| Arcade board |
Release date |
Notes |
Notable games and release years |
| System 1 |
1987 |
- 16-bit arcade system; Yokai Dochuki was Namco's first 16-bit arcade game
|
|
| System 2 |
1987 |
- Introduced with Final Lap
- Uses the Namco C140 sound chip
|
|
| System 21 "Polygonizer" |
1988 |
- Preceded by System 2 and succeeded by System 22
- Unveiled in 1988 with Winning Run
- First arcade system board specifically designed for 3D polygon processing
- Consists of four PCBs housed in a metal crate
- Uses two Motorola 68000 main processors at 12.288 MHz
- Uses four Texas Instruments TMS320C25 digital signal processors at 24.576 MHz for 3D calculations; Starblade instead uses five TMS320C20 DSPs
- Uses a Motorola 6809 sound processor at 3.072 MHz
- Uses a Yamaha YM2151 sound chip at 3.58 MHz
- Uses a Hitachi HD63705 microcontroller at 2.048 MHz and Namco custom chips[1]
- Was in development for more than three years before release, beginning around the mid-1980s
- Phil Harrison reported in 1989 that Atari Games' Hard Drivin' ran on an earlier, less powerful version of the hardware, and described System 21 as a shared Namco–Atari development[2]
|
|
| NA-1 |
1992 |
- Uses the Namco C219 sound chip
|
|
| NA-2 |
1992 |
- Related to the NA-1 platform
- Uses the Namco C219 sound chip
|
|
| System 22 |
1992 |
- Successor to System 21
- Designed by Namco
- Debuted in Japan in 1992 with Sim Drive, followed by its worldwide debut in 1993 with Ridge Racer
- Uses a Motorola 68020 32-bit main processor at 24.576 MHz
- Uses two TMS32025 DSPs at 49.152 MHz, although the exact number of DSPs may vary
- Uses Namco's in-house-developed TR3 graphics processor
- Supports texture mapping, Gouraud shading, transparency effects and depth cueing
- Capable of displaying 16.7 million colours and processing 240,000 polygons per second[3]
- Uses a Mitsubishi M37702 sound CPU at 16.384 MHz
- Uses the Namco C352 sound chip, with 32 voices, four 16-bit channels and support for 8-bit linear or μ-law PCM samples[4]
|
|
| NB-1 |
1993 |
- Uses the Namco C352 sound chip
|
|
| System FL |
1993 |
- Uses the Namco C352 sound chip
|
|
| System 11 |
September 1994 |
- 32-bit arcade system board developed jointly by Namco and Sony Computer Entertainment
- Based on a prototype of the PlayStation[7]
- Tekken was initially planned for System 22, but development was moved to System 11[8]
- Uses a MIPS R3000A 32-bit RISC main processor at 33.8688 MHz
- Uses a Namco C76 (Mitsubishi M37702) sound CPU and Namco C352 sound chip
- 2 MB main RAM, 2 MB video VRAM and 512 kB sound RAM
- Graphics processor rated at 360,000 polygons per second
- Discontinued in February 1999
|
|
| NB-2 |
1995 |
- Related to the NB-1 platform
- Uses the Namco C352 sound chip
|
|
| Super System 22 |
1995 |
- Variant of System 22
- Hardware largely similar to System 22
- Provides a slightly higher polygon rate and additional special effects
- Uses a Mitsubishi M37710 sound CPU at 16.384 MHz
|
|
| ND-1 |
1995 |
- Uses the Namco C352 sound chip
|
|
| System 12 |
1996 |
- Upgraded version of System 11 with faster processing power
- Uses the same basic configuration as System 11, but with the CPU operating frequency increased by a factor of 1.5
- First publicly used for Tekken 3, released in March 1997[10]
- Uses a MIPS R3000A 32-bit RISC main processor at 48 MHz
- Uses a Hitachi H8/3002 sound CPU and Namco C352 sound chip
|
|
| System 22.5 / Gorgon |
1997 |
- Uses a Hitachi H8/3334 I/O processor
|
|
| System 23 |
1997 |
|
|
| Super System 23 |
1997 |
- More powerful variant of System 23
- Uses a 166 MHz main processor
- Uses a PIC16Cxx I/O processor
|
|
| Super System 23 GMEN |
1998 |
|
|
| Super System 23 Evolution 2 |
1999 |
- Uses a 200 MHz main processor
- Uses a PIC16Cxx I/O processor
|
|
| System 10 |
2000 |
- Based on PlayStation hardware
- Uses a MIPS R3000A 32-bit RISC processor
- 132 MB/s bus and 512 KB OS ROM
- 2 MB main RAM, 2 MB video RAM and 512 KB sound RAM
- Uses the PlayStation SPU with 24 channels and 44.1 kHz PCM audio
- Graphics processor rated at 360,000 polygons per second
- Supports resolutions from 256×224 to 740×480 and 16.7 million colours
- Uses ROM and, for some games, CD/DVD media[12]
|
- GAHAHA Ippatsudou (2000)
- Mr. Driller 2 (2000)
- Point Blank 3 / Gunbalina (2000)
- GAHAHA Ippatsudou 2 (2001)
- Gekitoride-Jong Space (2001)
- Honne Hakkenki (2001)
- Kotoba no Puzzle: Mojipittan (2001)
- Mr. Driller G (2001)
- Taiko no Tatsujin (2001)
- Taiko no Tatsujin 2 (2001)
- Gamshara (2002)
- Hard Puncher Hajime no Ippo 2 Ouja e no Chousen (2002)
- Panikuru Panekuru (2002)
- Puzz Ball (2002)
- Slot no Oji Sama (2002)
- Star Trigon (2002)
- Sugorochikku Japan (2002)
- Taiko no Tatsujin 3 (2002)
- Taiko no Tatsujin 4 (2002)
- Tsukkomi Yousei Gips Nice Tsukkomi (2002)
- Uchuu Daisakusen - Chocovader Contactee (2002)
- Kono e-Tako (2003)
- NFL Classic Football (2003)
- Petter the Shepherd (2003)
- Seishun Quiz Colorful High School (2003)
- Taiko no Tatsujin 5 (2003)
- Dokidoki! Flower (2004)
- Sekai Kaseki Hakken (2004)
- Taiko no Tatsujin 6 (2004)
- Ball Pom Line (2005)
- Medal No Tatsujin (2005)
- Puzz Cube (2005)
- Medal No Tatsujin 2 (2006)
|
| System 246 |
December 2000 |
- Based on PlayStation 2 technology
- Uses the MIPS III R5900-based "Emotion Engine" processor at 294.912 MHz
- Uses a MIPS II R3000A I/O processor at 33.8688 MHz
- 32 MB RDRAM
- Uses the PlayStation 2 Graphics Synthesizer at 147.456 MHz with 4 MB eDRAM
- Uses SPU1 and SPU2 sound hardware
- Supports CD-ROM, DVD-ROM and hard-drive storage, with a 64-Mbit NAND FlashROM security dongle[13]
|
|
| System 256 |
2004 |
- Upgraded version of System 246
- Uses 8 MB graphics eDRAM
- Main processor can operate at 299 MHz[14]
|
|
| Super System 256 |
2006 |
|
|
| System N2 |
|
|
|
| System ES1 |
|
- PC-based successor platform
- Runs a Debian-based Linux operating system
|
|
| System ES1(A2) |
|
|
|
| System ES2 Plus |
|
|
- Aikatsu! (2012)
- Hyakujuu Taisen Great Animal Kaiser (2012)
|
| System ES3 |
|
|
|
| System ES4 |
|
|
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| System BNA1 |
|
|
|
| System BNA1 LITE |
|
- Less powerful version of System BNA1 intended for less demanding games
|
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