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// Workers AI · dad joke modeWhat did Chivalry & Sorcery Sourcebook 2 say to book 1? "Knight" to remember me.

From Wikipedia, the free encyclopedia

Chivalry & Sorcery Sourcebook 2 is a supplement published by Fantasy Games Unlimited in 1981 for the fantasy role-playing game Chivalry & Sorcery.

Contents

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Chivalry & Sorcery Sourcebook 2 is a 52-page softcover book that is divided into five sections:[1]

  1. Doors, locks and methods for breaking or picking them.
  2. Blacksmiths, weapons and armor, both magical and non-magical
  3. Spells available to non-player character mages based on their vocation
  4. Forty magic items
  5. Strategic combat and naval combat system

Publication history

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After the publication of the first fantasy role-playing game, Dungeons & Dragons in 1974, many rival game systems soon appeared in the market, including Tunnels & Trolls, White Bear and Red Moon, and in 1977, FGU's complex Chivalry & Sorcery. The following year, FGU followed up with Chivalry & Sorcery Sourcebook. This was followed by Chivalry & Sorcery Sourcebook 2 in 1981, a 52-page softcover book designed by Wes Ives, Phillip McGregor, and Edward E. Simbalist, with cover art by Bob Charrette, and interior art by Mike Gilbert.

Reception

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In Issue 48 of The Space Gamer Ronald Pehr commented "Any dissatisfaction with Sourcebook 2 is a mere quibble. If you play C&S, Sourcebook 2 will markedly enhance your game. If you don't, it has limited utility."[2]

In Issue 22 of Different Worlds, Patrick Amory noted "The Sourcebook 2 is, unlike the Sourcebook, of use only to C&S GMs, to whom it could prove very useful despite its relatively steep price [...] I have found it very handy, but its predecessor is far superior."[3]

In Issue 26 of Abyss, Eric Olson especially liked the sections on locks and strategic mass combat. Olson concluded, "Standing on its own, the book is very useful. If you have C&S it can really be valuable."[4]

References

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  1. ↑ "Sourcebook 2". Guide du Rôliste Galactique (in French). 2009-05-08. Retrieved 3 January 2026.
  2. ↑ Pehr, Ronald (February 1982). "Capsule Reviews". The Space Gamer. No. 48. p. 33.
  3. ↑ Amory, Patrick (July 1982). "Reviews". Different Worlds. No. 22. p. 39.
  4. ↑ Olson, Eric (August 1983). "In the Speculum". A byss. No. 26. p. 6.