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Extra Lives

From Wikipedia, the free encyclopedia
Extra Lives: Why Video Games Matter
AuthorTom Bissell
LanguageEnglish
SubjectVideo Games, Culture
GenreMemoir, Commentary
PublisherPantheon Books
Publication date2010
Media typeBook
ISBN978-0-307-37870-5

Extra Lives: Why Video Games Matter is a 2010 non-fiction book by journalist and critic Tom Bissell discussing the social relevance and importance of video games as well as defending the medium against detractors.[1] Bissell takes a slightly ambivalent stance towards the cultural relevance of the medium, describing the conflict between gameplay and narrative advances and the possibility for the medium to be relegated to the belief that games are incompatible with traditional art forms. Bissell extols several then-recent games in his book, particularly Braid, Grand Theft Auto IV, Mass Effect and Fallout 3 for their exemplification of the artistic advances made in the effort to gain social relevancy.

Gamasutra praised Bissell as one of the industry's most influential voices in "The Game Developer 50" (2010) for his work in Extra Lives.[2] "In clever language, he discusses the importance of games as a cultural and social movement, arguing their validity as an artform, but without preaching to — or necessarily appearing to be part of — the crowd."

References

[edit]
  1. Manjoo, Farhad (June 10, 2010). "Are Video Games a Massive Waste of Time? Tom Bissell's Extra Lives asks whether games are art or an addiction". Slate. Archived from the original on 2011-02-17. Retrieved 29 December 2020.
  2. Sheffield, Brandon; Fleming, Jeffrey. "The Game Developer 50". No. November 17, 2010. Gamasutra. Retrieved 29 December 2020.