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Clay Dreslough

From Wikipedia, the free encyclopedia
(Redirected from Infinite Monkey Systems)
Clay Dreslough
Born
OccupationGame designer
Spouse
Deirdre Dreslough
​
(m. 1999)​
Children1
Writing career
Notable worksBaseball Mogul, Football Mogul

Clay Dreslough is an American video game designer. He is the creator of the Baseball Mogul[1] and Football Mogul computer sports games, and is the co-founder and president of Sports Mogul, Inc.

Professional life

[edit]

Dreslough's design and programming credits include the Tony La Russa Baseball series, Microsoft Baseball, and MLB Slugfest Loaded. He has worked as a programmer, lead designer, and executive producer.[2] He founded the game development studio Sports Mogul, which produces the Baseball Mogul series, Baseball Mogul Online, and the Football Mogul series.[3]

Speaking to The Escapist in 2006, Dreslough spoke about the effects of Wal-Mart on his studio Sports Mogul, saying that most of their profits were made online, and that they did not depend on selling their games in Wal-Mart.[4]

Baseball research

[edit]

Clay Dreslough has been a member of 'SABR', the Society for American Baseball Research, since 1995.[5] He contributed to the SABR style manual.[6] Dreslough created Defense-Independent Component ERA (DICE), a baseball statistic based on component ERA that evaluates defense independent pitching. Dreslough used DICE in his Baseball Mogul series.[7]

In 1999, Dreslough invented a new format for the MLB postseason. After an organized letter-writing campaign to the baseball commissioner, this format was adopted for the 2012 season.[8]

References

[edit]
  1. ↑ "Baseball Mogul 2006 Review (PC)". cnet. 2005-04-05.
  2. ↑ MobyGames. "Clay Dreslough, Developer Profile".
  3. ↑ "Baseball Mogul Is #1 For 2nd Straight Year". GamersHell. 19 September 2007. Retrieved 21 August 2025.
  4. ↑ Varney, Allen (11 April 2006). "Wal-Mart Rules". Escapist Magazine. Archived from the original on 11 July 2009. Retrieved 21 August 2025.
  5. ↑ "Baseball Prospectus". Retrieved 2012-04-26.
  6. ↑ SABR. "SABR Style Guide". Retrieved 2012-04-26.
  7. ↑ Dreslough, Clay (19 July 2000). "Defense Independent Component ERA". Sports Mogul. Retrieved 21 August 2025.
  8. ↑ "Sports Simulation Influences MLB New Playoff Format". 16 June 2011. Retrieved 2012-04-26.