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// Workers AI · dad joke modeWhat did the Gamenauts say? "We're star-struck by games.

From Wikipedia, the free encyclopedia
Gamenauts
TypeGame development studio
IndustryVideo games
Founded2005
FounderStanley Adrianus
HeadquartersUnited States
Websitewww.gamenauts.com

Gamenauts is an independent game development studio based in Silicon Valley, founded by Stanley Adrianus.

History

[edit]

Gamenauts was founded in September 2005 by Stanley Adrianus, formerly of Yahoo! Games.[1]

In 2012, the company announced a publishing initiative for indie Asian developers, signing up studios from South East Asia such as Kurechii Studio, Menara Games, Artlogic Games and Nerdook Productions to publish their mobile titles for the worldwide market.[2]

Games

[edit]
  • King's League: Odyssey (Publisher) - iOS, 2013
  • Nuclear Outrun (Publisher) - iOS, 2013
  • Castle Champions (Publisher) - iOS, 2013
  • Ninja Fishing - iOS & Android, 2011
  • Stickbound - iOS, 2010
  • Wonder Island - PC, 2010
  • Cate West: The Velvet Keys - PC, 2009
  • Restaurant Rush - PC & Mobile, 2008
  • Cate West: The Vanishing Files - PC, DS & Wii, 2008
  • Burger Rush PC & Mobile, 2007
  • Spacebound - PC, 2006

Ninja Fishing

[edit]

Gamenauts' 2011 game Ninja Fishing is a fishing game where the player fishes for sea creatures and treasure, and slices them with a katana, which rewards cash, upgrades, and collectible loot.[3] The game has two sections of gameplay: during the fishing stage, the player tilts the screen to control a fishing hook as it descends, and, once successfully reeled in, swipes a finger around the screen to slice fish and treasure while avoiding dynamite, in the style of Fruit Ninja.[4] Ninja Fishing was noted by Gamasutra as being similar to the game mechanics of Radical Fishing by Vlambeer.[5] In 2013, Vlambeer published Ridiculous Fishing, with the highest rated reviews of the year.[6]

References

[edit]
  1. Bell, Erin (2006-04-23). "Interview with Stanley Adrianus, Gamenauts". Gamezebo.com. Archived from the original on August 18, 2007. Retrieved 2007-09-20.
  2. Jordan, Jon. "Gamenauts announces publishing initiative for indie Asian mobile developers". pocketgamer.biz. Retrieved 2021-10-20.
  3. https://www.nytimes.com/2012/03/12/technology/for-creators-of-video-games-a-faint-line-on-cloning.html
  4. https://www.pocketgamer.com/ninja-fishing/fish-like-fruit-ninja-ninja-with-ninja-fishing-now-available-for-android/
  5. "In-Depth: Inside Super Crate Box Dev Vlambeer's Clone Wars". Gamasutra. 2013-03-13. Archived from the original on 2013-03-13. Retrieved 2023-07-29.
  6. Pitts, Russ (2013-04-24). "Cloned at Birth: The Story of Ridiculous Fishing". Polygon. Retrieved 2023-07-29.
[edit]