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List of Namco arcade system boards

From Wikipedia, the free encyclopedia
(Redirected from System 22)

Namco is a multinational video game and entertainment company that, as part of its business, produced arcade system boards.

Arcade system boards

[edit]
Arcade board Release date Notes Notable games and release years
System 1 1987
  • 16-bit arcade system; Yokai Dochuki was Namco's first 16-bit arcade game
System 2 1987
  • Introduced with Final Lap
  • Uses the Namco C140 sound chip
System 21 "Polygonizer" 1988
  • Preceded by System 2 and succeeded by System 22
  • Unveiled in 1988 with Winning Run
  • First arcade system board specifically designed for 3D polygon processing
  • Consists of four PCBs housed in a metal crate
  • Uses two Motorola 68000 main processors at 12.288 MHz
  • Uses four Texas Instruments TMS320C25 digital signal processors at 24.576 MHz for 3D calculations; Starblade instead uses five TMS320C20 DSPs
  • Uses a Motorola 6809 sound processor at 3.072 MHz
  • Uses a Yamaha YM2151 sound chip at 3.58 MHz
  • Uses a Hitachi HD63705 microcontroller at 2.048 MHz and Namco custom chips[1]
  • Was in development for more than three years before release, beginning around the mid-1980s
  • Phil Harrison reported in 1989 that Atari Games' Hard Drivin' ran on an earlier, less powerful version of the hardware, and described System 21 as a shared Namco–Atari development[2]
NA-1 1992
  • Uses the Namco C219 sound chip
NA-2 1992
  • Related to the NA-1 platform
  • Uses the Namco C219 sound chip
System 22 1992
  • Successor to System 21
  • Designed by Namco
  • Debuted in Japan in 1992 with Sim Drive, followed by its worldwide debut in 1993 with Ridge Racer
  • Uses a Motorola 68020 32-bit main processor at 24.576 MHz
  • Uses two TMS32025 DSPs at 49.152 MHz, although the exact number of DSPs may vary
  • Uses Namco's in-house-developed TR3 graphics processor
  • Supports texture mapping, Gouraud shading, transparency effects and depth cueing
  • Capable of displaying 16.7 million colours and processing 240,000 polygons per second[3]
  • Uses a Mitsubishi M37702 sound CPU at 16.384 MHz
  • Uses the Namco C352 sound chip, with 32 voices, four 16-bit channels and support for 8-bit linear or μ-law PCM samples[4]
NB-1 1993
  • Uses the Namco C352 sound chip
System FL 1993
  • Uses the Namco C352 sound chip
System 11 September 1994
  • 32-bit arcade system board developed jointly by Namco and Sony Computer Entertainment
  • Based on a prototype of the PlayStation[7]
  • Tekken was initially planned for System 22, but development was moved to System 11[8]
  • Uses a MIPS R3000A 32-bit RISC main processor at 33.8688 MHz
  • Uses a Namco C76 (Mitsubishi M37702) sound CPU and Namco C352 sound chip
  • 2 MB main RAM, 2 MB video VRAM and 512 kB sound RAM
  • Graphics processor rated at 360,000 polygons per second
  • Discontinued in February 1999
NB-2 1995
  • Related to the NB-1 platform
  • Uses the Namco C352 sound chip
Super System 22 1995
  • Variant of System 22
  • Hardware largely similar to System 22
  • Provides a slightly higher polygon rate and additional special effects
  • Uses a Mitsubishi M37710 sound CPU at 16.384 MHz
ND-1 1995
  • Uses the Namco C352 sound chip
System 12 1996
  • Upgraded version of System 11 with faster processing power
  • Uses the same basic configuration as System 11, but with the CPU operating frequency increased by a factor of 1.5
  • First publicly used for Tekken 3, released in March 1997[10]
  • Uses a MIPS R3000A 32-bit RISC main processor at 48 MHz
  • Uses a Hitachi H8/3002 sound CPU and Namco C352 sound chip
System 22.5 / Gorgon 1997
  • Uses a Hitachi H8/3334 I/O processor
System 23 1997
Super System 23 1997
  • More powerful variant of System 23
  • Uses a 166 MHz main processor
  • Uses a PIC16Cxx I/O processor
Super System 23 GMEN 1998
Super System 23 Evolution 2 1999
  • Uses a 200 MHz main processor
  • Uses a PIC16Cxx I/O processor
System 10 2000
  • Based on PlayStation hardware
  • Uses a MIPS R3000A 32-bit RISC processor
  • 132 MB/s bus and 512 KB OS ROM
  • 2 MB main RAM, 2 MB video RAM and 512 KB sound RAM
  • Uses the PlayStation SPU with 24 channels and 44.1 kHz PCM audio
  • Graphics processor rated at 360,000 polygons per second
  • Supports resolutions from 256×224 to 740×480 and 16.7 million colours
  • Uses ROM and, for some games, CD/DVD media[12]
  • GAHAHA Ippatsudou (2000)
  • Mr. Driller 2 (2000)
  • Point Blank 3 / Gunbalina (2000)
  • GAHAHA Ippatsudou 2 (2001)
  • Gekitoride-Jong Space (2001)
  • Honne Hakkenki (2001)
  • Kotoba no Puzzle: Mojipittan (2001)
  • Mr. Driller G (2001)
  • Taiko no Tatsujin (2001)
  • Taiko no Tatsujin 2 (2001)
  • Gamshara (2002)
  • Hard Puncher Hajime no Ippo 2 Ouja e no Chousen (2002)
  • Panikuru Panekuru (2002)
  • Puzz Ball (2002)
  • Slot no Oji Sama (2002)
  • Star Trigon (2002)
  • Sugorochikku Japan (2002)
  • Taiko no Tatsujin 3 (2002)
  • Taiko no Tatsujin 4 (2002)
  • Tsukkomi Yousei Gips Nice Tsukkomi (2002)
  • Uchuu Daisakusen - Chocovader Contactee (2002)
  • Kono e-Tako (2003)
  • NFL Classic Football (2003)
  • Petter the Shepherd (2003)
  • Seishun Quiz Colorful High School (2003)
  • Taiko no Tatsujin 5 (2003)
  • Dokidoki! Flower (2004)
  • Sekai Kaseki Hakken (2004)
  • Taiko no Tatsujin 6 (2004)
  • Ball Pom Line (2005)
  • Medal No Tatsujin (2005)
  • Puzz Cube (2005)
  • Medal No Tatsujin 2 (2006)
System 246 December 2000
  • Based on PlayStation 2 technology
  • Uses the MIPS III R5900-based "Emotion Engine" processor at 294.912 MHz
  • Uses a MIPS II R3000A I/O processor at 33.8688 MHz
  • 32 MB RDRAM
  • Uses the PlayStation 2 Graphics Synthesizer at 147.456 MHz with 4 MB eDRAM
  • Uses SPU1 and SPU2 sound hardware
  • Supports CD-ROM, DVD-ROM and hard-drive storage, with a 64-Mbit NAND FlashROM security dongle[13]
System 256 2004
  • Upgraded version of System 246
  • Uses 8 MB graphics eDRAM
  • Main processor can operate at 299 MHz[14]
Super System 256 2006
System N2
System ES1
  • PC-based successor platform
  • Runs a Debian-based Linux operating system
System ES1(A2)
System ES2 Plus
  • Aikatsu! (2012)
  • Hyakujuu Taisen Great Animal Kaiser (2012)
System ES3
System ES4
System BNA1
System BNA1 LITE
  • Less powerful version of System BNA1 intended for less demanding games
[edit]

References

[edit]
  1. ↑ "Namco System 21 (Concept)".
  2. ↑ "Commodore User Magazine Issue 72". September 1989.
  3. ↑ "System 16 - Namco System 22 Hardware (Namco)".
  4. ↑ "mamedev/mame". GitHub. Retrieved 2021-03-19.
  5. ↑ "Sim Drive, Arcade Video game by NAMCO (1992)".
  6. ↑ "SimDrive - Undumped". Archived from the original on 2017-07-29. Retrieved 2014-09-28.
  7. ↑ Pettus, Sam; Munoz, David; Williams, Kevin; Barroso, Ivan (20 December 2013). Service Games: The Rise and Fall of SEGA: Enhanced Edition. Smashwords. p. 198. ISBN 978-1-311-08082-0.
  8. ↑ "System 11: Namco's PlayStation coin-op". Edge. Vol. 3, no. 21. June 1995. p. 68.
  9. ↑ "Aqua Jet". GamePro. No. 99. IDG. December 1996. p. 56.
  10. ↑ "Tekken is 1.5 times faster". Next Generation. No. 28. 1997. p. 28.
  11. ↑ Edge, issue 37 (October 1996), p. 119.
  12. ↑ "Namco System 10 Hardware (Namco)". System 16. Retrieved 7 April 2023.
  13. ↑ "Namco System 246 Hardware (Namco)". System 16.
  14. ↑ "Namco System 256 Hardware (Namco)". System 16.
  15. ↑ "Namco Super System 256 Hardware (Namco)". System 16.
[edit]