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// Workers AI · dad joke modeWhy was Hollow Knight: Silksong so empty? It had a hollow plot.

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Hollow Knight: Silksong
Cover art, depicting Hornet and the Hollow Knight: Silksong logo
DeveloperTeam Cherry
PublisherTeam Cherry
Directors
Designers
  • Ari Gibson
  • William Pellen
Programmers
  • William Pellen
  • Jasmine Vine[1]
ArtistAri Gibson
Writers
  • Ari Gibson
  • William Pellen
ComposerChristopher Larkin
SeriesHollow Knight
EngineUnity
Platforms
Release4 September 2025
GenreMetroidvania
ModeSingle-player

Hollow Knight: Silksong is a 2025 Metroidvania game developed and published by Australian independent developer Team Cherry. The sequel to Hollow Knight (2017), it was released on 4 September 2025 for Linux, macOS, Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S.

The story follows Hallownest's former princess-protector, Hornet, after she is captured and transported to the unfamiliar land of Pharloom. Gameplay sees the player navigating through the large, interconnected areas of this kingdom, where they must battle enemies, traverse platforming challenges, and complete quests using various skills, tools, and movement mechanics. Originally planned as downloadable content for Hollow Knight, the project grew in scope over time, prompting Team Cherry to announce in February 2019 that it would instead become a full standalone sequel.

Silksong received acclaim for its graphics, soundtrack, story, world design, and gameplay, though opinions on its high difficulty were mixed. The game had sold over seven million copies by mid-December 2025, with millions more playing on Xbox Game Pass.[2]

Gameplay

Gameplay screenshot showcasing Hornet in combat with three enemies

Hollow Knight: Silksong's gameplay is similar to its predecessor Hollow Knight, featuring 2D platforming and combat. Some changes are made from the original, such as the player character moving more acrobatically and healing faster. Side-quests (called "Wishes") are tracked in a menu. These quests are provided by non-player characters or found at quest boards.[3]

Equippable "Tools" are divided into three categories: blue and yellow Tools are passive and support-oriented, while red Tools are typically offensive weapons. Red Tools are manually activated and have a limited number of charges which must be replenished with Shell Shards, an in-game currency, at Benches.[4] Hornet is limited in how many Tools of each colour she can equip, with her maximum capacity modified when changing between different gameplay styles, known as "Crests". In addition to their varying tool makeups, the speed and range of Hornet's attack move-set differs between Crests. Each Crest also possesses a unique mechanic, such as boosting damage dealt if hits are avoided or allowing for tools to be replenished without resting at a Bench.[5]

When attacking enemies or interacting with certain objects and locations, Hornet adds "Silk" to her reservoir. Silk can be used for healing, with three hit points (called "Masks") recovered in a single heal.[6] Silk can also be expended to use "Silk Skills", additional attacks which are unlocked by locating remnants of the Weavers and their society when progressing through the game.[7] Tools, Crests and Silk Skills can be adjusted when sitting at Benches, which also serve as a source of healing and act as respawn points after all hit points are lost.[7]

Throughout the game, Hornet also unlocks different movement options that expand her mobility and aid in combat. These include a grappling hook-like "Clawline", a "Drifter's Cloak" that catches wind currents and allows Hornet to travel upward when over updrafts or fall slowly, wall climbing ("Cling Grip"), and a vertical leap that launches her upward with her Needle ("Silk Soar").[8]

Plot

Premise

Silksong takes place after the events of Hollow Knight and continues the story of Hornet in the kingdom of Pharloom. Pharloom is a ruined religious kingdom afflicted by the "Haunting", a madness that afflicts bugs and reanimates their corpses through Silk. Hornet, a descendant of the Weavers, is captured by a group of veiled bugs[a] to be brought to Pharloom.

Synopsis

Hornet escapes her captors and falls into the Moss Grotto. She finds that her captors were adherents of the Citadel, a supposedly holy institution located at Pharloom's summit that attracts numerous pilgrims. Hornet decides to ascend to the Citadel to uncover the reason behind her capture. During her journey, Hornet meets various pilgrims and NPCs, however, in the Deep Docks, Hornet encounters Lace, a being strung entirely of silk. Lace attempts to stop Hornet from reaching the citadel, but, after being defeated, flees to the citadel, allowing Hornet to continue.

As the game progresses, it is revealed that the Weavers were spider-like bugs ascended by Grand Mother Silk, a godlike being. Initially believing themselves to be divine descendants, they served Grand Mother Silk before rebelling upon discovering that they would never be the true gods of the kingdom. The Weavers trapped and lulled her to sleep within the Cradle, but over time she was able to exert her influence on other bugs, causing the Haunting. Some of the Weavers left Pharloom for the kingdom of Hallownest, one of whom named Herrah eventually giving birth to Hornet.

Hornet eventually gains access to the Citadel and reaches the Cradle, where she battles and defeats Lace. Lace is revealed to be another creation of Grand Mother Silk, and is disillusioned by her origins, believing her existence to be unnatural. After this encounter, Hornet faces Grand Mother Silk herself. The fight can either end with Hornet defeating the deity and binding her power, thus becoming Pharloom's new monarch, or a parasite within Hornet consuming both of them.

Alternatively, if Hornet has fulfilled most wishes and completed various other key objectives, she may work with the Caretaker, the keeper of a shrine-turned sanctuary in the Citadel, to craft a Soul Snare, a trap capable of destroying Grand Mother Silk; this is the only way to access the third and final Act of the game. After the Caretaker sets the trap, Hornet restrains Grand Mother Silk during the battle and activates it, only to discover it is a portal connected to the Void. The Void ensnares and drags Grand Mother Silk through the portal. The deity attempts to drag Hornet through with her, but Lace saves Hornet out of spite for her mother, and is dragged into the Void instead.

After waking up, Hornet finds Pharloom to have been brought to an apocalyptic state. Grand Mother Silk and Lace were brought to the bottom of the Abyss, the deepest part of Pharloom, and are trapped in a cocoon beneath a sea of Void. Due to Grand Mother Silk's resistance, Void travels along the threads previously created by the haunting, infusing Haunted enemies with Void. Hornet deduces that the strain of these threads will soon cause Pharloom to collapse. She confers with the Caretaker, who is revealed to be part of a group of spellcasting bugs known as Snail Shamans, and theorises that Grand Mother Silk is resisting the Void to save Lace. To reach her, Hornet works with the Shamans to retrieve a Void-warding flower called the Everbloom from her memories by seizing the hearts of fallen rulers.

Using the Everbloom, Hornet dives through the sea of Void to reach the cocoon and defeats the Void-corrupted Lace, purifying her. The severely weakened Grand Mother Silk grants Hornet the last of her power so she can escape with Lace, but they fail to reach the surface as the Everbloom disintegrates. The protagonist from the first game, the Knight, appears and rescues Hornet and Lace, carrying them from the Void. With Grand Mother Silk dead, the blackened threads fall away, freeing Pharloom from the Haunting and the Void being spread by it.

Development and release

Hollow Knight: Silksong was primarily developed by Team Cherry's three members: Ari Gibson, who was responsible for its art and writing, William Pellen, who worked on programming, game design and writing, and Jasmine Vine, who served as a programmer. Marketing and publishing was handled by Matthew "Leth" Griffin, while Christopher Larkin returned to compose the soundtrack.[9][10][11]

Development timeline

2014-2019: Conception and announcement

A July 2017 concept sketch of Pharloom

Hollow Knight: Silksong spawned from a Kickstarter stretch goal met during Hollow Knight's 2014 Kickstarter. During the campaign, the goal for a "Playable Hornet" was met; Team Cherry planned for it to be released as downloadable content (DLC) for Hollow Knight. Initially, Team Cherry's plan for the DLC was for it to introduce a character swapping mechanic for the base game, or a separate small "sub-chapter", but their ideas transitioned into introducing a "new land", with a major reason being that Hornet's height made her difficult to use as a player character in Hollow Knight's world of Hallownest. During this early development, the DLC grew "too large and too unique to stay a DLC", leading them to decide to make it a standalone game around 2017.[12][13][14][15]

Team Cherry's original vision for the standalone Silksong title involved a smaller world than that of Hollow Knight and a quest system to encourage revisiting areas, but the map greatly expanded during development.[16] They were also not attempting to "create a more difficult sequel", with Pellen later stating that "they're hoping for it to be a comparable test of skill to Hollow Knight".[17] Despite this goal, Team Cherry made more enemies deal two points of damage when compared to Hollow Knight, which Pellen stated was in order to have the player "spend more time at either full health or almost dead, [with] the gameplay ... snapping between these states." Gibson and Pellen decided to make Hornet's heal faster and stronger than the Knight's to combat this.[18][19] Due to Hornet being "inherently faster and more skillful than the Knight", Team Cherry believed that "even the base level enemy had to be more complicated, more intelligent".[20][21] To alleviate this, their vision was for "[players to] have ways to mitigate the difficulty via exploration, or learning, or even [circumvent] the challenge entirely, rather than getting stonewalled."[22][21] Traditional difficulty options and sliders were excluded since Gibson and Pellen felt that "not giving the player an out to fiddle with things" helped players "focus" on finding ways to circumvent challenge. They also believed it helped them focus on making challenges fair.[10]

Main developers Ari Gibson (left) and William Pellen (right)

In July 2017, Team Cherry created the first known sketch for Silksong's world of Pharloom, then known as "Loomland". It featured early concepts of areas that remained in the final game, alongside ones that were later scrapped or reworked. The Citadel, then known as the "City of Song", the central location of Silksong's narrative, existed in this original concept map. Throughout 2017 and 2018, Team Cherry continued expanding Silksong's map and developed the game while also working on Hollow Knight's announced final expansion, Godmaster, released in August 2018.[15][23][24]

On 14 February 2019, Team Cherry announced Silksong for Nintendo Switch and PC in a trailer, with a developer diary video sharing more information.[25] The developers released an update in March 2019, sharing descriptions and images of characters who will appear in Silksong. They thanked the game's fans for supporting them regarding the announcement of the sequel.[26] Silksong was playable during E3 2019, at the Nintendo booth,[27] and a Nintendo Treehouse livestream additionally showed off the game.[28] Team Cherry released a new blog post soon after this, which mentioned that the area "Greymoor" is one of the biggest they have ever created; the post also explained further gameplay details.[29] In December 2019, Team Cherry posted another blog post, containing a two-track preview of the soundtrack, composed by Christopher Larkin, as well as an update on the total number of enemies developed (which was 165 at the time), with a focus on a trio, described as "members of a scholarly suite."[30]

2020-2021: Further development and major reworks

Matthew "Leth" Griffin

In early 2020, during development, Seth Goldman, a Hollow Knight fan with cancer, met Team Cherry multiple times through the Marty Lyons Foundation. Gibson and Pellen offered him to create a character design and name, which Team Cherry implemented in-game as Shrine Guardian Seth, a boss character.[31] In June of that year, Team Cherry marketing and publishing director Matthew "Leth" Griffin began a series of riddles in Discord that revealed non-player characters and short videos of Silksong once solved; these riddles continued into July. One of the characters revealed was Shrine Guardian Seth.[32][33] In December, an issue of the Edge magazine that featured Silksong as the cover story released; it contained multiple screenshots, gameplay information, and quotes from Gibson and Pellen about the game and its development.[34]

In May 2021, Griffin stated that Team Cherry was still working on the game, and had no plans for announcements at E3 2021 and its general period.[35] Throughout 2021, Team Cherry reworked large portions of Silksong's map, cutting multiple areas and reworking others. Removed or reworked areas include the Red Coral Gorge, the Gloom, and the Hunters' Nest, the latter being transformed into the smaller Hunter's March. The Red Coral Gorge, a lush, "massive" coral-themed area, was heavily altered and split into two areas: the Sands of Karak and Blasted Steps.[15][23][36][37] According to Gibson, having "beautiful lush [areas] went against the narrative that [they] were trying to tell [about] a place where the Citadel has really consumed the lands beneath it"; noting that "it reduces the drive of the story and the character if the world is beautiful and fine". Therefore, its replacements were made to be much darker and damaged, both acting as parts of a canonical "eroded" version of the area to align with their vision.[10]

2022-2024: Platform expansion and delay

By 2022, Silksong's world of Pharloom reached a more stable state, one roughly similar to how it appears in the final release, with minimal map reworks occurring in later months. The Abyss, the area unlocked in the game's third hidden act, began receiving development focus from Team Cherry this year, with a very early version of it appearing on a development map dated to April.[15] A new trailer was revealed at the Xbox & Bethesda Games Showcase in June, revealing that Silksong would be released on Xbox Game Pass at launch, with the game being available through the service for PC, Xbox One, and Xbox Series X/S.[38] While no release date or window was announced in the trailer, president Sarah Bond and the Xbox Twitter account stated in a tweet that all games in the showcase will be released within twelve months, implying they expected a release by 12 June 2023, which the account later confirmed in a reply.[39] In September 2022, Sony confirmed in a tweet that the game would come to PlayStation 4 and PlayStation 5.[40] Griffin declared on 10 May 2023 that the game was delayed, stating "We had planned to release in the first half of 2023, but development is still continuing", that the game has "gotten quite big", and to "expect more details from us once we get closer to release."[11] Griffin reconfirmed development in February 2024;[41][42] by around 2024, Team Cherry was mainly polishing the game.[16]

2025: Final development and release

In early 2025, Gibson and Pellen began targeting a fall 2025 release internally.[16] In January 2025, in response to rumors regarding a Silksong appearance at the then-upcoming April Nintendo Switch 2 Nintendo Direct,[43] Griffin denied the rumors and said that Silksong was still in active development, was progressing, and was still planned for release.[44][45]

During the Nintendo Direct on the then-upcoming Nintendo Switch 2 system, which aired on 2 April 2025, Silksong was presented in a sizzle reel, where it was given a 2025 release date, alongside some new footage.[46] Soon after, Nintendo sent new screenshots of the game to press.[47] On 1 May, IGN announced that Silksong would appear at ACMI's then-upcoming Game Worlds showcase, which opened on 18 September 2025. The exhibit was confirmed to include sprites from the game, information on boss fights, and the ability to play Silksong. They also shared a partial spritesheet of Hornet.[48] On 8 June, Silksong appeared at the 2025 Xbox Games Showcase, as part of the reveal trailer for the ROG Xbox Ally. It was confirmed to be available on the console day one; the console was planned to release in Holiday 2025.[49] Soon after this announcement, Griffin clarified that the game would release before Christmas 2025, and that it is "...not tied to a console release."[50]

On 28 July, a new Silksong demo was announced to be playable at the Xbox booth during Gamescom 2025, which started on 20 August;[51] the demo was later confirmed to be playable at the Nintendo booth as well, on 7 August.[52] On 19 August, Team Cherry announced that they would have a "special announcement" on 21 August.[53] A Bloomberg interview with Gibson and Pellen was also announced to release on that day; it was stated to "explore why Silksong has taken seven years to develop."[54] Also on 19 August, Silksong appeared at Gamescom Opening Night Live, where it received new footage.[55] Two days later, the Bloomberg interview was published,[16] and the "special announcement" aired on YouTube; it was the game's release trailer, which ended by revealing that the game would release on 4 September 2025.[56] During the first three days of its release, Silksong had over five million players, including one million playing via Xbox Game Pass and three million via Steam.[57]

The announcement of the game's release date just two weeks prior to its release caused several other indie games originally set to release around the same time to be delayed for fear of being overshadowed by Silksong,[58][59][60] while others, such as Hell Is Us, Daemon X Machina: Titanic Scion and Cronos: The New Dawn, kept their release dates as intended.[61] Team Cherry did not send out review codes for Silksong, with Bloomberg journalist Jason Schreier stating that they told him this was due to the difficulty of organizing them as a small team and the view that it would be unfair for critics to play it before Kickstarter backers and other players.[62] When the game released on 4 September, Steam, the Nintendo eShop, the Microsoft Store, and the PlayStation Store all experienced errors.[63][64]

2026-present: Post-release content

On 15 December 2025, the first free downloadable content (DLC), titled Sea of Sorrow, was announced in an animated teaser trailer. It is scheduled for release in 2026, and will feature Hornet's "voyage across and beneath the salt-stricken seas", with "new areas, bosses, tools, and more" being added upon release. The trailer and descriptions led to speculation that the DLC would bring the return of certain cut Silksong content.[65][66][67][68]

Development philosophy

Gibson and Pellen describe Silksong's development style as being a "controlled scope creep", with Gibson stating "the way we approach these games ... is that they are just a web of ideas, and notions", with Pellen adding "with destinations that we're comfortable with not knowing what they are for a while – just building up or down to them."[69] The team decided to limit their communication about the game's progress during development, explaining that they wanted to focus their energies on the development process itself and that they wanted to avoid revealing too many of Silksong's secrets before release.[16][70][71] They were able to take their time due to the large financial success of Hollow Knight. Gibson described the development of Silksong as "enjoyable" and "very satisfying". He and Pellen both recounted that they could have continued expanding the game but forced themselves to stop in order to avoid delaying its release further than necessary.[16][70]

Reception

Pre-release

The playable Silksong demo at E3 2019 received critical praise. IGN writer Tom Marks liked "its combat and movement even more than the original", and said "Silksong has the potential to be even better than the original."[72] Ozzie Mejia of Shacknews praised the "tremendous amount of detail in the environments and in the backgrounds".[27] Writing for Game Informer, Matt Miller prematurely called Silksong a "worthy sequel", stating "the portion of Hornet's adventure on display maintains the tradition of excellence established by the original."[73] Nintendo World Report writer Melanie Zawodniak praised the speed in which Hornet could traverse vertically, as she believed such movement was "a bit too sluggish in Hollow Knight." Despite the short play-time, the demo made her certain that "Team Cherry [is] putting just as much of their skill and passion into the project as [in] their debut title".[74]

The demo at Gamescom 2025 was given similar praise. Writing for Destructoid, Adam Newell called the demo "stunningly beautiful with its lush visuals and animations", and stated that he was "hooked from the start."[75] GamesRadar+ writer Josh West stated "there's an attention to detail in its visual and audio design that's scintillating to experience. The play itself is smooth, Hollow Knight's occasional sharp edges sanded down to ensure that movement and motion is the star."[76] Writing for Game Informer, Wesley LeBlanc stated "if what I played today is any indication, Silksong will follow in [Hollow Knight's] steps – I really enjoyed what I played."[77]

As of late August 2025, Silksong was on roughly 5.2 million Steam users' wishlists, by far the most-wishlisted game on the service at the time.[78][79]

Fan culture

The first episode of "Daily Silksong News"

Due to its lengthy development, fans would often hope for Silksong news to appear at game showcases. After repeated no-shows, the fans eventually would consider this hope illogical, and used clown imagery to signify this, with the most popular images being edited screenshots and fan art of Hollow Knight, showing its protagonist wearing a clown wig and nose.[80][81]

On 16 January 2021, the YouTube fan channel Daily Silksong News began tracking and reporting updates on the game's status every day, leading to nearly 1,700 uploads. Almost every video consists of the script, "Today is [date]. This is [host name], your host for today bringing you your daily Silksong news. There has been no news to report for Silksong today. This has been your daily news for Silksong for today, [date]." Only 48 videos reported news prior to the game's release on day 1,693.[82][83] The channel's main host, Araraura, was interviewed by PC Gamer writer Harvey Randall,[82] and WIRED writer Megan Farokhmanesh.[84] Many videos were also guest hosted by other social media personalities.[85]

In January 2025, Pellen posted a cryptic tweet, changed his profile picture to a piece of cake, and revamped his entire account. A reverse image search tracked the photo to a cake recipe posted on 2 April 2024, while several factors related to the tweet and account revamp appeared to relate to 2 April in general, leading fans to believe that the changes were an ARG hinting at there being Silksong news at the then-upcoming 2 April 2025 Nintendo Direct.[86][87][43] Team Cherry marketing and PR manager, Matthew Griffin, later indirectly denied that the changes held any significance.[88] However, Silksong did appear in the Nintendo Direct, where it was given a 2025 release window, which led some to believe that the changes were hints by Pellen.[89]

Since Silksong often received minimal news for lengthy periods of time, users on the r/Silksong subreddit—often called "Skongers"[90]—developed a meta culture of jokes, memes and factions.[84][91] These included the creation of elaborate fake posts, known as "Silkposts" (a portmeanteau of Silksong and shitpost), to trick readers into thinking there had been Silksong news.[92] In July 2025, the subreddit "sacrificed" four users by banning them in order to "secure Silksong's release", which received coverage due to its absurdity.[84][93]

Post-release

Critical reception

Hollow Knight: Silksong received "universal acclaim" according to review aggregator website Metacritic.[111] OpenCritic reported that 97% of critics recommended the game.[99]

Several critics felt that the game was a worthy sequel to the original and praised its larger, more ambitious scope, while others appreciated the low price point for such an expansive title.[107][109] The art design of Silksong was positively received by critics, with many describing it as beautifully crafted.[106] Likewise, Ashley Schofield of Video Games Chronicle noted the game as having gorgeous layering and intricately placed background details throughout, which she said gave Pharloom a strong sense of scale and depth.[110] The game's soundtrack was also well received, with Christian Donlan of Eurogamer describing it as "haunted, playful, and endlessly beckoning", and Simon Fitzgerald of Push Square noting its ability to create the proper mood for a range of different situations.[101][109] For its story, Tom Marks of IGN praised Silksong's writing as being consistently strong throughout. Will Bedingfield of NME regarded Hornet's "sharp, amusingly standoffish dialogue" as much more compelling compared to the original game's silent protagonist. Similarly, Marks of IGN called her an excellent hero that had a notably different tone from the original.[105][107] Schofield of Video Games Chronicle described the elements of characterisation and humour given to NPCs during side-quests as highlights of the game's writing.[110]

Reviewers noted the quicker, more nimble nature of Hornet during gameplay as compared to Hollow Knight's protagonist. Will Bedingfield of NME described her as "slashing her needle in bouncy flourishes", while Ashley Schofield of Video Games Chronicle complimented the sense of fluidity and exactness in Hornet's controls.[107][110] The game's world was praised for being highly detailed and rewarding to explore. Critics such as Tyler Colp of PC Gamer appreciated how the world design contextualised the broader narrative and how its details incentivised exploration.[108] Additionally, the world's boss battles were received positively by Oscar Taylor-Kent of GamesRadar+, who described them as being universally well-designed with a range of different fight structures.[104]

Critics considered Silksong to be a more difficult game than its predecessor. Some elements of its difficulty were particularly contentious, such as the long "runbacks" to return to bosses, increased enemy damage as compared to Hollow Knight, scarcity of currency, and the difficulty of using Hornet's diagonal "pogo" ability,[g] especially for platforming sections.[109] Some reviewers appreciated how the difficulty gave the game "character", integrated the gameplay with the story and world, and provided a sense of mastery when overcoming the challenges of the game.[101] Others, like Ashley Schofield of Video Games Chronicle, considered the difficulty tiring and demoralizing, feeling it inhibited the feeling of exploration.[110] Reviewers were also more mixed on the game's side-quests, some of which were praised for their world-building while others were criticized as "uninspired" and "monotonous".[105][110]

Audience response

Due to its highly anticipated release and absence of pre-orders, Silksong caused Steam, the Nintendo eShop, the Microsoft Store, and the PlayStation Store to crash upon its launch, leading to players being unable to buy or download the game.[64] The game reached over 100,000 concurrent players within 45 minutes after release, peaking at over 500,000 active players during the first day, reaching third place on the list of the concurrent most played games on Steam and, as of launch, the 29th of all time. The game also topped sales charts on Steam and the eShop.[113]

The increased difficulty of Silksong compared to its predecessor received polarised reactions from players. Various mods to make the game easier were created a few days after release.[114]

The game initially received negative reviews from Chinese players on Steam, owing to significant quality concerns with the game's Simplified Chinese localisation. Following a still-criticized update to the translation,[115] Team Cherry released a public beta that implemented a fan translation by "Team Cart Fix".[116]

Similar to its predecessor, the game immediately spawned a significant speedrunning community after its launch, with a speedrun completing the game in under an hour being performed less than a month after its release.[117]

Awards

YearAwardCategoryResultRef.
2021Unity AwardsMost Anticipated GameWon[118]
2022Golden Joystick AwardsMost Wanted GameNominated[119]
2023Nominated[120]
2024Nominated[121]
Unity AwardsMost Anticipated GameWon[122]
2025 Golden Joystick Awards Ultimate Game of the Year 4th place [123][124][125]
Best Indie Game – Self-Published Won
PC Game of the Year Won
The Game Awards 2025 Game of the Year Nominated [126]
Best Art Direction Nominated
Best Score & Music (Christopher Larkin) Nominated
Best Independent Game Nominated
Best Action/Adventure Game Won
Players' Voice Nominated
2026 The 2025 Steam Awards Game of the Year Won [127][128]
Best Game You Suck At Won
Ultra Game Awards 2025 Independent Game of the Year Won [129][130]
Phenomenon of the Year (Independent Game) Won
Surprise of the Year (Independent Game) Nominated
Independent Game of the Year (Players' Voice) Won
15th New York Game Awards Statue of Liberty Award for Best World Nominated [131]
Off Broadway Award for Best Indie Game Nominated
29th Annual D.I.C.E. Awards Adventure Game of the Year Nominated [132][133]
26th Game Developers Choice Awards Game of the Year Nominated [134]
22nd British Academy Games Awards Best Game Longlisted [135][136][137]
Animation Nominated
Artistic Achievement Nominated
Music Nominated

Notes

  1. The characters and creatures within Silksong are referred to as bugs.
  2. Based on 48 reviews
  3. Based on 21 reviews
  4. Based on 11 reviews
  5. Based on 21 reviews
  6. Based on 5 reviews
  7. Hornet's "pogo" is not always diagonal; it can be changed by swapping "crests".[112]

References

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  2. Cardy, Simon (16 December 2025). "Hollow Knight: Silksong - Sea of Sorrow Expansion Revealed, Nintendo Switch 2 Edition of Original Hollow Knight Also in Development". IGN. Retrieved 19 December 2025.
  3. "Wish Side Quests - Hollow Knight: Silksong Guide". IGN. 5 September 2025. Retrieved 23 September 2025.
  4. Bowen, Tom (6 September 2025). "Where to Find All Hollow Knight Silksong Tools". GameRant. Retrieved 1 October 2025.
  5. Yu, Johnny (16 September 2025). "All crest locations in Hollow Knight: Silksong". Polygon. Retrieved 23 September 2025.
  6. Ali, Umama (8 September 2025). "How to Heal In Hollow Knight: Silksong". GameRant. Retrieved 3 October 2025.
  7. 1 2 Hagues, Alana (8 September 2025). "Hollow Knight: Silksong: Every Silk Skill & Ancestral Art". Nintendo Life. Retrieved 3 October 2025.
  8. Yu, Johnny (18 September 2025). "All Hollow Knight: Silksong ability locations". Polygon. Retrieved 1 October 2025.
  9. Milner, David. "The Making Of Hollow Knight". Game Informer. Archived from the original on 6 April 2020. Retrieved 20 July 2025.
  10. 1 2 3 Schreier, Jason (28 November 2025). "The Makers of 'Silksong' Aren't Done Just Yet". Bloomberg. Retrieved 8 December 2025.
  11. 1 2 Howard, Jessica (10 May 2023). "Hollow Knight: Silksong Has Been Delayed". GameSpot. Archived from the original on 20 September 2023. Retrieved 2 October 2025.
  12. Hussain, Tamoor (14 February 2019). "Hollow Knight Sequel Silksong Revealed For Nintendo Switch And PC". GameSpot. Retrieved 22 July 2026.
  13. Campbell, Evan (22 August 2025). "First Hollow Knight Kickstarter Update In 6 Years Promises Backers Silksong Codes". GameSpot. Retrieved 22 July 2026.
  14. Wood, Austin (3 September 2025). "Team Cherry had to go back to the drawing board for Hollow Knight: Silksong for one simple reason: "Hornet being taller changes everything"". GamesRadar+. Retrieved 8 December 2025.
  15. 1 2 3 4 Gibson, Ari; Pellen, William (18 September 2025). Hollow Knight: Silksong Development Maps. Game Worlds. ACMI.
  16. 1 2 3 4 5 6 Schreier, Jason (21 August 2025). "Why 'Silksong' Took Seven Years to Make". Bloomberg. Retrieved 21 August 2025.
  17. Simpkins 2021, p. 57.
  18. Simpkins 2021, p. 55.
  19. Lewis, Catherine (12 September 2025). "Bruised Hollow Knight: Silksong fans discover Team Cherry already explained why the Metroidvania is so hard years ago – and it's all because of Hornet's healing". GamesRadar+. Retrieved 13 November 2025.
  20. Maxwell et al. 2025, p. 18.
  21. 1 2 Manchester, Austin (18 September 2025). "Why Hollow Knight: Silksong is so dang hard, according to Team Cherry". Polygon. Retrieved 1 October 2025.
  22. Maxwell et al. 2025, p. 13.
  23. 1 2 Foster, George (19 September 2025). "Hollow Knight: Silksong Exhibit Reveals Cut Area And The Citadel's Original Name". TheGamer. Retrieved 22 July 2026.
  24. Stevens, Collin (11 September 2018). "Hollow Knight's Next Expansion Changing Name to Avoid Potential Legal Action". IGN. Retrieved 22 July 2026.
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