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Draft:Roblox Studio

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  • Comment: Virtually no changes made. Another low effort resubmission like this and I think it should just be rejected. WP:GNG nowhere near established enough to overcome the AfD. Sulfurboy (talk) 07:23, 19 July 2026 (UTC)
  • Comment: Sources added since last decline are largely discussing Roblox itself, with some repeatedly mentioning the studio and its features, the overall coverage is lacking on the actual topic at hand. Brandon LaRouche likely works for Roblox, as indicated by Facebook and Linkedin profiles. ASUKITE 01:41, 28 March 2026 (UTC)
  • Comment: Still requires more references, particularly in the History section (would also be good in the features section, though less important than for history). Lead is adequately sourced. Two pieces of toast (talk) 16:15, 2 March 2026 (UTC)

Roblox Studio
DeveloperRoblox Corporation
ReleaseSeptember 1, 2006; 19 years ago (2006-09-01)
Stable release
665
Written inC++
PlatformWindows
macOS
LicenseProprietary software

Roblox Studio (colloquially known as Studio) is a cross-platform game engine for the online gaming platform Roblox.[1][2] Mobile operating systems (Android and iOS) and Linux are currently unsupported. Some of the engine's aspects are primarily programmed in C++, however core UI scripts and humanoid scripts is programmed in Luau, a dialect of the Lua 5.1 programming language.[3][4]

Overview

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Roblox provides developers with a variety of different tools and features for them to use. The core game development tools are scripting and building..[5] "Scripting" is a term synonymous by the community when referring to programming or coding. Similarly, "building" refers to "putting blocks together" with "Parts" as its primary way to build.[5]

Scripting

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Roblox Studio allows developers to make multiplayer games with its own IDE and its scripting language being Luau to interact with the world-space. Luau's minimal learning curve and its easy syntax makes it simple and easier to learn compared to other programming languages.[5]

Building

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Roblox Studio uses "Parts" as building blocks for models or assets. It is the primary tool when it comes to game development. The engine provides several selection tools such as rotate, move, etc. Unlike other engines, Parts uses a grid-locked placement system.[5]

History

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A beta version of Roblox Studio was used prior the official release of Roblox Studio in 2012.[5] The very early versions of Roblox Studio was simple enough for users to easily access through the interface, however lagged and suffered issues with performance. The engine lacked certain features than what the current engine provides, such as animations, proper lighting tools, textures, and classes.

Studio received multiple quality of life updates, such as the introduction of Remote Events and other important classes for client-server operators. This would drastically improve the game engines ability for users to improve their games and quality. In 2014, the engine would receive an overhaul of its old UI and perform significantly better. These updates would become a turning point for Studio engine to become a little more up-to-date with modern game engines.[6]

In 2018, Roblox would force all existing games to utilize Filtering Enabled (FE) due to rampant security concerns over exploits and cheats on Roblox. Reception from this move would lead to Roblox criticized for breaking older games that did not partly or fully utilized their game scripts to be compliant of FE. In late 2019, Roblox would introduce "Beta Features", which allow developers to test new features before it officially becomes imbedded to the engine. Only developers who had signed-up for the "Beta Tester Program" were able to use them. Since then, anyone can try Beta Features on the engine.

In November 2021, the programming language has been open sourced under the MIT License.[4][7] To assist in the creation of games, Roblox Studio features multiple pre-made templates that users can modify.[1]

Usage

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As of 2020, Roblox reported that more than 2 million developers used Roblox Studio to create more than 20 million games per year. They also reported that a majority of developers were minors.[8][9]

References

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  1. ^ a b Haskins, Heath (September 16, 2021). "Roblox 101: How to Make Your First Game". PCMag. Archived from the original on August 4, 2024. Retrieved August 4, 2024.
  2. ^ Takahashi, Dean (January 18, 2023). "Roblox says 70 user-created games have crossed a billion plays". VentureBeat. Archived from the original on July 21, 2024. Retrieved February 4, 2025.
  3. ^ Takahashi, Dean (July 21, 2021). "Roblox CEO podcasts about the rise of the metaverse". VentureBeat. Archived from the original on May 10, 2025. Retrieved February 4, 2025.
  4. ^ a b Miller, Ron (July 24, 2022). "Roblox beefs up its developer tools as it looks to a future beyond games". TechCrunch. Retrieved February 4, 2025.
  5. ^ a b c d e LaRouche 2012.
  6. ^ Gould, Elie (November 14, 2022). "Roblox is using the metaverse and AI to make creating games accessible". TechRadar. Archived from the original on August 2, 2024. Retrieved February 4, 2025.
  7. ^ "Luau Goes Open-Source". Luau. Roblox Corporation. November 3, 2021. Archived from the original on August 3, 2024. Retrieved August 3, 2024.
  8. ^ Browning, Kellen (August 16, 2020). "You May Not Know This Pandemic Winner, but Your Tween Probably Does". The New York Times. Archived from the original on August 16, 2020. Retrieved August 17, 2020.
  9. ^ Douthwaite, Andrew; Warneford, Matthew; Pierce, Matt (2020). "Dubit Guide to Roblox for Brands". DocSend. Dubit Limited. p. 5. Archived from the original on July 11, 2020. Retrieved July 10, 2020.

Sources

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LaRouche, Brandon (2012). Basic ROBLOX Lua Programming. ISBN 9780985451301.


Category:Draft articles about Roblox