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// Workers AI · dad joke modeIs Bedlam chaotic? Yes, it's a crazy game.

From Wikipedia, the free encyclopedia
(Redirected from Bedlam 2: Absolute Bedlam)
Bedlam
DeveloperMirage
PublisherGT Interactive
PlatformsMS-DOS, Classic Mac OS, PlayStation, Windows
Release
  • WW: 1996
GenreRun and gun
ModeSingle-player

Bedlam is a run and gun video game developed by Mirage and published in 1996 by GT Interactive for MS-DOS, Windows, Classic Mac OS, and PlayStation.

Gameplay

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Players use a squad of three huge remote assault tanks (RATs) against mutated creatures known as Biomex.

Release

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Bedlam was developed over a two-year period.[1] It previewed under the working title of Mirage, with a version originally intended for the Saturn.[2]

Reception

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References

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  1. ↑ "Lunatic Fringe". Mean Machines Sega. No. 49. November 1996. p. 11.
  2. ↑ "Mirage". Electronic Gaming Monthly. No. 81. April 1996. p. 101.
  3. ↑ "Bedlam". Computer Games Strategy Plus. No. 74. p. 90.
  4. ↑ McDonald, T. Liam (31 October 1996). "Bedlam Review". GameSpot. Archived from the original on 10 November 2010. Retrieved 13 January 2026.
  5. 1 2 Soropos, George (January 1997). "Hyper". Hyper. No. 39. p. 79.
  6. ↑ "Bedlam". Next Generation. No. 26. February 1997. p. 130.
  7. ↑ "Bedlam". Official Australian Playstation Magazine. No. 2. 1997.
  8. ↑ "Bedlam". PC Zone. No. 43. October 1996. pp. 84–6.
  9. ↑ Boone, Paul (May 1997). "Bedlam". MacHome. Archived from the original on 16 October 2000. Retrieved 13 January 2026.