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// Workers AI · dad joke modeWhat did Hang-On GP say to its rival? "You can't hang on to me.

From Wikipedia, the free encyclopedia
Hang-On GP
North American cover art
DeveloperGenki
PublisherSega
ProducersBill Person
Hiroshi Aso
Mamoru Shigeta
DesignersAkemi Watanabe
Hideki Miyasaka
Hiroshi Fujimoto
ProgrammersKouji Ohtani
Shuichi Ohira
Tetsuya Ino
WriterWendy M. Dinsmore
ComposerShirou Ioroi
SeriesHang-On
PlatformSega Saturn
Release
GenreRacing
ModeSingle-player

Hang-On GP[a] is a 1995 racing video game developed by Genki and published by Sega for the Sega Saturn. It is the latest game in the Hang-On series.

Gameplay

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Hang-On GP is a motorcycle racing game.[3] There are ten different motorcycles for players to choose from. These bikes are rated on their brakes, engine, frame, and grip. It features six total racetracks, with three initial tracks (Albatross Cliff Reef, Great Crimson Wall, and New Dwells) and three additional, longer variations that are unlocked after placing in the top three on the initial courses.

Reception

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Next Generation gave it three stars out of five, and said that "Hang On GP '95 is a better than average racer, but the title lacks the inspired nature of a great game".[3]

Edge gave it a 6/10, and said that "Hang On shows all the signs of a promising concept fobbed off to a B or C development team where poor programming and lack lustre design result in a game that has little new to offer".[4]

See also

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Notes

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  1. Also known as Hang-On GP '95 (Japanese: ハングオン GP '95, Hepburn: Hang-Uon GP' 95) in Japan and Hang-On GP '96 in Europe.

References

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  1. "SEGA SATURN Soft > 1994-1995". GAME Data Room. Retrieved 2018-08-15.
  2. "Review: Hang-On GP '96". Sega Saturn Magazine. No. 5. Emap International Limited. March 1996. p. 80.
  3. 1 2 "Finals". Next Generation. No. 14. Imagine Media. February 1996. p. 158.
  4. "Testscreen: Hang On GP '95". Edge. No. 28. Future plc. January 1996. p. 80.
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