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// Workers AI · dad joke modeWhat did International Karate + say to its opponent? "You're kicked out.

From Wikipedia, the free encyclopedia
(Redirected from IK plus)
International Karate +
DeveloperSystem 3
PublishersSystem 3 (Europe)
Activision (U.S.)
Ignition Entertainment (PS1/GBA)
DesignerArcher Maclean
ComposerRob Hubbard
PlatformsCommodore 64, Amstrad CPC, ZX Spectrum, Atari ST, Amiga, CD32, Game Boy Advance, PlayStation, Virtual Console
ReleaseOctober 1987
Virtual Console (C64)
  • EU: July 25, 2008
GenreFighting
ModesSingle-player, multiplayer

International Karate +, stylized as IK+, is a fighting game written by Archer Maclean and published in 1987 by System 3 for the Commodore 64, Amstrad CPC, and ZX Spectrum. It is a successor to International Karate (1985). Activision published the Commodore 64 version in the US as Chop N' Drop.

Gameplay

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C64 screenshot

Three karateka fight against each other on a beach, trying to be the first to score six points. After every two rounds, there is a bonus game which is either deflecting bouncing balls or kicking away bombs. The C64 version of the game only has the ball bouncing bonus game, and not the bomb bonus game. The game can be played by one or two human players; at least one fighter is always controlled by the computer. Unlike its predecessor, International Karate, there is only one backdrop, but different parts of the backdrop can be recoloured to several different themes by the players using specific keystrokes. The Amiga, Atari and C64 versions of the game (and possibly other versions, unconfirmed) had a number of "background antics", a Pac-Man would appear, a spider would descend, and a U-boat's periscope would occasionally be seen in the harbour. In addition, pressing a certain key or keys would cause the trousers of all three protagonists to fall down, after which they would do a double-take. Additionally, it was possible (on the Amiga version, at least) to type in four-letter curse words; the game would respond first by rebuking the player for their use of such language, and upon the second offence would reset the game.

Development

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Archer Maclean did most of the work on developing the game, and the music was written by Rob Hubbard. Music for the Amiga version was arranged by Dave Lowe. In August 2005, the music from the game was performed at the third Symphonic Game Music Concert in Leipzig, Germany.

The packaging illustration for the Activision Commodore 64 release version of IK+, entitled "Chop 'N Drop", was created by Marc Ericksen.

Ports

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16-bit versions of the game were released in 1988 for the Atari ST and Amiga home computers. Apart from the music, which was arranged by Dave Lowe, the Atari ST version was created entirely by Archer Maclean.[1] The bitmap editor NeoChrome was used to draw background graphics and sprites[1] and the code was written in assembly language on an IBM PC-based development system that cross-compiled the 800 KB of source code in seven seconds and transferred the program to the RAM of the Atari ST via a parallel cable.[1] Development took six months. The subsequent Amiga port took just seven days.[1]

Reception

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The original release of the game was well received by critics. It was voted Best 16-Bit Soundtrack of the Year at the 1988 Golden Joystick Awards.[8]

The later Game Boy Advance port, however, received negative reviews. Advance magazine rated the game 54%, criticizing the "thinness of the gameplay" and stating that "there are simply too few moves available". The reviewer noted that while nostalgic memories of the original Commodore 64 version might be positive, the port failed to compete with contemporary fighting games.[9] Jim McCauley of GamesMaster gave the port a lower score of 43%.[10] Nintendo Power heavily criticized the port; four of its reviewers awarded the game 1 out of 5 stars, while a fifth reviewer gave it 1.5 stars, citing awkward controls and choppy animation.[2]

Seanbaby of Electronic Gaming Monthly also panned the gba port in his "The Rest of the Crap" column, ridiculing its clumsy controls and a lack of effort from the developers.[11]

Legacy

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Another International Karate Deluxe game (AKA IK++) was ready but unreleased for the Atari ST and Amiga in 1987/1988.[12]

It was also released by Activision in 1988 for the Commodore 64 under the title Chop 'N Drop. A version for Amiga CD32 was released in 1994.

In 2003, Maclean's Ignition Entertainment released IK+ for the Game Boy Advance and PlayStation in Europe, which remained faithful to the 16-bit iterations.

The C64 version was re-released on the Virtual Console in Europe on July 25, 2008.

References

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  1. 1 2 3 4 Toni Schwaiger: "Archer Maclean. Von Karate verstehe ich nicht viel". In: ST Magazin, No. 3, 1989. ISSN 0934-3237 (German, online full text via stcarchiv.de, accessed 2020-10-04)
  2. 1 2 "International Karate Plus". Nintendo Power. No. 167. April 2003. p. 137. Retrieved June 5, 2026.
  3. "Archived copy". Archived from the original on 2012-02-13. Retrieved 2012-02-11.{{cite web}}: CS1 maint: archived copy as title (link)
  4. "Zzap!64 100th Issue Pull-Out Special Page 5".
  5. "IK+". Advance. No. 4. Summer 2003. p. 55. Retrieved June 4, 2026.
  6. McCauley, Jim (June 2003). "IK+". GamesMaster. No. 134. p. 104.
  7. IK+ review, Crash magazine, issue 49, February 1988, page 88
  8. "Computer & Video Games".
  9. "IK+". Advance. No. 4. Summer 2003. p. 55. Retrieved June 4, 2026.
  10. McCauley, Jim (June 2003). "IK+". GamesMaster. No. 134. p. 104.
  11. Seanbaby (December 2003). "The Rest of the Crap: International Karate Plus". Electronic Gaming Monthly. No. 173. p. 248. Retrieved June 5, 2026.
  12. In the chair with ... Archer Maclean. Retrogamer Magazine, issue 63 (2009).
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