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Jeff Lander

From Wikipedia, the free encyclopedia
Jeff Lander
OccupationVideo game developer
Years active1996–present
Employers
  • Darwin 3D (1996–present)
  • Luxoflux (2002–2006)
  • Electronic Arts (2006–2009)
  • Big Red Button Entertainment (2009–present)
AwardsIGDA Award for Community Contribution (2002)

Jeff Lander is an American video game programmer. He creates real-time 3D graphics at Darwin 3D, a game technology specialist company. He has written several articles on 3D graphics for Gamasutra[1] and Game Developers Conference. In 2002, he received the IGDA Award for Community Contribution at the Game Developers Choice Awards.[2]

Lander co-founded the Game Tech conference event with Chris Hecker, and, in 2004, co-designed it with Jonathan Blow.[3][better source needed]

In 2009, Jeff Lander and Bob Rafei founded Big Red Button Entertainment, a video game development studio. Lander is the studio's technical director, and served in this role for their debut game, Sonic Boom: Rise of Lyric.

Games

[edit]
Year of release Game Role Developer Publisher
1997 Dark Reign: The Future of War Additional programming Auran Development Activision
2001 Supercar Street Challenge Lead Programmer Exakt Entertainment Activision
Anachronox Programmer Ion Storm Eidos Interactive
2003 True Crime: Streets of LA Programming/Technology Luxoflux Activision
2004 Shrek 2 Engine/Technology Luxoflux Activision
2005 True Crime: New York City Player Programming Lead Luxoflux Activision
2014 Sonic Boom: Rise of Lyric Programmer Big Red Button Entertainment Sega

References

[edit]
  1. "Author Bio: Jeff Lander". Gamasutra. Archived from the original on April 6, 2012. Retrieved 17 March 2016.
  2. "Community Contribution Archive". Game Developers Choice Online Awards. Retrieved 17 March 2016.
  3. "Game Tech Summit and Seminars". Retrieved 17 March 2016.
[edit]