Edge Rewrite
// HTMLRewriter · presentation

This page was redesigned at the edge.

Cloudflare fetched the original article and streamed it through HTMLRewriter to apply an entirely new visual system without rebuilding the source page.

// request.cf · coarse context

A page that knows where it met you.

Only coarse request metadata is shown. This demo does not display or persist visitor IP addresses.

Country
US
Cloudflare location
CMH
Connection
HTTP/2
Language
Not provided

Ray ID: a2356e926b9dbde9

Jump to content

// Workers AI · dad joke modeWhat did Astro Rabby say to the moon? "You're paws-itively stellar.

From Wikipedia, the free encyclopedia
Astro Rabby
Cover art
DeveloperCyclone System
PublisherIGS
PlatformGame Boy
Release
  • JP: October 12, 1990
GenreAction
ModeSingle-player

Astro Rabby (アストロラビー) is a 1990 action video game published by Information Global Service (IGS) for the original Game Boy exclusively in Japan on October 12, 1990. It is the first Game Boy title to be published by that company.

Story

[edit]

The Dortoise Troops have hidden the ten power-up parts throughout outer space so that Astro Rabby cannot fly. His creator, Doc, wants Rabby to soar freely in the sky, so he asks Rabby to retrieve these special parts from the Dortoise Troops.[1]

Gameplay

[edit]
Players must use the platforms to progress through the levels.

The concept of Astro Rabby is that the player is a rabbit who must travel through certain top-viewed levels with automatic scrolling. Since the number of usable platforms is severely limited in this game, learning to control the jumps becomes a primary asset. Landing on platforms causes the block to break due to the excess force that the player applies to it. Sometimes, power-ups are given, which will extend the relatively short time limit that Astro Rabby offers.

A heart is needed in each level to progress to the next level; the game is an infinite loop without collecting them. Players have control of a gun with limited ammo. While the jumping height is very short when beginning the game, it becomes longer as the player collects the appropriate power-up item. Enemies can also be avoided, in addition to being shot at, making the fantasy violence component in the game completely optional.

While larger platforms allow the player to jump further, the use of power-ups can also improve the character's jumping ability to the player's advantage.

Reception

[edit]

Upon release, Famitsu magazine scored the game a 20 out of 40.[2] German video gaming magazine Power Play gave Astro Rabby a score of 44% (the equivalent to a letter grade of F) in their February 1991 issue.

References

[edit]
  1. "Story information for Astro Rabby" (in Japanese). GB no Game Seiha Shimasho. 16 May 2009. Retrieved 2012-07-07.
  2. お買い物に便利 : 新作ゲームクロスレビュー - アストロラビー. Famicom Tsushin. No.22. Pg.18. 26 October 1990.
[edit]