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// Workers AI · dad joke modeWhat did Extreme Assault say to its lawyer? You're on the attack.

From Wikipedia, the free encyclopedia
Extreme Assault
DeveloperBlue Byte
PublisherBlue Byte
DesignerErik Simon
ComposersChris Hülsbeck, Fabian Del Priore
PlatformMS-DOS
Release
GenreAction
ModesSingle-player, multiplayer

Extreme Assault is a 1996[citation needed] video game developed by Blue Byte.

Development

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The development of the game started in February 1996.[3] The game was developed by 14 people.[3]

Reception

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Extreme Assault received mostly positive reviews. Most critics remarked that the game features stunning graphics even without the use of graphics acceleration cards,[10][11][14] and approved of the use of lowbrow, accessible gameplay more commonly associated with console games than PC games.[10][11][14] Next Generation disagreed on both points, contending that the graphics only look good if the optional 3dfx card is used, and that the simplistic gameplay and limited story will quickly bore the player.[12] GamePro defended the game with the claim: "While it may be a little short on plot, Extreme Assault has something for every gamer..."[14][a]

GamePro and The Electric Playground both also said the controls are easy to handle even when using just a keyboard.[10][14] The Electric Playground's reviewer also lauded the difficulty curve, saying that "I found myself constantly and fairly challenged throughout the game".[10] In contrast, GameSpot complained that the game's difficulty is "brutal", and criticized the fact that easy mode only allows one to play a portion of the game.[11]

Notes

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  1. GamePro gave the game 4.5/5 for graphics, sound, control, and fun factor.

References

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  1. "Online Gaming Review". 1998-02-07. Archived from the original on 1998-02-07. Retrieved 2023-04-16.
  2. "Release Schedule". bluebyte.com. Archived from the original on June 14, 1997. Retrieved May 21, 2022.
  3. 1 2 Shawn. "An exclusive Interview with the Producer of Extreme Assault". avault.com. Archived from the original on June 26, 1997. Retrieved May 21, 2022.
  4. Smith, Ted. "Extreme Assault - Review". AllGame. All Media Network. Archived from the original on November 16, 2014. Retrieved November 6, 2021.
  5. Cirulis, Martin E. (August 19, 1997). "Extreme Assault". Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved November 6, 2021.
  6. D'Aprile, Jason (1997). "Extreme Assault". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on June 27, 2003. Retrieved November 6, 2021.
  7. Goble, Gordon (September 1997). "Extreme Gaming (Extreme Assault Review)" (PDF). Computer Gaming World. No. 158. Ziff Davis. pp. 194–95. Retrieved November 6, 2021.
  8. Lomas, Ed (August 1997). "Extreme Assault". Computer and Video Games. No. 189. EMAP. pp. 72–73. Retrieved November 6, 2021.
  9. Edge staff (September 1997). "Extreme Assault" (PDF). Edge. No. 49. Future Publishing. p. 84. Retrieved November 6, 2021.
  10. 1 2 3 4 5 Shaw, John (August 28, 1997). "Extreme Assault". The Electric Playground. Greedy Productions, Inc. Archived from the original on January 22, 1998. Retrieved June 9, 2019.
  11. 1 2 3 4 Hudak, Chris (August 14, 1997). "Extreme Assault Review [date mislabeled as "May 1, 2000"]". GameSpot. Red Ventures. Archived from the original on December 12, 2004. Retrieved November 6, 2021.
  12. 1 2 "Extreme Assault". Next Generation. No. 35. Imagine Media. November 1997. pp. 201, 204. Retrieved November 6, 2021.
  13. Whitta, Gary (October 1997). "Extreme Assault". PC Gamer. Vol. 4, no. 10. Imagine Media. Archived from the original on March 11, 2000. Retrieved November 6, 2021.
  14. 1 2 3 4 Art Angel (August 1997). "Extreme Assault". GamePro. No. 107. IDG. p. 64. Retrieved November 6, 2021.
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