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Draft:SIGBOVIK

From Wikipedia, the free encyclopedia
  • Comment: I think SIGBOVIK is very likely notable; it's been around for a while and its output is quite well known. However, sources in the article currently don't prove it; they mostly just mention SIGBOVIK in passing, whereas we need like more significant discussion of the conference as a whole grapesurgeon (talk) 04:15, 24 February 2026 (UTC)

SIGBOVIK
Statusactive
Years active19
InauguratedApril 1, 2007 (2007-04-01)
FounderHarry Q. Bovik
Most recent
April 5, 2024
Websitesigbovik.org

SIGBOVIK is an annual satirical computer science conference held by students of Carnegie Mellon University. SIGBOVIK stands for Special Interest Group on Harry Q. Bovik in honour of the conferences founder.[1] The conference welcomes three neglected quadrants of research: joke realizations of joke ideas, joke realizations of serious ideas, and serious realizations of joke ideas.[2]

Scope

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The conference publishes annual proceedings that are available as free downloads as well as printed bound volumes.

SIGBOVIK describes itself as a forum for discussion for a wide range of subjects, including both conventional-sounding and deliberately absurd topics. Examples listed by the organisers include ‘Inept Expert Systems’, ‘Artificial Stupidity’, and ‘Rasterised Love Triangles’.[2]

The aim of SIGBOVIK is to celebrate scientific culture through joke papers and entertaining presentations.[3] Despite its satirical tone, SIGBOVIK follows many academic conventions, including formal submission guidelines, peer review, and annual proceedings. Organisers also (jokingly) suggest that some SIGBOVIK concepts have anticipated later trends in mainstream computer science conferences, including reviewing practices and pre-recorded presentations.[4]


History

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At SIGBOVIK 2013 Tom Murphy VII presented a program that automates playing NES games in a paper titled The First Level of Super Mario Bros. is Easy with Lexicographic Orderings and Time Travel ... after that it gets a little tricky[5][6]

In 2024 an anonymous author submitted a paper that simulated a quantum utility experiment on a Commodore 64 that IBM previously performed on the IBM Eagle. The paper concluded that "the Qommodore 64 performed faster, and more efficiently, than IBM's pride-and-joy, while being decently accurate on this problem".[7][8] The 2024 proceedings also included papers such as The Ballmer Peak: An Empirical Search, Are Centaurs Actually Half Human and Half Horse? and A Genius Solution: Applications of the Sprague-Grundy theorem to Korean Reality TV[1]

See also

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References

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  1. 1 2 Chen, Raymond. "In search of the Ballmer Peak, and other results from SIGBOVIK 2024". The Old New Thing. Microsoft. Retrieved 11 January 2026.
  2. 1 2 "SIGBOVIK 2024". sigbovik.org. Retrieved 11 January 2026.
  3. "April Fool's computer science conference gets many laughs". thetartan.org. Retrieved 11 April 2026.
  4. "SIGBOVIK: The Ig Nobel for Academics and Computer Science Researchers". cesarsotovalero.net. Retrieved 11 April 2026.
  5. Steadman, Ian. "This AI 'solves' Super Mario Bros. and other classic NES games". Wired. Retrieved 11 January 2026.
  6. LeJacq, Yannick (12 April 2013). "This program plays 'Super Mario Bros.' better than most gamers". NBC News. Retrieved 11 January 2026.
  7. Tyson, Mark (15 April 2024). "Commodore 64 claimed to outperform IBM's quantum system — sarcastic researchers say 1 MHz computer is faster, more efficient, and decently accurate". Tom's Hardware. Retrieved 11 January 2026.
  8. Posch, Maya (21 April 2024). "Trolling IBM's Quantum Processor Advantage With A Commodore 64". Hackaday.