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Elephant Gambit

From Wikipedia, the free encyclopedia
Elephant Gambit
abcdefgh
8
a8 black rook
b8 black knight
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
g8 black knight
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
d5 black pawn
e5 black pawn
e4 white pawn
f3 white knight
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
Moves1.e4 e5 2.Nf3 d5
ECOC40
ParentKing's Knight Opening
Synonyms
  • Queen's Pawn Countergambit
  • Englund Counterattack
  • Turkish Gambit

The Elephant Gambit (also called the Queen's Pawn Countergambit) is a chess opening beginning with the moves:

1. e4 e5
2. Nf3 d5

White is able to capture either of Black's pawns, either by 3.exd5 or 3.Nxe5, with advantage. Though it sets some traps, Black can end up in a passive position with White having the initiative and more space, so it is considered unsound.

3.exd5

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Black's responses to 3.exd5 include 3...e4 and 3...Bd6. 3...Qxd5 saves the pawn, but leaves White with a big lead in development after 4.Nc3.

3...e4

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After 3...e4 4.Qe2 Nf6 lines might continue:

  • 5.d3 Qxd5 6.Nbd2 Be7 7.dxe4 Qe6 and White remains a pawn ahead, although Black's development is somewhat smoother.
  • 5.d3 Be7 6.dxe4 0-0 7.Nc3 Re8 8.Bd2 Bb4 9.0-0-0, with advantage for White (Nick de Firmian).
  • 5.Nc3 Be7 6.Nxe4:
    • 6...Nxd5 7.d3 0-0 8.Qd1 Bg4 9.Be2 f5 10.Ng3 Nc6 11.c3 with slight advantage for White, as in Salomonsson–H. Sorenson, Malmo 1982 (de Firmian).
    • 6...0-0 7.Nxf6+ Bxf6 8.d4 Re8 9.Be3 with distinct superiority for White (de Firmian).

After 3...e4 4.Qe2, TalLutikov, Tallinn 1964[1] continued 4...f5 5.d3 Nf6 6.dxe4 fxe4 7.Nc3 Bb4 8.Qb5+ c6 9.Qxb4 exf3 10.Bg5 cxd5 11.0-0-0 Nc6 with advantage for White.

3...Bd6

[edit]
abcdefgh
8
a8 black rook
b8 black knight
c8 black bishop
d8 black queen
e8 black king
g8 black knight
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
d6 black bishop
d5 white pawn
e5 black pawn
f3 white knight
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
Elephant Gambit proper: 3.exd5 Bd6

After 3...Bd6 4.d4 e4 5.Ne5 Nf6 6.Nc3 0-0 7.Bc4, according to de Firmian, White enjoys a distinct superiority but no immediate attack.

3.Nxe5

[edit]

After 3.Nxe5:

  • Black plays 3...Bd6 4.d4 dxe4 5.Bc4 Bxe5 6.Qh5 Qf6 7.dxe5, which is thought to be slightly better for White.
  • In Lob–Eliskases, German CC 1929, Black played 3...dxe4. The game continued 4.Bc4 Qg5 5.Bxf7+ Ke7 6.d4 Qxg2 7.Rf1 Bh3 8.Bc4 Nf6 9.Bf4 and White went on to win.
  • 3...Qe7? leads to an advantage for White after 4.d4 f6 5.Nd3 dxe4 6.Nf4 Qf7 7.Nd2 (BondarevskyLilienthal, USSR 1941).

See also

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Citations

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  1. "Mikhail Tal vs. Anatoly S. Lutikov, Tallinn (1964)". Chessgames.com.

References

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