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// Workers AI · dad joke modeWho's Eli Piilonen? Pie-one to know him.

From Wikipedia, the free encyclopedia
Eli Piilonen
OccupationGame designer

Eli Piilonen, also known under the pseudonym 2DArray, is a Nebraska-based[1] American video game developer working as lead designer at indie studio Messhof. Piilonen is however, mainly known for his earlier, independent work on browser games such as, Spewer (with Edmund McMillen), the art game The Company of Myself, its prequel Fixation and the roguelike Not The Robots.[2][3][4][5][6] The Company of Myself and to a lesser extent its prequel Fixation have frequently been cited as an early art game that successfully explores issues of mental health.[1][7]

References

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  1. 1 2 "These Games Explore the Struggle to Seek Psychological Help". Vice.com. 16 August 2016.
  2. Childs, Mark; Peachey, Anna (2013). Understanding learning in virtual worlds. London. p. 11. ISBN 9781447153702.{{cite book}}: CS1 maint: location missing publisher (link)
  3. Savage, Steven (1 January 2014). "Interview: Eli Piilonen dev for Not The Robots". Indie Haven.
  4. Rose, Mike (2011). 250 indie games you must play. Boca Raton, FL. p. 162. ISBN 9781439875759.{{cite book}}: CS1 maint: location missing publisher (link)
  5. Salter, Anastasia (2014). Flash: building the interactive web. Cambridge, Massachusetts. pp. 108–109. ISBN 9780262028028.{{cite book}}: CS1 maint: location missing publisher (link)
  6. "A medley of meanings: Insights from an instance of gameplay in League of Legends". Journal of Comparative Research in Anthropology and Sociology (1/2015): 228.
  7. Vargas-Iglesias, Juan J. (1 July 2019). "Semiotic and discursive consequences of the cybertextual condition: The case of tragedy". Semiotica. 2019 (229): 329–352. doi:10.1515/sem-2017-0114. S2CID 182259662.