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RoboWarrior (video game)

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RoboWarrior
Cover art
DevelopersHudson Soft
Aicom (co-developed)
PublishersJaleco (NA, EU)
Hudson Soft (JP)
ComposersTakeaki Kunimoto
Daisuke Inoue
SeriesBomberman
PlatformsNintendo Entertainment System, MSX
ReleaseNintendo Entertainment System
  • JP: August 7, 1987
  • NA: December 1988
  • EU: September 27, 1989
MSX
  • JP: March 18, 1988
GenresAction, puzzle
ModeSingle-player

RoboWarrior[a] is an action puzzle video game developed by Hudson Soft, and co-developed by Aicom, and published by Jaleco for the Nintendo Entertainment System and the MSX.

Plot

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RoboWarrior takes place on an alien planet called Altile that was created by scientists as a solution to the overpopulation problem of Earth.[1] During a peaceful period on Altile, Robowarriors are decommissioned from Earth and the Xantho empire invades Altile and try to transform it for personal gain.[1]

The player operates a cyborg named ZED (Z-type Earth Defence).[2] In the game, ZED raids Altile to fight the Xantho empire and destroy its leader, Xur. ZED deploys bombs to clear a path through rocks, walls, and forests, while killing enemies and collecting items. Some gameplay elements resemble those of Bomberman (1983).

The original Japanese plot of Bomber King is similar, but with some distinct differences. In the year 2036 on the planet Altile, the weather and climate suddenly drastically change due to some mysterious reason. The combat android Knight is sent to the planet to try and track down whatever force is causing the changes and defeat it.

Gameplay

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RoboWarrior consists of five level formats and there are 27 levels in the game. In one, the player must obtain a key before the time limit expires. In another, the key is unavailable until the player acquires a crystal or chalice. Some levels are cast in darkness, rendering obstructions invisible unless the player has a lit lamp. Other levels are mazes where the player must find and blast through weak points in walls to proceed. Periodically, the player engages a boss level. Multiple bombs are required to blow up certain unconventional areas.[3] Robowarrior also features water stages.[3][unreliable source?]

Enemies respawn in each stage allowing the player to stock up on bombs.[3] ZED is controlled via an overhead viewpoint and the player can move him in four directions.[1][unreliable source?]

Development and release

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RoboWarrior was co-developed by Hudson Soft and EXA Planning. It is a sequel to Bomberman (1985).[4]

RoboWarrior was first released in Japan on August 7, 1987 under the title Bomber King.[4][5] It was released in North America in December 1988.[6] An MSX port was released in Japan on March 18, 1988.[7]

Notes

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  1. ↑ Known in Japan as Bomber King (Japanese: ボンバーキング, Hepburn: Bonbā Kingu)

References

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  1. 1 2 3 "Robowarrior for NES". Moby Games. Retrieved 6 September 2018.
  2. ↑ "Video Game den | ファミコン | Famicom NES reviews".
  3. 1 2 3 "Robowarrior (Game)". Giant Bomb. Retrieved 6 September 2018.
  4. 1 2 "Bomber King". Famicom Tsūshin. No. 28. ASCII Corporation. July 24, 1987. pp. 30–31.
  5. ↑ "ボンバーキング" [Bomber King]. Hudson Game Navi. Hudson Soft. Archived from the original on January 6, 2010. Retrieved September 30, 2026.
  6. ↑ "The Official Game Pak Directory". Nintendo Power. Nintendo of America. May 1993. p. 14. Retrieved September 28, 2026.
  7. ↑ "Coming Soon". MSX Fan. Tokuma Shoten. March 10, 1988. p. 114.
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