// Workers AI · dad joke modeIs Everywhere in the game? Yes, it's everywhere.
| Everywhere | |
|---|---|
| Developer | Build a Rocket Boy |
| Publisher | Build a Rocket Boy |
| Designer | Leslie Benzies |
| Engine | Unreal Engine 5 |
| Platform | Windows |
| Genres | Massively multiplayer online, Game creation system |
| Modes | Single-player, multiplayer |
Everywhere is a formerly in-development massively multiplayer online game and game platform with an integrated game creation system developed by Build a Rocket Boy.
Gameplay
[edit]The players start in the city of Utropia, where they access different experiences, such as biomes surrounding the city, different game-modes, user-generated environments called ARCs, or the game MindsEye (developed by Build A Rocket Boy). Each of these experiences can be accessed via portals in Utropia City or the EVERYWHERE Menu.[1] Everywhere is set in an open world[2] made up of Utropia City and four biomes. While Utropia is a safe zone, the Biomes have PVP and PVE elements.[3]
There are four game modes, known as districts: Racing District, an arcade racing game mode; Entertainment District, featuring an art gallery; Combat District, a third-person shooter mode; and The Collection, used to access and purchase user-generated content.[4][5] The game features an editor environment known as "ARCADIA", which includes a library of reusable components, called Stamps, which can be used to build virtual items and experiences.[6]
Development
[edit]Conceptualised in 2016, the game started development on Amazon Lumberyard with a team of three ex-Rockstar North employees—Leslie Benzies, Matthew Smith, and Colin Entwistle—which had increased to about thirty staff by January 2017. Royal Circus Games (renamed Build a Rocket Boy in October 2018),[a] is developing Everywhere from studios based in Edinburgh, Budapest and Los Angeles, with the intention of offering a less restrictive experience than that of other games. It draws most of its influences from real life, according to Benzies.[8][7][9] Staff worked from home during the COVID-19 pandemic.[10]
In November 2020, the studio announced that it had moved development to Unreal Engine 5.[11]
In August 2022, a teaser trailer was shown at Gamescom 2022. The game was originally set to be released in 2023.[12] An invite-only alpha playable session ran on Windows from 5 to 18 December 2023. On 19 February 2024, Build a Rocket Boy announced an unknown number of layoffs affecting the publishing, QA and art departments across the company's three locations.[13]
On 18 June 2024, the Builders Beta was released for Windows.[14] This is a closed beta to test ARCADIA, the system used to create user-generated environments and components.[15]
As of May 2025, Everywhere's website redirects to the website for MindsEye[16] and all mention of Everywhere was removed from the Build a Rocket Boy website. It was speculated that this meant that Everywhere had been cancelled in favour of MindsEye — this was initially denied by Leslie Benzies in interview, claiming that Everywhere would return "soon"[17], but it has not returned as a separate product.
As of November 2025[18], MindsEye started to use the "Arcadia" branding from Everywhere for expanded and user-created content and experiences within the game.
Notes
[edit]- ↑ Take-Two Interactive levied a legal warning against Royal Circus Games, citing the similarity of its acronym (RCG) to Take-Two's subsidiary Rockstar Games (RSG) as infringement of intellectual property, while also decrying their employment of Rockstar North staff as a deceptive tactic to create an affiliation between them.[7]
References
[edit]- ↑ EVERYWHERE (2024-06-13). ARCADIA Beta Demo | EVERYWHERE | Build A Rocket Boy | 16+. Retrieved 2024-06-15 – via YouTube.
- ↑ Takahashi, Dean (January 26, 2017). "Grand Theft Auto V veteran Leslie Benzies forms studio to make open-world game Everywhere". GamesBeat.
{{cite web}}: CS1 maint: deprecated archival service (link) - ↑ "EVERYWHERE - Enter the Biomes". www.everywhere.game. Retrieved 2025-03-30.
- ↑ "There's so much to learn about EVERYWHERE, let's begin with Utropia City". X (formerly Twitter). Retrieved 2024-05-25.
- ↑ King, Jade (2023-03-23). "Everywhere Preview: We Have Fortnite At Home". TheGamer. Retrieved 2024-05-25.
- ↑ "EVERYWHERE Builder Terms" (PDF).
- 1 2 McLaughlin, Martyn (January 5, 2019). "Grand Theft Auto pioneer accused of poaching staff in court battle". The Scotsman. Archived from the original on January 6, 2019.
- ↑ Sarkar, Samit (January 26, 2017). "'Everywhere' is 'very different from GTA,' but still about freedom". Polygon.
{{cite web}}: CS1 maint: deprecated archival service (link) - ↑ Dring, Christopher (February 8, 2017). "Leslie Benzies opens Budapest studio and recruits former Crytek Hungary boss". GamesIndustry.biz. Archived from the original on February 8, 2017.
- ↑ "COVID-19 crisis". Build a Rocket Boy. Archived from the original on November 15, 2020.
- ↑ Borthwick, Ben (November 13, 2020). "Former Rockstar boss' open world game Everywhere to use Unreal Engine". Videogamer.com. Retrieved November 15, 2020.
- ↑ Good, Owen S. (2022-08-23). "Remember Everywhere? It's coming next year". Polygon. Retrieved 2022-09-20.
- ↑ Bergin, Lauren (2024-02-20). "Everywhere and Mindseye developer Build a Rocket Boy announces layoffs". PCGamesN. Retrieved 2024-03-05.
- ↑ "FAQ". Build a Rocket Boy. Archived from the original on December 10, 2023. Retrieved December 11, 2023.
- ↑ EVERYWHERE (2024-06-13). OFFICIAL BUILDERS BETA TRAILER | EVERYWHERE | 2024. Retrieved 2024-06-30 – via YouTube.
- ↑ "Everywhere.game". everywhere.game. Archived from the original on 2025-05-09. Retrieved 2026-07-17.
- ↑ Roberts, Samuel (2025-05-30). "The big Leslie Benzies interview: MindsEye, Everywhere, and the double-edged sword of GTA". GamesIndustry.biz. Retrieved 2026-07-17.
- ↑ "Update 5". MindsEye. 2025-11-28. Retrieved 2026-07-17.
External links
[edit]- Upcoming video games
- Massively multiplayer online role-playing games
- Multiplayer and single-player video games
- Open-world video games
- Unreal Engine 5 games
- Video games developed in Hungary
- Video games developed in the United Kingdom
- Video games developed in the United States
- Impact of the COVID-19 pandemic on the video game industry