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// Workers AI · dad joke modeWhat did Cyber Knight's computer say? "Byte-ing" to be a hero.

From Wikipedia, the free encyclopedia
Cyber Knight
Super NES cover art
DeveloperGroup SNE
PublisherTonkin House
DesignerRyo Mizuno (SFC)
ArtistsKunio Okawara (SFC)
Vegeta Kiyochan (SFC)
ComposersSuper Famicom:
Michiharu Hasuya
Osamu Kasai
Junko Yokoyama
SeriesCyber Knight
PlatformsPC Engine, Super Famicom
ReleasePC Engine:
  • JP: October 10, 1990
Super Famicom:
  • JP: October 30, 1992
GenreRole-playing
ModeSingle-player

Cyber Knight (サイバーナイト, Saibā Naito)[1] is a science fiction PC Engine and Super Famicom role-playing video game that combines sci-fi space exploration with strategic robot combat. This game is intended for experienced role-playing gamers only. The random encounters are high even for a Japanese role-playing game with a mid-to-late 1992 Super Famicom release date (e.g., Dragon Quest V: Hand of the Heavenly Bride) and the combat sequences (using melee attacks in addition to missiles and guns) are extremely slow. Two years later, a sequel was released for this game titled Cyber Knight II: Chikyū Teikoku no Yabō. The games were only released commercially in Japan, however there are a fan-translations from Japanese to English by Aeon Genesis.

Gameplay

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The object is to power up the human crew members and their mechs through combat experience points, explore strange new worlds using tools/weapons, and solve the problems of each alien civilization. The first mission involves saving an Earth-like planet of big people with a circa 1992 technology level from robots who want to wipe out humanity. On that planet, the president and his wife assume the throne positions of that of a king and a queen, even though their planet is assumed to be a democracy. Other quests involving trading stuff for a universal translator, braving a lava planet, and even using hyperdrive to get from planet to planet.

Reception

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On release, Famitsu magazine scored the PC Engine version of the game a 30 out of 40.[2][3]

References

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  1. ↑ "Japanese-to-English Translations of Super Famicom video games". Archived from the original on 2008-04-10. Retrieved 2008-03-18.
  2. ↑ お買い物に便利 : 新作ゲームクロスレビュー - サイバーナイト. Famicom Tsushin. No.22. Pg.17. 26 October 1990.
  3. ↑ 30 Point Plus: サイバーナイト. Weekly Famicom Tsūshin. No.336. Pg.31. 26 May 1995.
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