is shown. This demo does not display or persist visitor IP addresses.

Country
US
Cloudflare location
CMH
Connection
HTTP/2
Language
Not provided

Ray ID: a22a7e6e6ecdb1a9

Jump to content

Mission Omega

From Wikipedia, the free encyclopedia
Mission Omega
DeveloperStephen Ward
PublisherArgus Press
PlatformsZX Spectrum, Commodore 64, Amstrad CPC
Release1986
GenreAction adventure
ModeSingle player

Mission Omega is a computer game published in 1986 by Argus Press Software for the ZX Spectrum, Commodore 64 and Amstrad CPC home computers. It was programmed by Stephen Ward.

Gameplay

[edit]

The United States of Europe vessel, Windwraith, has been sent to intercept a mysterious object the size of a small moon which is speeding towards Earth. Robots must infiltrate the mystery-ship (dubbed the "Omega") and deactivate it within the hour or Earth will be destroyed.

Gameplay involves a mixture of arcade adventure, maze game and strategy. The player controls robots (which are designed, built and named in-game) around the interior of the Omega and must shut down its four reactors. These robots have a limited amount of artificial intelligence and can be programmed to take set routes or allowed to explore of their own accord. The player can also directly control the robots. Occasionally, simple puzzles (often involving setting levers correctly) must be solved or hostile robots aboard the Omega must be combatted.

The player has one hour in real-time to deactivate Omega's four reactors.

Critical reception

[edit]

CRASH magazine found Mission Omega to be "an interesting, difficult but colourful and enjoyable hybrid game that should appeal to equally to strategy and arcade fans." However, the instructions printed on the cassette inlay were criticized for being contradictory and lacking keyboard controls.[1]

[edit]

References

[edit]
  1. Masterton, Sean (September 1986). "Frontline – Mission Omega". CRASH. Newsfield: 82–83. Retrieved 2023-10-30.