// Workers AI · dad joke modeWhy did Telenet Japan go to therapy? It had a lot of hang-ups.
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|
Native name | 株式会社日本テレネット |
|---|---|
Romanized name | Kabushiki-gaisha Nihon Terenetto |
| Industry | Software development |
| Founded | October 1983 |
| Founder | Kazuyuki Fukushima |
| Defunct | October 25, 2007 |
| Fate | Bankruptcy |
| Website | http://www.telenet.co.jp/ (archived) |
Telenet Japan Co., Ltd. (株式会社日本テレネット, Kabushiki-gaisha Nihon Terenetto) was a Japanese video game and software developer founded in October 1983 by Kazuyuki Fukushima.[1] The company had several video game divisions including: Wolf Team, Laser Soft, Renovation Game, Renovation Products, and Riot.[2]
History
[edit]The company was founded in October 1983 by Kazuyuki Fukushima.[3] The first division created was Wolf Team, which was created in 1986. The Riot division came into existence in 1991 when Telenet Japan was expanding in the country.[citation needed]
However, because Telenet was starting to lose sales in 1993, the company went through extensive restructuring which resulted in the closing of a few subsidiaries. Some staff employed at Laser Soft and Riot were transferred to another subsidiary, Wolfteam. The same year, several key developers of the PC Engine games Tenshi no Uta I & II left Riot to found Media.Vision and work on a new RPG franchise, Wild Arms.[citation needed]
With a debt of ¥1 billion, the company ceased operating in late September 2007 and closed its doors on October 25.[4] According to the Tokyo Keizai, the company ran into debt in selling pachinko game software, which made the company get into debt due to the US branches failing.[5]
Sunsoft acquired Telenet's entire software library in December 2009, citing plans to remake or re-release (via Virtual Console) the old titles.[6] The Japanese company Edia acquired Telenet's catalogue from City Connection in January 2020.[7]
Organization
[edit]Telenet Japan was formerly made up of the following teams: [2]
Lasersoft
[edit]Served as Telenet's publishing arm for optical media, such as PC Engine. It was later merged with Wolf Team.
Micro World
[edit]Micro World served as Telenet's publishing arm to localize and market non-Japanese games.[8]
Wolf Team
[edit]Renovation Games
[edit]Telenet Japan's Japanese publishing arm.
Renovation Products
[edit]Telenet Japan's North American subsidiary, Renovation Products, was acquired by Sega of America in 1993.[9] It was formerly located in California.[10]
Riot
[edit]Riot was also known for employing graphic artist and later game director Eiji Kikuchi, as well as music composer Michiko Naruke.[citation needed] It's sometimes known as Reno.[1]
Games list
[edit]References
[edit]- 1 2 https://www.4gamer.net/games/668/G066894/20230606056/
- 1 2 "Column: 'Might Have Been' - Telenet Japan". GameSetWatch. December 17, 2007. Archived from the original on 2019-01-11. Retrieved February 10, 2021.
- ↑ "Cabinet Office Ordinance on Disclosure of the Status of Large-Scale Holdings of Stocks, etc" (PDF). Archived from the original (PDF) on 2014-09-22.
- ↑ Gantayat, Anoop (October 31, 2007). "Nihon Telnet Closes Shop". IGN. Retrieved February 10, 2020.
- ↑ "「夢幻戦士ヴァリス」の日本テレネットが事業停止". ITmedia. October 30, 2007. Retrieved February 10, 2021.
- ↑ aueki (December 10, 2009). "サンソフト,日本テレネット作品100タイトル以上の版権を獲得,北米市場に再参入". 4Gamer.net. Retrieved February 10, 2021.
- ↑ "エディア、シティコネクションからゲームソフト139タイトルに係る知的財産権を取得…旧・日本テレネット系タイトルが取得対象に". Social Game Info. January 14, 2020. Retrieved February 10, 2021.
- ↑ "m20040105-2". www.tokyoipo.com. Retrieved 2025-11-14.
- ↑ Bidwell, Chris (November 6, 2002). "Sega ReVisions #2". IGN. Retrieved February 10, 2021.
- ↑ "Telenet Japan Company Profile2". Archived from the original on 27 October 2007.
External links
[edit]- Official website at the Wayback Machine (archived September 11, 2008)
- Giant Bomb Profile
- MobyGames Profile