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// Workers AI · dad joke modeWhat did Breach 3 say to Breach 4? You're a byte ahead.

From Wikipedia, the free encyclopedia
Breach 3
DeveloperImpressions Games
PublisherSierra On-Line
PlatformMS-DOS
Release1995
GenreReal-time tactics
ModeSingle-player

Breach 3 is a 1995 real-time tactics video game developed by Impressions Games and published by Sierra On-Line.[1] It is the sequel to Breach and Breach 2.[2]

Gameplay

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Breach 3 is a real-time tactics game, in which the player navigates an armed squad through discrete missions. It follows a pausable real-time structure,[1] and has been compared to titles such as Jagged Alliance and UFO: Enemy Unknown.[3]

Reception

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Writing for PC Entertainment, Christopher Lindquist argued, "Breach 3's big problem is that the merc-gaming world has become much richer in the past couple of years, but Breach has not."[3] Computer Game Review concurred that the game was out of date: the magazine concluded that Breach 3 "would've been awesome if it had been released on schedule."[1] T. Liam McDonald of PC Gamer US was more positive. Although he agreed that "not enough has been done" to update the series to then-current standards, he found Breach 3 "an entertaining return to the days when this was groundbreaking gameplay."[2]

References

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  1. 1 2 3 4 Snyder, Frank; Chapman, Ted; Kaiafas, Tasos (December 1995). "Unto the Breach". Computer Game Review. Archived from the original on December 21, 1996.
  2. 1 2 3 McDonald, T. Liam (January 1996). "Reviews; Breach 3". PC Gamer US. 3 (1): 222.
  3. 1 2 3 Lindquist, Christopher (January 1996). "Breach 3". PC Entertainment. Archived from the original on October 18, 1996.
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