Control Resonant
| Control Resonant | |
|---|---|
| Developer | Remedy Entertainment |
| Publisher | Remedy Entertainment |
| Director | Mikael Kasurinen |
| Producer | Juha Vainio |
| Designers |
|
| Programmer | Sean Donnelly |
| Artist | Elmeri Raitanen |
| Writers |
|
| Composer | Petri Alanko |
| Engine | Northlight Engine |
| Platforms | |
| Release |
|
| Genre | Action role-playing |
| Mode | Single-player |
Control Resonant is an upcoming action role-playing game developed and published by Remedy Entertainment. It is a sequel to the 2019 game Control and is scheduled to release for PlayStation 5, Windows, and Xbox Series X/S on 24 September 2026, and for macOS later in 2026. The story follows Dylan Faden, a paranaturally abled "parautilitarian" who first appeared as a supporting character in Control, as he battles an invasion of hostile entities while searching for his estranged sister Jesse Faden.
Gameplay
[edit]Resonant is an action role-playing game. The player assumes control of Dylan Faden, who is released from captivity by the Federal Bureau of Control (FBC) to assist in their efforts to contain an escaped extradimensional entity that has taken control of downtown Manhattan. The game places an emphasis on melee combat in contrast to the third-person shooter elements of its predecessor: Dylan's primary weapon, the "Aberrant", can shapeshift into a variety of armaments.[1] Remedy described Resonant as an "open-ended" game, with the player being able to explore the city and complete optional quests and objectives.[2]
Development
[edit]In June 2021, Remedy Entertainment announced an agreement with 505 Games, the publisher of its 2019 game Control, to develop FBC: Firebreak, a multiplayer spin-off, and a "bigger-budget" project expanding the Control series.[3] In May 2022, the latter project was referenced under the codename "Heron" in Remedy's development roadmap.[4] In November, the company confirmed that "Heron" was a sequel to Control and unveiled the first concept art. Remedy announced a co-development and co-publishing deal with 505 Games for the title.[5] In February 2024, Remedy acquired full ownership of the Control series from 505 Games for €17 million.[6] In August, the company partnered with Annapurna Pictures to finance half of the sequel's development costs.[7] By that month, the game had reached the "production readiness stage".[8] In October, Control 2 was teased during an optional scene in the Alan Wake 2 expansion The Lake House.[9][10] Control 2's full production began in February 2025.[11] According to Remedy's annual report published in March, this phase is expected to last between 15 and 26 months, with a team size ranging from over 75 to 200 employees.[12] The initial development budget for the sequel is €50 million.[13] Remedy estimated that the game would need to sell between 3 and 4 million lifetime copies to reach a 100% return on investment.[14]
In March 2026, it was reported that Control Resonant was in the alpha development stage.[15] On 18 August 2026, Remedy announced that Control Resonant had "gone gold".[16]
Gameplay
[edit]Development on Resonant's gameplay was undertaken by Remedy's largest design team.[17] Control Resonant is an action role-playing game, with Remedy stating that they are "holding on to key tenets of storytelling and spectacle" from the first game while increasing player agency, exploration, and role-playing mechanics in the sequel.[18] Remedy had intended for the Control series to be role-playing games as the first game introduced side quests and dialogue choices but discarded core role-playing gameplay systems such as skill trees or character build systems.[19] Game director Mikael Kasurinen said that Control Resonant "fully commit[s]" to being an action role-playing game with its addition of character statistics, multiple talent trees and customisable weapons.[19] Remedy communications director Thomas Puha called Control Resonant's shift towards more action role-playing elements as a "a natural progression" for the studio.[20]
Resonant had a significantly different approach to its gameplay and storytelling perspective, shifting its combat model from a third-person shooter to being melee-focused and starring Dylan Faden as its lead protagonist, the sibling of protagonist Jesse Faden from the first game.[21] Kasurinen said that Control and Control Resonant "stand on their own feet, and they are like expressions of the two different siblings".[20] Dylan's weapon, called the Aberrant, is an expression of his different personality compared to Jesse's Service Weapon.[22] The Aberrant is able to shift into different forms with Dylan able to equip a total of three melee weapons with their own use cases.[23] Sergey Mohov served as the lead gameplay designer for Resonant. According to Mohov, Control Resonant is not an open world game but there are a number of "large, distinct, and expansive zones filled with side activities, hidden encounters, and optional discoveries".[24]
Narrative
[edit]Control Resonant is a narrative sequel taking place after the events of Control (2019). Remedy wanted the narrative to remain accessible to players who had not played the first game.[25][26] With the Control series, Kasurinen said the studio saw each game as representing "a lens into that world through different protagonists".[25] Remedy had always planned to create a game with Dylan as the protagonist but art director Elmeri Raitanen stressed that Remedy first sought to create the world of Control from a high-level as it "creates more organic characters".[27] Kasurinen said that Control Resonant was "deeply" inspired by Attack on Titan and Neon Genesis Evangelion that acted as narrative touchpoints.[28]
Technology
[edit]Control Resonant is being developed in Remedy's in-house Northlight Engine. With 2023's Alan Wake 2, Remedy reoriented its Northlight engine towards GPU-driven rendering, introducing mesh shaders and more accurate, single-pixel occlusion culling techniques to achieve greater levels of geometric detail and path traced lighting.[29] Control primarily took place indoors with the many reflective materials contained in the Oldest House's brutalist interior, Control Resonant takes place in larger outdoor areas in Manhattan with more diffused materials.[30]
Control Resonant supports path tracing on PC with Remedy collaborating with Nvidia on its implementation. Alongside path tracing, Remedy integrated Nvidia's RTX Mega Geometry system that accelerates the building of bounding volume hierarchies (BVHs) during ray tracing with high levels of geometry.[31] Higher detail is enabled through using nested cluster triangles, known as Cluster-Level Acceleration Structures (CLAS), within a BVH, rather than the lower-resolution proxies for geometry normally included in ray tracing BVHs. The building of new BVHs when there is an LOD change is sped up through reconstructing BVHs with only the affected CLAS, reducing CPU overhead from BVH updates and management.[32] Remedy previously added RTX Mega Geometry to Alan Wake 2 in January 2025.[33]
Release
[edit]Control Resonant was announced at the Game Awards in December 2025 with a scheduled release in 2026 for macOS, PlayStation 5, Windows, and Xbox Series X/S.[34] During PlayStation's State of Play presentation on 12 February 2026, a gameplay trailer for Control Resonant was shown. On 2 June 2026, a trailer at a State of Play presentation announced Control Resonant's release date.[35] The trailer released on 5 June 2026, features song "Manalan mailla" ("In the Lands of the Underworld") by Finnish singer Vilma Jää.[36][37]
Control Resonant is set for release digitally on 24 September 2026 for PlayStation 5, Windows, and Xbox Series X/S with the physical release for PlayStation 5 and Xbox Series X/S coming on 15 October.[38] Control Resonant's Deluxe Edition grants 48-hour early access exclusively on PlayStation 5, beginning on 22 September.[39] Communications director Thomas Puha acknowledged that Control Resonant's busy September release is "challenging" due to competition from other titles releasing close to it like Silent Hill: Townfall and Onimusha: Way of the Sword.[40] To support the game, Remedy planned its largest marketing campaign.[41] The macOS version is scheduled for later in 2026.[42]
Reception
[edit]| Aggregator | Score |
|---|---|
| Metacritic | (PC) 84/100[43] (PS5) 84/100[44] (XSXS) 81/100[45] |
| OpenCritic | 86% recommend[46] |
| Publication | Score |
|---|---|
| Destructoid | 9/10[47] |
| Eurogamer | 3/5[48] |
| GameSpot | 9/10[49] |
| GamesRadar+ | 3/5[50] |
| Giant Bomb | 4.5/5[51] |
| IGN | 8/10[52] |
| PC Gamer (US) | 76/100[53] |
| PCGamesN | 9/10[54] |
| Push Square | 8/10[55] |
| RPGamer | 4/5[56] |
| Video Games Chronicle | 5/5[57] |
Control Resonant received "generally favorable" reviews, according to review aggregator website Metacritic,[43][44] with OpenCritic reporting that 89% of critics recommended the game.[46]
References
[edit]- ↑ West, Josh (12 December 2025). "Control Resonant is a very real shock to the system: Here's the 5 biggest changes coming to Control 2". GamesRadar+. Archived from the original on 12 December 2025. Retrieved 12 December 2025.
- ↑ LeBlanc, Wesley (11 December 2025). "Remedy Reveals Control Resonant, A Melee Action-RPG Sequel To Control Starring Jesse's Brother". Game Informer. Archived from the original on 12 December 2025. Retrieved 12 December 2025.
- ↑ Holt, Kris (29 June 2021). "Control is getting a co-op spin-off game". Engadget. Archived from the original on 11 October 2024. Retrieved 15 March 2025.
- ↑ Yang, George (16 May 2022). "2 new Control games are in the works, Remedy road map reveals". Digital Trends. Archived from the original on 4 December 2024. Retrieved 15 March 2025.
- ↑ Brown, Fraser (11 November 2022). "Remedy confirms that Codename Heron is Control 2". PC Gamer. Archived from the original on 26 January 2025. Retrieved 15 March 2025.
- ↑ Dring, Christopher (28 February 2024). "Remedy acquires full Control rights from 505 Games for €17m". GamesIndustry.biz. Archived from the original on 8 January 2025. Retrieved 16 March 2025.
- ↑ Webster, Andrew (29 August 2024). "Remedy partners with Annapurna for Control 2 and potential film and TV adaptations". The Verge. Archived from the original on 12 December 2024. Retrieved 15 March 2025.
- ↑ Dinsdale, Ryan (9 August 2024). "Control 2 in 'Production Readiness Stage' at Remedy, Max Payne Remakes in Full Production". IGN. Archived from the original on 22 February 2025. Retrieved 16 March 2025.
- ↑ McWhertor, Michael (24 October 2024). "Alan Wake 2's new DLC has a big, exciting Control 2 Easter egg". Polygon. Archived from the original on 1 February 2025. Retrieved 17 March 2025.
- ↑ Bailey, Kat (14 November 2024). "Sam Lake Receives the Andrew Yoon Legend Award and Opens Up About the State of the Remedy Connected Universe". IGN. Archived from the original on 8 March 2025. Retrieved 17 March 2025.
- ↑ Kerr, Chris (12 February 2025). "Alan Wake 2 becomes profitable and Control sequel enters full production". Game Developer. Archived from the original on 14 February 2025. Retrieved 16 March 2025.
- ↑ Daniels, Joelle (14 March 2025). "Control 2 Has Entered Full Production". GamingBolt. Archived from the original on 15 March 2025. Retrieved 15 March 2025.
- ↑ Makuch, Eddie (13 March 2025). "Here's How Much Remedy Is Spending On Its Upcoming Games". GameSpot. Archived from the original on 13 March 2025. Retrieved 15 March 2025.
- ↑ Yin-Poole, Wesley (19 November 2024). "Remedy Reveals How Many Copies Control 2 and Firebreak Need for 100% Return on Investment". IGN. Archived from the original on 10 March 2025. Retrieved 15 March 2025.
- ↑ Sinha, Ravi (5 March 2026). "Control Resonant is Currently in Alpha Stage, Remedy Targeting 60 FPS on All Platforms". GamingBolt. Retrieved 7 March 2026.
- ↑ Sepiol, Sam (18 August 2026). "Control Resonant Goes Gold, But Physical Edition Delayed". Insider Gaming. Retrieved 18 August 2026.
- ↑ Sinha, Ravi (7 March 2026). "Control Resonant Has 'The Biggest Gameplay Team in Remedy History,' Says Executive Producer". GamingBolt. Retrieved 25 August 2026.
- ↑ Argüello, Diego Nicolás (19 November 2024). "Control 2 Will Lean More Into RPG Mechanics". GameSpot. Archived from the original on 19 November 2024. Retrieved 17 March 2025.
- 1 2 Randall, Harvey (14 May 2026). "Control was destined to become an RPG franchise all along, says creative director: 'That's how Control was born'". PC Gamer. Retrieved 25 August 2026.
- 1 2 Taylor-Kent, Oscar (4 March 2026). "Control Resonant trades shooting for a shapeshifting sword because "melee is cool", its creative director tells me, and he's not wrong". GamesRadar+. Retrieved 7 March 2026.
- ↑ Filliari, Alessandro (12 December 2025). "Control Resonant steps into a larger world that's inspired by Neon Genesis Evangelion". Engadget. Archived from the original on 12 December 2025. Retrieved 12 December 2025.
- ↑ Goldman, Eric (7 June 2026). "Control: Resonant Creative Director on the Sequel Shifting to an Action RPG". IGN. Retrieved 25 August 2026.
- ↑ Saltzman, Mitchell (10 June 2026). "Control Resonant Hands-On Preview: No Guns, No Problem for This Melee-Action Sequel". IGN. Retrieved 25 August 2026.
- ↑ Williams, Demi (13 February 2026). "The latest Control Resonant gameplay trailer showcases new zones, abilities, and progression, which Remedy says 'is all about building your perfect combat flow'". TechRadar. Retrieved 14 February 2026.
- 1 2 Plagge, Kallie (5 June 2026). "Control Resonant is a sequel — and also a starting point". The Verge. Retrieved 25 August 2026.
- ↑ Turkeltaub, Payton (11 December 2025). "Control Sequel Game Resonant Set for 2026 Release From Remedy Entertainment". Variety. Retrieved 25 August 2026.
- ↑ Williams, Demi (5 June 2026). "It was always the plan to make a Dylan-focused game, says Control Resonant art director, but creating a 'high level' world came first — 'We create the world, and then there are opportunities to have these different lenses into it, or different stories'". TechRadar. Retrieved 10 September 2026.
- ↑ Middler, Jordan (5 June 2026). "Control Resonant was 'deeply' inspired by Attack on Titan and Neon Genesis Evangelion, says director". Video Games Chronicle. Retrieved 10 September 2026.
- ↑ Ridley, Jacob (8 November 2023). "Remedy's plant bone tech is just one of the reasons Alan Wake 2 is the best-looking videogame of 2023". PC Gamer. Retrieved 14 February 2026.
- ↑ Machikovech, Sam (12 December 2025). "Control Resonant: Remedy's Open-World Sequel Gets Weird in NYC". Digital Foundry. Retrieved 14 February 2026.
- ↑ Sinha, Ravi (11 March 2026). "Control Resonant Will Support Path Tracing, RTX Mega Geometry and DLSS 4.5 at Launch". GamingBolt. Retrieved 10 September 2026.
- ↑ Mateescu, Dan (9 May 2026). "Testing Nvidia's RTX Mega Geometry tech — VRAM-reducing tech a leap forward for path-traced rendering". Tom's Hardware. Retrieved 10 September 2026.
- ↑ Battaglia, Alex (5 February 2025). "RTX Mega Geometry in Alan Wake 2 - improved, faster, more efficient ray tracing". Digital Foundry. Retrieved 10 September 2026.
- ↑ McWhertor, Michael (12 December 2025). "Control Resonant revealed — and it might not be the sequel you're expecting". Polygon. Archived from the original on 12 December 2025. Retrieved 12 December 2025.
- ↑ Mohov, Sergey (12 February 2026). "New gameplay details on Control Resonant's supernatural action". PlayStation.Blog. Retrieved 14 February 2026.
- ↑ Wilson, Mike (5 June 2026). "New Control Resonant Trailer Delves Into a Twisted Version of New York [Watch]". Bloody Disgusting. Archived from the original on 7 June 2026. Retrieved 15 June 2026.
- ↑ Romano, Sal (5 June 2026). "Control Resonant 'Paranatural Manhattan. trailer, screenshots". Gematsu. Retrieved 15 June 2026.
- ↑ Phillips, Tom (18 August 2026). "Control Resonant Developer Announces Last-Minute Delay For Physical Edition". IGN. Retrieved 18 August 2026.
- ↑ LeBlanc, Wesley (3 June 2026). "Control Resonant's Digital Deluxe Edition Includes 48 Hours Early Access, But It's Exclusive To PS5". Game Informer. Retrieved 14 July 2026.
- ↑ Yin-Poole, Wesley (6 June 2026). "Control Resonant Developer Remedy Admits Packed September Release Window 'Is Challenging,' but It Has a Plan". IGN. Retrieved 14 July 2026.
- ↑ Karunakar, Varun (16 June 2026). "Control Resonant Will Have Remedy's 'Biggest Marketing Campaign' To Weather A Crowded September". GamingBolt. Retrieved 14 July 2026.
- ↑ "Control Resonant Launches Worldwide on September 24". Remedy. 2 June 2026. Retrieved 14 July 2026.
- 1 2 "Control Resonant for PC Reviews". Metacritic. Retrieved 18 September 2026.
- 1 2 "Control Resonant for PlayStation 5 Reviews". Metacritic. Retrieved 18 September 2026.
- ↑ "Control Resonant for Xbox Series X/S Reviews". Metacritic. Retrieved 18 September 2026.
- 1 2 "Control Resonant Reviews". OpenCritic. Retrieved 18 September 2026.
- ↑ Peres, Pedro (18 September 2026). "CONTROL Resonant Review: Mind-bendingly magnificent". Destructoid. Retrieved 18 September 2026.
- ↑ Ong, Alexis (18 September 2026). "Control Resonant review - more scale, but less narrative bite than its sibling". Eurogamer. Retrieved 18 September 2026.
- ↑ Delaney, Mark (18 September 2026). "Control Resonant's Best Aspect Left Me Utterly Speechless". GameSpot. Retrieved 18 September 2026.
- ↑ Taylor-Kent, Oscar (18 September 2026). "Control Resonant review: "Deeply weird with wondrous supernatural vistas but bafflingly dull combat"". GamesRadar. Retrieved 18 September 2026.
- ↑ Vitelli, Jesse (18 September 2026). "Control Resonant Review". Giant Bomb. Retrieved 18 September 2026.
- ↑ Higham, Michael (18 September 2026). "Control Resonant Review". IGN. Retrieved 18 September 2026.
- ↑ Carpenter, Lincoln (18 September 2026). "Control Resonant review". PC Gamer. Retrieved 18 September 2026.
- ↑ Sledge, Ben (18 September 2026). "Control Resonant review - A kaleidoscopic ode to creativity". PCGamesN. Retrieved 18 September 2026.
- ↑ Bayne, Aaron (18 September 2026). "Control Resonant Review (PS5)". Push Square. Retrieved 18 September 2026.
- ↑ McClain, Jordan (18 September 2026). "CONTROL Resonant Review". RPGamer. Retrieved 18 September 2026.
- ↑ Middler, Jordan (18 September 2026). "Control Resonant review: Remedy gambles on a genre change in one of its most impressive games ever". Video Games Chronicle. Retrieved 18 September 2026.
External links
[edit]- Action role-playing video games
- Control (video game series)
- MacOS games
- PlayStation 5 games
- Remedy Entertainment games
- Sequel video games
- Single-player video games
- Upcoming video games scheduled for 2026
- Video games about psychic powers
- Video games about the paranormal
- Video games developed in Finland
- Video games set in New York City
- Windows games
- Xbox Series X and Series S games