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Mattel Interactive

From Wikipedia, the free encyclopedia
Mattel Interactive
FormerlyMattel Media (1996–1999)
TypeSubsidiary
IndustryVideo games
FoundedFebruary 12, 1996; 30 years ago (1996-02-12)
Defunct2001; 25 years ago (2001)
FateSplit up
SuccessorUbisoft
Riverdeep Interactive Learning
ParentMattel (1995–2000)
Gores Technology Group (2000–2001)
DivisionsBarbie Software for Girls
SubsidiariesThe Learning Company
Mindscape
Red Orb Entertainment
Purple Moon

Mattel Interactive (Known as Mattel Media until 1999) was a video game publisher and software distributor.

History

[edit]

Mattel originally founded the company as Mattel Media in February 1996, as an aim to expand into the multimedia unit by producing CD-ROM titles based on Mattel franchises like Hot Wheels, Barbie, Fisher-Price and Polly Pocket.[1] The company's first releases came out in the Fall of 1996, with the company's Barbie Fashion Designer program was the first commercially successful video game made for girls.[2][3]

With the success of their first wave of products, Mattel Media then set on producing CD-ROM based interactive material for toys such as the Talk with Me! Barbie.[4]

Mattel Media later expanded to video games soon after, publishing titles like Hot Wheels Stunt Track Driver.

In the fall of 1998, Mattel agreed to acquire The Learning Company in a stock-for-stock merger valuing the company at approximately $4.2 billion.[5] With the merger, Mattel themselves laid off 3,000 employees.

Mattel sold both Mattel Interactive and The Learning Company in 2000 at a loss to Gores Technology Group. The total financial losses to Mattel have been estimated to be as high as $3.6 billion.[6] Mattel's acquisition of The Learning Company has been referred to as "one of the worst acquisitions of all time" by several prominent business journals.[6][7]

In February 2001, Mattel signed a publishing and distribution deal with THQ for the Hot Wheels and Matchbox licenses,[8] and Vivendi Universal Interactive Publishing for other major licenses including Diva Starz, Fisher-Price and Barbie.[9] That same month, THQ also acquired Mattel's computer rights to Rugrats, SpongeBob SquarePants and Rocket Power and Mattel's console and computer rights to The Wild Thornberrys and Jimmy Neutron: Boy Genius.[10]

In 2000, the ex-Learning Company and Mattel assets acquired by Gores were split up into three divisions - GAME Studios for video games, The Learning Company for educational software and Broderbund for home software. GAME Studios' was sold to Ubi Soft in March 2001, taking all of the gaming assets formerly held by The Learning Company.[11] The Learning Company itself was acquired by Riverdeep Interactive Learning Limited in September 2001 and later acquired all of Broderbund in August 2002.

Games

[edit]
Title Platform(s) Developer(s) Year(s)
Barbie Fashion Designer Microsoft Windows Digital Domain 1996
Mac OS
Mother Goose's Farm Microsoft Windows Albataion Software
Magic Fairy Tales: Barbie as Rapunzel Microsoft Windows Media Station 1997
Mac OS
Clueless CD-ROM Microsoft Windows Girl Games
Mac OS
Barbie Magic Hair Styler Microsoft Windows EAI Interactive
Hot Wheels Stunt Track Driver Semi Logic Entertainments 1998
Game Boy Color Lucky Chicken Games 2000
Detective Barbie in the Mystery of the Carnival Caper Microsoft Windows Gorilla Systems Corporation 1998
My Interactive Pooh
Barbie Riding Club Human Code
The Rugrats Mystery Adventures Microsoft Windows KnowWare 1999
Mac OS
Magna Doodle[12] Microsoft Windows Stunt Puppy Entertainment
Men Are from Mars, Women Are from Venus:
The CD-ROM Game
[13]
Random Games
Nick Click[14] Gorilla Systems Corporation
Nickelodeon BrainBender Human Code Presage Studio
Detective Barbie 2: The Vacation Mystery Gorilla Systems Corporation
The Adventures of Elmo in Grouchland Children's Television Workshop
Create and Draw in Elmo's World
Sesame Street Music Maker
Barbie Generation Girl: Gotta Groove Stunt Puppy Entertainment
Barbie as Sleeping Beauty Gorilla Systems Corporation
Pokémon Project Studio[a] Leisure Concepts
Barbie Race and Ride[b] PlayStation Runecraft
Barbie Super Sports[c] PlayStation
Microsoft Windows
Uno HotGen
Uno Game Boy Color
Matchbox Construction Zone Microsoft Windows Prolific
Realtime Associates Game Boy Color 2000
Rat Attack[d] Nintendo 64 Pure Entertainment
PokéROM[e] Microsoft Windows Basis Applied Technology
Elmo's Deep Sea Adventure Sesame Workshop
The Wild Thornberrys: Rambler Human Code
Game Boy Color Vicarious Visions
Tyco RC: Assault with a Battery PlayStation Lucky Chicken Games
Rugrats: Totally Angelica Bordom Busters Microsoft Windows KnowWonder
Rugrats in Paris: The Movie
Detective Barbie: The Mystery Cruise[f] PlayStation Runecraft
Arthur! Ready to Race[g]
The Wild Thornberrys: Animal Adventures KnowWonder
Barbie: Magic Genie Adventure Game Boy Color Vicarious Visions
Tyco R/C Racin' Ratz KnowWonder
Chessmaster 8000 Microsoft Windows Mattel Interactive
Sega Rally 2[15] Sega AM Annex
Championship Surfer[h] Microsoft Windows Krome Studios
PlayStation
Dreamcast
Rock 'Em Sock 'Em Robots Arena PlayStation Paradox Development
Max Steel: Covert Missions Dreamcast Treyarch
Prince of Persia: Arabian Nights Avalanche Software

References

[edit]
  1. ↑ "Mattel Will Squeeze Onto Multimedia Bandwagon". Los Angeles Times. 9 February 1996.
  2. ↑ Dickey, Michele D. (September 1, 2006). "Girl gamers: the controversy of girl games and the relevance of female-oriented game design for instructional design". British Journal of Educational Technology. 37 (5): 785–793. doi:10.1111/j.1467-8535.2006.00561.x. ISSN 1467-8535.
  3. ↑ Cassell, Justine; Jenkins, Henry (1998). From Barbie to Mortal Kombat: Gender and Computer Games. Cambridge, Massachusetts: MIT Press. ISBN 9780262032582. OCLC 42328580.
  4. ↑ Alderman, John. "Mattel's New Barbie Talks and Learns". Wired.
  5. ↑ "Profile: Mattel Interactive". IGN Games Newsletter. Archived from the original on October 20, 2012. Retrieved 2 September 2014.
  6. 1 2 Cave, Andrew (September 30, 2000). "Mattel sale ends $3.6bn fiasco". The Daily Telegraph. London. Retrieved October 11, 2015.
  7. ↑ Rosenbush, Steve (October 4, 2007). "When Big Deals Go Bad—and Why". Bloomberg.com. Retrieved October 11, 2015.
  8. ↑ IGN Staff (1 February 2001). "THQ Scores Strategic Deal with Mattel". IGN. Archived from the original on 17 November 2021. Retrieved 17 November 2021.
  9. ↑ "Mattel Licenses Popular Brand Names to Two Gaming Firms". Los Angeles Times. 2001-02-01. Retrieved 2021-11-17.
  10. ↑ "THQ and Nickelodeon expand partnership". GameSpot. Retrieved 2021-11-17.
  11. ↑ Judson, Peter (March 7, 2001). "UbiSoft Acquires Entertainment Division of the Learning Company". Neoseeker. Retrieved January 16, 2013.
  12. ↑ "Magna Doodle". AllGame. All Media Network. Archived from the original on 14 November 2014. Retrieved 30 May 2026.
  13. ↑ "Men Are From Mars, Women Are From Venus: The CD-ROM Game". AllGame. All Media Network. Archived from the original on 14 November 2014. Retrieved 1 June 2026.
  14. ↑ "Nick Click: Digital Camera & CD-ROM". AllGame. All Media Network. Archived from the original on 14 November 2014. Retrieved 9 June 2026.
  15. ↑ "Sega Rally 2 Championship".
  1. ↑ Europe only, published by then-subsidiary The Learning Company in North America.
  2. ↑ Published in Europe by Sony Computer Entertainment.
  3. ↑ Published in Europe by Sony Computer Entertainment.
  4. ↑ European distribution, published by then-division Mindscape
  5. ↑ Europe only, published by then-subsidiary The Learning Company in North America.
  6. ↑ Published in Europe by Vivendi Universal Games.
  7. ↑ Co-published with then-division The Learning Company.
  8. ↑ Published by GAME Studios in Europe.