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Goldrunner

From Wikipedia, the free encyclopedia
Goldrunner
DeveloperMicrodeal
ProgrammerSteve Bak[1]
ArtistPete Lyon
ComposerRob Hubbard
PlatformsAtari ST, Amiga
Release1987
GenreScrolling shooter
ModesSingle-player, multiplayer

Goldrunner is a vertically scrolling shooter developed by Steve Bak[1] and Pete Lyon for the Atari ST and published by Microdeal in 1987. Rob Hubbard composed the music.[2] An Amiga version followed, as well as a 1988 sequel, Goldrunner II.[3]

Gameplay

[edit]

Goldrunner is a freely vertically scrolling shooter game where it is possible to fly back and forth as in Defender. The player steers a golden spaceship equipped with two laser cannons, flying over huge ring worlds whose structures must be destroyed. The ship has a speed booster to accelerate.

Legacy

[edit]

The immediate follow-on, Goldrunner II, offered a similar aesthetic to the original title. A third entry in the series was planned, entitled Goldrunner 3D. This was to mark a departure from the traditional 2D scrolling shooter format with a radical new look and gameplay. Trailed as early as 1989,[4][5] the project suffered significant delays however, finally seeing release under Ocean as Epic in 1992.

Reception

[edit]

Rich Teverbaugh of Antic in November 1988 praised Goldrunner II's "flawless execution" and "twist" unusual gameplay. While criticizing the skimpy documentation, he concluded that it "is a worthwhile addition to the library of any gamer who yearns for something different".[6]

References

[edit]
  1. 1 2 Hague, James. "The Giant List of Classic Game Programmers".
  2. "Interview with Rob Hubbard".
  3. "Goldrunner II". Atari Mania.
  4. "Goldrunner 3D preview from Zero 2 (Dec 1989) - Amiga Magazine Rack". amr.abime.net. Retrieved 2020-07-27.
  5. "Goldrunner 3D preview from CU Amiga-64 (Nov 1989) - Amiga Magazine Rack". amr.abime.net. Retrieved 2020-07-27.
  6. "ST Games Gallery". Antic. Vol. 7, no. 7. November 1988. Retrieved 2025-03-02.