// Workers AI · dad joke modeWhat did Congo Bongo say to his date? "You bongo my heart.
| Congo Bongo | |
|---|---|
| Developers | Sega Ikegami Tsushinki[1] |
| Publishers |
|
| Platforms | Arcade, Apple II, Atari 8-bit, Atari 2600, Atari 5200, ColecoVision, Commodore 64, IBM PC, Intellivision, MSX, SG-1000, TI-99/4A, VIC-20 |
| Release | |
| Genre | Platform |
| Modes | Single-player, multiplayer |
| Congo Bongo | |
|---|---|
| Developers | Sega Ikegami Tsushinki[1] |
| Publishers |
|
| Platforms | Arcade, Apple II, Atari 8-bit, Atari 2600, Atari 5200, ColecoVision, Commodore 64, IBM PC, Intellivision, MSX, SG-1000, TI-99/4A, VIC-20 |
| Release | |
| Genre | Platform |
| Modes | Single-player, multiplayer |
Congo Bongo, also released under the title Tip Top, is an isometric platform game released by Sega for arcades in 1983. Sources credit Ikegami Tsushinki with development work on the game.[1][4] Its fixed isometric viewpoint is similar to that used in Sega's earlier Zaxxon (1982).
The player controls a safari hunter pursuing Bongo, a gorilla who has set fire to the hunter's tent. The arcade game consists of four single-screen stages in which the player climbs terrain, jumps over hazards and avoids animals while trying to reach Bongo.[5]
Development and release
[edit]Congo Bongo was developed using hardware related to that used for Zaxxon. Video game historian Ken Horowitz has credited Ikegami Tsushinki with development work on the game; Ikegami had previously carried out programming work on Nintendo's Donkey Kong.[4]
The similarities between the two games were noted at the time of release. Computer and Video Games described the concept as essentially Donkey Kong presented in three dimensions, while also comparing the visual perspective with Zaxxon.[6]
Sega displayed Congo Bongo at the 1983 Amusement Operators Expo in Chicago. Cash Box reported that Sega marketing executive Bob Rosenbaum said the game had performed strongly during a four-week location test.[7]
Gameplay
[edit]
The player moves the hunter with an eight-way joystick and uses a single button to jump. The objective of each stage is to make a path through the environment while avoiding animals and other hazards and eventually reach Bongo. A decreasing bonus counter also acts as a time limit.[5]
The arcade game has four stages. On Steep Peak, the hunter climbs toward Bongo while avoiding coconuts and monkeys. Snake Lake is formed from bridges and islands guarded by snakes and scorpions, with the player using a hippopotamus to cross part of the water. Rhino Ridge requires the player to avoid charging rhinoceroses by jumping over them or taking cover in holes. The final stage, Lazy Lagoon, has the hunter cross the water using lily pads, hippopotamuses and fish before avoiding another group of rhinoceroses to reach Bongo.[5]
After the fourth stage is completed, the game returns to the first stage at a higher difficulty. One or two players can play, with two-player games using alternating turns.[5]
Contemporary reviewers frequently compared the structure of Congo Bongo with Donkey Kong. Computer and Video Games also noted that the final stage resembles Frogger.[6]
Ports
[edit]Versions of Congo Bongo were released for a range of home computers and consoles, including the Atari 2600, Atari 5200, Atari 8-bit computers, Commodore 64, VIC-20, Intellivision, TI-99/4A, SG-1000, MSX, Apple II, ColecoVision and IBM PC compatible computers.[8]
The home conversions were not identical to the arcade game. An October 1984 Electronic Games review noted that the Atari 8-bit version, like the Atari 2600 version, reduced the original four stages to two.[9] The Commodore 64 was released in both cartridge and disk versions, with the later disk release containing additional content.[10]
Reception
[edit]In Japan, Game Machine ranked Congo Bongo as the fifth most-successful table arcade game in its 15 June 1983 issue.[11]
Reception in the United States was mixed. Computer and Video Games was generally positive about the arcade game and regarded the combination of Donkey Kong-style platforming and an isometric presentation as an interesting idea.[6] During the downturn in the North American video game industry later in 1983, however, Time reported that a Los Angeles arcade distributor regarded Congo Bongo as one of several poorly selling machines in his inventory and was selling cabinets at a substantial discount.[12]
The home versions also received differing reviews. The ColecoVision, Atari 5200 and Intellivision versions received the award for Best Videogame Audio-Visual Effects at the 1984 Arkie Awards.[13]
Dan Hallassey of Ahoy! was critical of the Commodore 64 and VIC-20 versions, particularly their repetitive gameplay, difficulty and music.[14] Computer Games gave the Atari VCS version a C− rating and described it as a disappointing conversion of the arcade game.[15] In a reader poll published by ST. Game, the Atari version was selected as the worst Atari program of 1983.[16]
Legacy
[edit]The arcade version was later included as an unlockable game in the PlayStation Portable release of Sega Genesis Collection.[17] It was also included among the unlockable arcade games in Sonic's Ultimate Genesis Collection for the Xbox 360 and PlayStation 3.[18]
In 2005, Congo Bongo was included in the Japanese PlayStation 2 compilation Sega Ages 2500 Series Vol. 23: Sega Memorial Selection. The compilation contains both the original game and an updated "arrange" version with revised graphics and sound.[19]
A sequel was planned but never released. Horowitz reports that development of a follow-up was abandoned during the North American video game market downturn of the early 1980s.[4]
References
[edit]- 1 2 3 4 5 6 7 Akagi, Masumi (13 October 2006). アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. pp. 35, 131. ISBN 978-4990251215.
- ↑ "Overseas Readers Column" (PDF). Game Machine (in Japanese). No. 209. Amusement Press, Inc. 1 April 1983. p. 30.
- ↑ "Overseas Readers Column" (PDF). Game Machine (in Japanese). No. 209. Amusement Press, Inc. 1 April 1983. p. 30.
- 1 2 3 Horowitz, Ken (2018). The Sega Arcade Revolution: A History in 62 Games. McFarland & Company. pp. 69–70. ISBN 978-1-4766-7225-0.
- 1 2 3 4 Congo Bongo Owner's Manual (PDF). SEGA Electronics, Inc. 1983. pp. 3–4.
- 1 2 3 "Jungle Revenge in 3D: Tip Top". Computer and Video Games. No. 21. 16 June 1983. p. 30.
- ↑ "Industry News" (PDF). Cash Box. 23 April 1983.
- ↑ "Congo Bongo Releases". MobyGames. Retrieved 27 September 2026.
- ↑ "Congo Bongo". Electronic Games. October 1984 – via Atarimania.
- ↑ "Congo Bongo Releases". MobyGames. Retrieved 27 September 2026.
- ↑ "Game Machine's Best Hit Games 25 – テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 214. Amusement Press, Inc. 15 June 1983. p. 27.
- ↑ Alexander, Charles P. (17 October 1983). "Video Games Go Crunch!". Time.
- ↑ "1985 Arcade Awards". Electronic Games. January 1985. pp. 22–28.
- ↑ Hallassey, Dan (March 1984). "Congo Bongo". Ahoy!. p. 60.
- ↑ "Reviews: Video Game Buyer's Guide". Computer Games. Vol. 3, no. 2. June 1984. p. 56.
- ↑ "The Best and the Rest". ST. Game. March–April 1984. p. 49.
- ↑ "Sega Genesis Collection Review". GameSpot. 22 November 2006. Retrieved 27 September 2026.
- ↑ "Sonic's Ultimate Genesis Collection review". GamesRadar+. Retrieved 27 September 2026.
- ↑ "Sega Ages 2500: Vol.23 - Sega Memorial Selection". MobyGames. Retrieved 27 September 2026.
External links
[edit]- 1983 video games
- Apple II games
- Arcade video games
- Atari 2600 games
- Atari 5200 games
- Atari 8-bit computer games
- Cancelled ZX Spectrum games
- ColecoVision games
- Commodore 64 games
- Intellivision games
- MSX games
- Multiplayer and single-player video games
- Multiplayer hotseat games
- Isometric platformer
- Gremlin Industries games
- Sega arcade games
- Sega video games
- SG-1000 games
- TI-99/4A games
- VIC-20 games
- Video games about apes
- Video games developed in Japan
- Video games with isometric graphics
- Video games with oblique graphics