Draft:USIOT
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| Abbreviation | USIOT |
|---|---|
| Formation | 2024 |
| Type | Competitive programming competition |
Region served | United States |
Contest director and president | Dylan Karpf |
| Affiliations | International Informatics Olympiad in Teams |
| Website | www |
The United States of America Informatics Olympiad in Teams (USIOT) is an annual team-based competitive programming competition for secondary school students in the United States. Launched in 2024, it serves as the national selection pathway for United States participation in the International Informatics Olympiad in Teams (IIOT).[1][2] The competition is organized around four online qualifying rounds followed by a national final.[3]
USIOT is led by Dylan Karpf, whom the organization identifies as its contest director and president. IIOT also lists Karpf as the United States national referent and scientific coordinator.[4][2]
History
[edit]According to its official website, USIOT was launched in 2024 as a national pathway for United States teams to compete at IIOT.[1] IIOT's countries directory lists USIOT as the participating organization for the United States.[2]
IIOT regulations state that participating countries select their teams according to national procedures and describe a suggested structure of four online preliminary contests followed by an on-site national final. USIOT's published rules adopt the same general model, using four qualification rounds followed by a national final to determine the team representing the United States.[5][3]
At the 2025 IIOT International Final in Budapest, Hungary, the United States was represented through USIOT by ABC.123, with Karpf listed as the leader for the team on the official participants page. The team members for ABC.123 were: Joshua Mak, Daniel Iofin, Michael Iofin, and Vedant Vohra. [6] In the published final results, ABC.123 placed 14th with 62 points.[7]
At the 2026 IIOT International Final in Piatra Neamț, Romania, the United States was represented through USIOT by The Anti-Bug Alliance, with Karpf listed as the leader for the team on the official participants page. The team members for The Anti-Bug Alliance were: Andreea Pasca, Helen Peng, Irvin Wang, and Nathan Huang[8] In the published final results, The Anti-Bug Alliance placed 12th with 237 points.[9]
Competition format
[edit]USIOT's published rules describe a format of four online qualifying rounds followed by a national final. Qualification is based on cumulative performance across the four rounds, and the national final selects the team that represents the United States at IIOT.[3]
Teams consist of four students and may include up to two reserve members, with a limit of two computers per team during competition.[3][5] The rules published on the USIOT website also state that participants must reside in the United States and be enrolled in middle school or high school, and that participation is free at all stages of the competition.[3]
USIOT permits the use of C, C++, and Pascal, in line with IIOT regulations. Its rules prohibit the use of pre-written code templates beyond reference material for syntax and standard libraries, and they also prohibit the use of generative artificial intelligence tools during contests.[3][5]
Organization
[edit]The USIOT contact page lists Dylan Karpf as contest director and president, Sanguthevar Rajasekaran as a committee member, and Stefan Dascalescu as an advisor.[4] On the IIOT countries page, Karpf is also listed as both the national referent and scientific coordinator for the United States delegation.[2]
The USIOT website states that the competition is supported by organizations including the University of Connecticut, Desmos, and the Art of Problem Solving.[1]
Selected chronology
[edit]| Year | Event | Details |
|---|---|---|
| 2024 | Launch | USIOT states that it launched nationally in 2024 as the U.S. pathway to IIOT.[1] |
| 2025 | First documented IIOT participation, following the first documented national finals | At the IIOT International Final in Budapest, USIOT sent the teams Panini and ABC.123; the official results list ABC.123 in 14th place with 62 points.[6][7] |
| 2026 | Second documented IIOT participation, following the second documented national finals | At the IIOT International Final in Piatra Neamt, USIOT sent the team The Anti-Bug Alliance; the official results list The Anti-Bug Alliance in 12th place with 237 points.[8][9] |
See also
[edit]References
[edit]- 1 2 3 4 "USIOT". United States of America Informatics Olympiad in Teams. Retrieved July 4, 2026.
- 1 2 3 4 "Countries". International Informatics Olympiad in Teams. Retrieved July 4, 2026.
- 1 2 3 4 5 6 "Rules & Policies". United States of America Informatics Olympiad in Teams. Retrieved July 4, 2026.
- 1 2 "Contact USIOT". United States of America Informatics Olympiad in Teams. Retrieved July 4, 2026.
- 1 2 3 "International Informatics Olympiad in Teams Regulations" (PDF). International Informatics Olympiad in Teams. October 3, 2024. Retrieved July 4, 2026.
- 1 2 "Participants". IIOT International Final 2025. Retrieved July 4, 2026.
- 1 2 "IIOT International Final 2025 Results". International Informatics Olympiad in Teams. Retrieved July 4, 2026.
- 1 2 "Participants". IIOT International Final 2026. Retrieved July 4, 2026.
- 1 2 "IIOT International Final 2026 Results". IIOT International Final 2026. Retrieved July 4, 2026.
External links
[edit]Category:Competitive programming contests Category:Science competitions in the United States Category:Recurring events established in 2024 Category:2024 establishments in the United States

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