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Injured Engine

From Wikipedia, the free encyclopedia
Injured Engine
DevelopersDave Johnson
Karen Elliott
Chip Curry
PublisherImagic
DesignerDave Johnson
PlatformsCommodore 64, Apple II
Release1984
GenresPuzzle, simulation
ModesSingle-player, multiplayer

Injured Engine is a game released for the Apple II and Commodore 64 by Imagic. The player must diagnose problems in a simulated automobile engine. The game aims to teach how engines work and how engine parts relate to each other. It was created by an auto mechanic and a graphic artist. Imagic demonstrated it at the 1984 Consumer Electronics Show.[1][2]

Gameplay

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Apple II screenshot

Reception

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Rhea J. Grundy of Home Computer Magazine compared it to a Revell V-8 engine model and said the game teaches an "increased awareness of your automobile" rather than the skill necessary to make repairs.[3] Mark Cotone of Commodore Microcomputers wrote that Injured Engine will not replace mechanics or detailed manuals, but it can aid in learning proper maintenance.[4] Joyce Worley of Electronic Games called it an easy game that can help novices to talk more knowledgeably to mechanics.[5] Kiplinger's Personal Finance called it an easy way to learn the basics of car engines.[6]

References

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  1. Mace, Scott (July 9, 1984). "Games Exhibit Innovations". InfoWorld. Vol. 6, no. 26. pp. 35–37.
  2. O'Malley, Christopher (September 1984). "A Buyer's Guide to Educational Science Software". Personal Computing. Vol. 8, no. 9. p. 96.
  3. Grundy, Rhea (1985). "Injured Engine". Home Computer Magazine. Vol. 5, no. 4. p. 39.
  4. Cotone, Mark (October 1985). "Injured Engine". Commodore Microcomputers. No. 37. p. 14.
  5. Worley, Joyce (1985). "Injured Engine". Electronic Games. Vol. 3, no. 4. p. 49.
  6. "On Your Computer: What's New in Software". Kiplinger's Personal Finance. Vol. 39, no. 5. May 1985. p. 79.
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