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10Six

From Wikipedia, the free encyclopedia
10Six
DeveloperSegaSoft
PublisherSegaSoft[1]
PlatformWindows
ReleaseFebruary 28, 2000[2][3]
GenreMMORTS
ModeMultiplayer

10Six is a massively multiplayer online real-time strategy video game developed and published by SegaSoft, and released in 2000 for Windows.

Gameplay

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The player takes on the role of a new recruit from one of these companies who must participate in the colonization. To do this, they use new technologies called Jitters, which allow them to create buildings, vehicles, or items. Each faction has a variety of specific vehicles and weapons.[4][5]

Plot

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The game is set in a science-fiction future where an asteroid, containing a new energy source called Transium, has entered the Solar System. Four companies – ToyCo, Extreme, BruteForce, and Infrastruct – have colonized the asteroid and are competing for control of this new resource.

Development

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SegaSoft planned to create a series of online strategy games allowing players to buy, sell, and trade virtual objects over the Internet as early as June 1997.[6]

10SIX was originally being developed by Post Linear Entertainment Inc. (PLEI).[7] But SegaSoft brought the development in-house.[7] The game's servers were shut down by Sega on 31 May 2002.[8]

A strategy guide was released for the game by BradyGames.[9] A Dreamcast version was announced but never released.[10]

Reception

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Computer Games Magazine said "The very least that can be said of 10-Six is that, so long as Heat.net continues to offer a free trial week of play, checking the game out is worth the several hours it takes to download. That is more than enough time to build a good base camp, make some allies, explore Visitor, and decide for yourself whether you want to subscribe".[12]

References

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  1. Sones, Benjamin (November 25, 1999). "10 Six". Computer Games Magazine. Archived from the original on July 11, 2003. Retrieved January 20, 2025.
  2. Blevins, Tal (February 23, 2000). "10Six Preview". IGN. Archived from the original on December 9, 2000. Retrieved January 20, 2025.
  3. Fudge, James (February 28, 2000). "10SIX Goes Live". Computer Games Magazine. Archived from the original on July 9, 2003. Retrieved January 20, 2025.
  4. Allen, Christopher. "10Six - Synopsis". AllGame. Archived from the original on November 14, 2014. Retrieved January 20, 2025.
  5. 1 2 Rouse, Rich (June 30, 2000). "10Six". IGN. Archived from the original on February 1, 2015. Retrieved January 20, 2025.
  6. Tanner, Mike (June 20, 1997). "Attracts Gamers Like Magic". Wired. Archived from the original on April 19, 2001. Retrieved January 20, 2025.
  7. 1 2 Bergerud, John (June 11, 1999). "10Six". GA Source. Archived from the original on October 26, 2000. Retrieved January 20, 2025.
  8. Walker, Trey (June 4, 2002). "10Six shuts down". GameSpot. Archived from the original on August 21, 2015. Retrieved January 20, 2025.
  9. Fudge, James (July 26, 2000). "BradyGames Publishes Online 10Six Guide". Computer Games Magazine. Archived from the original on July 9, 2003. Retrieved January 20, 2025.
  10. "Dreamcast gets hit for 10Six". Official Dreamcast Magazine. 2000. p. 8. Retrieved January 21, 2025.
  11. Allen, Christopher. "10 Six". All Game Guide. Archived from the original on November 14, 2014. Retrieved July 28, 2025.
  12. 1 2 McElveen, Nick (April 8, 2000). "10-Six". Computer Games Magazine. Archived from the original on July 11, 2003. Retrieved January 20, 2025.
  13. Handy, Alex (August 2000). "10Six" (PDF). Computer Gaming World. p. 116. Archived (PDF) from the original on May 10, 2013. Retrieved January 20, 2025.
  14. Terre, Pomme. "10Six". Joystick (in French). Archived from the original on August 31, 2015. Retrieved January 20, 2025.
  15. "10Six". PC Zone. October 2000. p. 113. Retrieved January 20, 2025.
  16. Harris, Neil. "10six". The Electric Playground. Archived from the original on May 1, 2004. Retrieved January 20, 2025.
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