Edge Rewrite
// HTMLRewriter · presentation

This page was redesigned at the edge.

Cloudflare fetched the original article and streamed it through HTMLRewriter to apply an entirely new visual system without rebuilding the source page.

// request.cf · coarse context

A page that knows where it met you.

Only coarse request metadata is shown. This demo does not display or persist visitor IP addresses.

Country
US
Cloudflare location
CMH
Connection
HTTP/2
Language
Not provided

Ray ID: a2252834c84a48fc

Jump to content

Fantasy Paths

From Wikipedia, the free encyclopedia

Fantasy Paths is a 1981 role-playing game supplement published by Board-Craft Simulations.

Contents

[edit]

Fantasy Paths is a supplement in which a playing aid consists of twenty‑eight double‑sided tiles illustrated in color with rooms, corridors, stairways, and other dungeon features. Designed to interlock like puzzle pieces, the tiles allow players to create a variety of dungeon layouts. Alongside the tiles, it provides character counters, a brief set of instructions explaining how to use the components, the Basic Role-Playing rules, and a short introductory adventure scenario.[1]

Publication history

[edit]

Fantasy Paths was published by Board-Craft Simulations in 1981 as a boxed set containing 28 cardboard tiles, a 16-page booklet, a 4-page booklet, a 2-page booklet, and counters.[1]

Shannon Appelcline noted how Tadashi Ehara had been acquiring gaming publications from various companies in the mid 1980s and founded Different Worlds Publications to hold these acquisitions: "Ehara even continued with his purchasing spree when he picked up Boardcraft Simulation's gaming accessories: Fantasy Paths (1981), Castle Paths (1981), and Village Paths (1981) — three boxes of geomorphic map tiles. Ironically, they each came packaged with Chaosium's BRP rules. It's likely this purchase came about due to the companies knowing each other, as Boardcraft had been located in nearby Martinez, California."[2]:345–346

Reviews

[edit]
  • Sorcerer's Apprentice #16[3]

References

[edit]
  1. 1 2 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 382. ISBN 0-87975-653-5.
  2. Shannon Appelcline (2014). Designers & Dragons: The '80s. Evil Hat Productions. ISBN 978-1-61317-081-6.
  3. https://archive.org/details/sa-016/mode/2up