Edge Rewrite
// HTMLRewriter · presentation

This page was redesigned at the edge.

Cloudflare fetched the original article and streamed it through HTMLRewriter to apply an entirely new visual system without rebuilding the source page.

// request.cf · coarse context

A page that knows where it met you.

Only coarse request metadata is shown. This demo does not display or persist visitor IP addresses.

Country
US
Cloudflare location
CMH
Connection
HTTP/2
Language
Not provided

Ray ID: a455e5e52837ada9

Jump to content

// Workers AI · dad joke modeWhat did "Beyond the Limit: Ultimate Climb" say to the mountain? "Peak" my interest.

From Wikipedia, the free encyclopedia
Beyond the Limit: Ultimate Climb
DeveloperMagnet Interactive Studios
PublisherMicrosoft
PlatformWindows
Release1996
GenreSimulation
ModeSingle-player

Beyond the Limit: Ultimate Climb is a 1996 video game developed by Magnet Interactive Studios and published by Microsoft. It is a mountain climbing simulation video game targeted at younger players where the objective is to climb across mountain trails set across the world.

Gameplay

[edit]
Gameplay screenshot

Players navigate and climb across over 100 locations set in the southwest of North America, the Congo, the Himalays, the Arctic Circle and South America including deserts, mountain roads and traversing cliffs.[1][2] Before starting a trail, players select available trails by navigating a 3D headquarters.[1] They can select their character and assistant from two male and two female characters, with different levels of stamina, strength, and skill.[1][2][3] Assistants provide the player with instructions as the player climbs.[4] Players also put together equipment for their climb;[2] these include food, water, lanterns, rope, spikes and other gear, as well as items that may be situationally useful if encountering an animal, such as a whistle.[5] The backpack only has a limited number of slots, requiring players to collect and discard items throughout their journey.[4] During the climb, players can choose different paths towards the goal of ascending the mountain.[2] When players reach a cliff face, they vertically ascend by selecting crevices on the rock face and using spikes to secure themselves, whilst avoiding hazards such as falling boulders.[5] Players may also encounter hazards such as wild animals that can end their climb.[4] Completion of individual climbs and resolving hazards earns the player points, with harder routes earning more points; players are able to progress to the next stage if they reach the top of the highest peak with enough points.[4]

Development

[edit]

Microsoft announced Beyond the Limit in July 1996 as part of its educational multimedia line-up for children,[6] marketed for players ages 9 and up.[3] The game uses full motion video for its climbers, which were filmed using actors at a studio in Los Angeles.[2]

Reception

[edit]

Praising the "unusual and unexpected" focus of the game, Paul Rosano of the Hartford Courant found the game straightforward to play and visually appealing, but performance could be slow.[5] MicroTimes praised the game's characters for their humor, writing that they felt like "real people with their own individual characteristics".[3] Initially dismissing the game as a "real dust collector", Bengt-Ake Olofsson of Tekno wrote that he found the charm of navigating routes and climbing rock faces, but felt the game was slow and the animations of the characters was awkward.[4]

References

[edit]
  1. 1 2 3 "Beyond All Borders". CD Panorama. February 1997. p. 38.
  2. 1 2 3 4 5 "Beyond the Limit: Ultimate Climb". PC Ultra. No. 14. May 1997. pp. 30–1.
  3. 1 2 3 "Beyond the Limit: Ultimate Climb". MicroTimes At Home. No. 2. Fall 1997. p. 70.
  4. 1 2 3 4 5 6 Olofsson, Bengt-Ake (1997). "Chain Ring". Tekno. No. 1. p. 49.
  5. 1 2 3 Rosano, Paul (6 July 1997). "CD-Rom -- Beyond The Limit: Ultimate Climb". The Seattle Times.
  6. ↑ "Microsoft Provides Kids Opportunities to Discover, Create and Learn". Microsoft. 9 July 1996. Retrieved 26 March 2026.
[edit]