Edge Rewrite
// HTMLRewriter · presentation

This page was redesigned at the edge.

Cloudflare fetched the original article and streamed it through HTMLRewriter to apply an entirely new visual system without rebuilding the source page.

// request.cf · coarse context

A page that knows where it met you.

Only coarse request metadata is shown. This demo does not display or persist visitor IP addresses.

Country
US
Cloudflare location
CMH
Connection
HTTP/2
Language
Not provided

Ray ID: a416c4c59c112407

Jump to content

// Workers AI · dad joke modeWhat did G-Star say to its jeans? You're a gas-tr.

From Wikipedia, the free encyclopedia

G-Star
StatusActive
GenreVideo games, mobile games, console games
VenueBEXCO (2009–)
KINTEX (2005–2008)
LocationsBusan (2009–)
Seoul Capital Area (2005–2008)
CountrySouth Korea
Inaugurated2005; 21 years ago (2005)[1]
AttendanceIncrease 215,000 (2024)[2]
Organized byKorea Association of Game Industry
Busan IT Promotion Agency
Websitegstar.or.kr

G-Star (sometimes also written G*STAR, G★ or G★STAR; Korean: 지스타; RR: Jiseuta) is an annual trade show for the video game industry presented by the Korea Association of Game Industry and Busan IT Promotion Agency in November.[3] Originally held in the Seoul Capital Area, it was relocated to Busan in 2009.

Attendees

[edit]

Being a show focused on the South Korean game market, the show has a large number of online game companies, including local operators NCsoft, Netmarble, Hangame, NHN Entertainment, KakaoGames, Nexon, and Webzen, as well as overseas companies, such as Activision-Blizzard, Epic Games.[4][5]

Attendance numbers

[edit]
Year Total Attendees B2B Attendees Location
2005 n/a n/a KINTEX, Seoul
2006 n/a n/a KINTEX, Seoul
2007 n/a n/a KINTEX, Seoul
2008 n/a n/a KINTEX, Seoul
2009 n/a n/a BEXCO, Busan
2010 n/a n/a BEXCO, Busan
2011 n/a n/a BEXCO, Busan
2012[6] 296,169 n/a BEXCO, Busan
2013[7] 188,707 n/a BEXCO, Busan
2014[8] 200,000+ 1,656 BEXCO, Busan
2015[9] 209,617 1,781 BEXCO, Busan
2016[10] 161,908 1,902 BEXCO, Busan
2017 BEXCO, Busan
2018 BEXCO, Busan
2019[3] 244,309 2,445 BEXCO, Busan
2020[11] n/a 655 BEXCO, Busan
2021[12] 28,000 1,367 BEXCO, Busan
2022[13] 184,000 2,213 BEXCO, Busan
2023[14] 197,000 2,317 BEXCO, Busan
2024[15] 215,000 2,211 BEXCO, Busan

See also

[edit]

References

[edit]
  1. ↑ GSTAR 2009 | Press Release
  2. ↑
  3. 1 2 "Global exhibition G-STAR reveals 2019 success: over 240,000 visitors attend the South Korean games event!". Gamasutra. Informa. 23 December 2019. Archived from the original on 23 December 2019. Retrieved 26 April 2021.
  4. ↑ G-Star 2009: Blizzard Entertainment and MGame for the first time | N4G
  5. ↑ "G-Star 2009: Blizzard Entertainment and MGame attend for the first time | NexusGN - Latest PC, Console, Video Games, News and Reviews". Archived from the original on 14 December 2009. Retrieved 15 December 2009.
  6. ↑ "G-Star 2012 - A Resounding Success - General General Articles". MMORPG.com. Retrieved 22 November 2016.
  7. ↑ "Tech in Asia - Connecting Asia's startup ecosystem". www.techinasia.com. Retrieved 22 November 2016.
  8. ↑ "International business exchanges expand at G-Star game show". The Korea Times. 25 November 2014. Retrieved 22 November 2016.
  9. ↑ "'Global Game Exhibition G-STAR 2015' Breaking the Record in Its Scale | Business Wire". www.businesswire.com. 15 December 2015. Retrieved 22 November 2016.
  10. ↑ "Mobile sector at forefront of top game expo". The Korea Times. 20 November 2016. Retrieved 22 November 2016.
  11. ↑ "[지스타 2020] 85만명 찾은 국제게임전시회 폐막...온라인 문화 자리잡나". 뉴데일리 (in Korean). 22 November 2020. Retrieved 20 April 2025.
  12. ↑ "2년 만의 현장 개최 '지스타 2021' 폐막 …성과와 숙제 동시에 남겨". ChosunBiz (in Korean (South Korea)). 21 November 2021. Retrieved 2 February 2025.
  13. ↑ "지스타 2022 마무리...안전 최우선 진행 속 18만4천명 방문". zdnet.co.kr (in Korean). 21 November 2022. Retrieved 20 April 2025.
  14. ↑ ""색깔 다양해진 K-게임" 호평···지스타, 20만명 '즐겜'". Sports Kyunghyang (in Korean (South Korea)). 20 November 2023. Retrieved 20 April 2025.
  15. ↑ "[지스타2024] 21만 명 방문한 지스타, '성공적 마무리'". 18 November 2024. Retrieved 25 March 2025.
[edit]