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// Workers AI · dad joke modeWhat did Athena say to her game? "You're a temple of fun.

From Wikipedia, the free encyclopedia
(Redirected from Athena: Full Throttle)

Athena
Game flyer
DevelopersSNK
Micronics (FC/NES)
PublisherSNK
DesignerKoji Obata
ArtistRampty
PlatformsArcade, Commodore 64, Famicom/NES, ZX Spectrum
ReleaseArcade
Famicom/NES
GenrePlatform
ModeSingle-player

Athena[a] is a 1986 platform video game developed and published by SNK for arcades. Ports were later released for the NES console and ZX Spectrum[4] and Commodore 64[5] home computers.

The game's protagonist, Princess Athena, has gone on to appear in later fighting games by SNK as a secret character or assistant to her descendant Athena Asamiya, a prominent character in SNK's titles.

Plot

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Athena was the young, headstrong princess of the heavenly Kingdom of Victory. She was bored of the monotonous daily life in the palace and desired exciting adventures. One day, she opened the "Door Which Shouldn't Be Opened" in the basement of Castle Victory, said to lead to a savage and deadly place. As she dared cross the doorway, it caused her to fall from the skies and to another realm called Fantasy World, which was dominated by the evil Emperor Dante. After her flowing dress was lost while catching the wind for her fall, the perilous adventures of Princess Athena began as she landed in a wilderness overrun by beast-like warriors and more dangers than she could ever wish for. She readied to fight for her life and arm herself, with no other choice than to face the ruthless Dante and every obstacle on her way, to free this kingdom and make it back alive to her own.

After Athena defeats Dante, it all begins anew in the sequel, Athena: Full Throttle (Japanese: アテナフルスロットル), in which the princess, again bored, opens the "Door Which Shouldn't Be Opened B", disregarding her loyal maid Helene's advice, and they both fall to Elysium World, where they face off against other villains.

Many of the game's elements are inspired by Greek mythology or ancient Roman culture such as weapons, equipment, items and enemy designs, while Princess Athena herself is named after the Greek goddess Athena.

Gameplay

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Athena navigates the Cave level.

Upon landing, unarmed and nearly nude, the princess only has her kicks to fend off the approaching monsters, but she may collect the dead enemies's various weapons and also has the chance to find shields, headgear and armor to cover her body, although these will be lost after withstanding some attacks. Her journey requires leaping and climbing as well as fighting through the land's eight hazardous worlds, each leading up to an oversized enemy that must be dealt with before proceeding to the next area. The use of certain weapons such as a hammer allows Athena to break through stone blocks, sometimes revealing not only armor but magic items such as Mercury's sandals that, when worn, allow her to make great leaps.

The game features certain role-playing video game elements to complement the platform action. Princess Athena has to defeat enemies such as the final boss by using various mythological weapons, items and equipment. Without some items, she cannot make it through the adventure.

Ports

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Athena was later converted for the NES by Micronics. Conversions were also done for the ZX Spectrum[4] and Commodore 64[5] in 1987 by Ocean Software and released under their Imagine label.

The NES version was only released for North American homes until the PlayStation Network saw a release of the arcade original in 2011. Both the arcade and NES versions of Athena are eventually included in SNK 40th Anniversary Collection, released for the Nintendo Switch in 2018, and then in 2019 for the PlayStation 4, Windows, and Xbox One.[6]

Hamster Corporation released the game as part of their Arcade Archives series for the Nintendo Switch and PlayStation 4 in 2018.[7]

Reception

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In Japan, Game Machine listed Athena on their September 1, 1986, issue as being the ninth most-successful table arcade unit of the month.[9]

Analysis

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Athena has been described as one of the first cases where a video game received a playable female character.[10]

Legacy

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Sequels

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A sequel, Psycho Soldier, was released in the arcades in 1987. Another sequel, Athena: Awakening from the Ordinary Life, was released for the PlayStation in 1999. Two mobile games were released in 2006: Athena: Full Throttle and Athena On Stage.[11]

See also

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Notes

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  1. Japanese: アテナ, Hepburn: Atena

References

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  1. Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971–2005) [Arcade TV Game List: Domestic • Overseas Edition (1971–2005)] (in Japanese). Japan: Amusement News Agency. pp. 18–9, 133–4. ISBN 978-4990251215.
  2. "ATHENA". Media Arts Database. Agency for Cultural Affairs. Retrieved June 16, 2021.
  3. Nintendo staff. "NES Games" (PDF). Nintendo. Archived from the original (PDF) on December 21, 2010. Retrieved September 24, 2011.
  4. 1 2 "General info for: Athena". SpectrumComputing.co.uk. Archived from the original on October 24, 2020. Release Year: 1987, Original Publisher: Imagine Software Ltd (UK)
  5. 1 2 "Athena [review]". Zzap 64. November 1987. p. 17. [from] Imagine
  6. "SNK 40th Anniversary Collection Review - It Belongs In A Museum". GameSpot. November 6, 2018.
  7. Calvert, Darren (December 20, 2018). "Nintendo Download: 20th December (North America)". Nintendo Life. Retrieved August 27, 2025.
  8. Game review, Your Sinclair magazine, issue #22, October 1987, page 36
  9. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 291. Amusement Press, Inc. September 1, 1986. p. 23.
  10. Love, Dunstan (August 11, 2022). "Playable Girls in Ancient Worlds: Athena (1986) Opens the Door". In Draycott, Jane; Cook, Kate (eds.). Women in Classical Video Games. Bloomsbury Publishing. pp. 15–16. ISBN 978-1-350-24193-0.
  11. Kalata, Kurt (January 20, 2007). "Athena". Hardcore Gaming 101. Archived from the original on March 20, 2016. Retrieved June 19, 2023.
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