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JrMan

From Wikipedia, the free encyclopedia
jrMan
DeveloperjrMan Team
Stable release
0.4 / February 20, 2007
Operating systemCross-platform
PlatformJava
TypeRenderer
LicenceGPL
Websitehttps://www.jrman.org/

jrMan renderer is an open-source version of the Reyes rendering algorithm used by Pixar's PhotoRealistic RenderMan and implemented in Java by Gerardo Horvilleur, Jorge Vargas, Elmer Garduno, and Alessandro Falappa.[1]

jrMan is available under the GNU General Public License (GPL).[2]

Current version

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Release 0.4

Features

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Shadows, texture mapping, surface shaders, light shaders, volume shaders, displacement shaders, all pixel filters, generate image to file (RGB & RGBA), delayed Read Archive.

Supported primitives

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Sphere, Torus, Cone, Disk, Cylinder, Paraboloid, Hyperboloid, Points, Patch "bilinear" and "bicubic" (all basis & rational), Polygon, PointsPolygon, ObjectInstance, PatchMesh, NuPatch, Curves "linear" and "cubic" (also rational).

Features not yet implemented

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Shading language compiler, motion blur, depth of field, level of detail, CSG, trim curves, subdivision surfaces, general polygons.

Reference list

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  1. Gosling, James (20 February 2007). "jrMan". jrMan. Retrieved 15 September 2026.
  2. Edivargus; Egarduno; Magoghm (2014). "jrMan". Sourceforge. Retrieved 15 September 2026.

See also

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