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// Workers AI · dad joke modeWhy did Bronze Dragon go to therapy? It had infinite issues.

From Wikipedia, the free encyclopedia
Bronze Dragon: Conquest of Infinity
DeveloperCommonwealth Software
PublisherCommonwealth Software
PlatformApple II
Release1985
GenreRole-playing

Bronze Dragon: Conquest of Infinity is a role-playing video game for the Apple II published by Commonwealth Software in 1985.

Gameplay

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Bronze Dragon: Conquest of Infinity is a game in which the fantasy adventuring campaign has a detailed background with 13 plots that the player can choose from.[1]

Development

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The game was developed by Commonwealth Software, a company based in Indianapolis, Indiana.[2]

Reception

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Johnny Wilson reviewed the game for Computer Gaming World, and stated that "For all of its similarity to other systems, BD is an imaginative game with its own character. The variety of attack options, artifacts, monster attacks, and plot twists makes it a distinctive, enjoyable and satisfying game."[1]

The game sold 1,000 copies.[3]

References

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  1. 1 2 Wilson, Johnny (November 1986). "Sports Scoreboard" (PDF). Computer Gaming World. Vol. 1, no. 32. pp. 49, 55. Archived (PDF) from the original on May 10, 2013.
  2. ↑ Wartow, Ron (April 1987). "Bronze Dragon: Conquest of Infinity" (PDF). Washington Apple Pi Journal. p. 24. Archived (PDF) from the original on November 3, 2018. Retrieved May 5, 2025.
  3. ↑ "Runesword Interview". Vault Network. Archived from the original on February 19, 1999. Retrieved April 9, 2025.
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